Commit Graph

7851 Commits

Author SHA1 Message Date
Princess Cheeseballs
871e7a1eae Vulp Plushie (#40303)
* Textures

* Plushie

* Fix sprites and add entity tables

* Copyright info

* Fix food sequence

* I'm dum

* head sprite update

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-27 00:21:29 -07:00
āda
522d10f579 Minor plushie.yml touchup (#40552)
* horrible commit discipline what else is new

* second pass

* conflict

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-26 13:05:58 -07:00
CraftyRenter
dc3f5e3564 Make Closets Less Tanky Than Gun Safes (#35671)
* Reduce ClosetBase's DamageTrigger to 50 from 150.

* Increased LockerBase's DamageTrigger to 75, doubled LockerBaseSecure's DamageTrigger

This and the previous commit aim to improve health scaling of storage closets with their intended level of security. The
damage scale is as follows:

Inheritors of ClosetBase:       50 (old 150)
Inheritors of LockerBase:       75 (old 50)
Inheritors of LockerBaseSecure: 150 (old 75)

I left suit lockers alone because visually they look the tankiest of the lockers, though it may make sense to have them
in between secure lockers and regular lockers.

* COMMIT

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-26 13:04:32 -07:00
āda
bd439131ea Fix instrument crate heisen test (#40558)
* 1984 daw

* too tired to be doing this

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-09-26 20:10:13 +12:00
Princess Cheeseballs
3b4547571e [BUGFIX/CLEANUP] Edible Plushies and Clothes (#40276)
* Hongry...

* AAAAAAAAAAAAAAAAA

* Extremely silly test fail

* Fix another dumb test fail

* Fix test fails (Real)

* Fix 2

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-25 23:22:40 -05:00
Sir Warock
4ea0d517cf Fix Rollerbed sprites (#40550) 2025-09-25 16:57:25 -07:00
Hitlinemoss
79878f01dd Added white towels to autolathe and uniform printer (#40160)
* Added white towels to autolathe and uniform printer

* Towel printing cost is now consistent with reagent quantities in uniforms instead
2025-09-25 14:53:14 -07:00
IProduceWidgets
80947b128a Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
Sender
0a0bcbe164 Random Instrument Collection (#40532)
* added random instrument crate + tables

* added limit to SS + added new SS with no limit

* Push

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-25 12:55:02 -07:00
Jessica M
b2d09ba457 Rat King Refactor Part 0: Separate Rummaging from RatKingComponent. (#40530)
* separate rummager into its own component/system

* thing

* address review and entitytables

* reviews

* review

* warnings

* Update Content.Shared/RatKing/Systems/RummagerSystem.cs

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-25 03:50:24 +02:00
Hitlinemoss
d699a4e985 Xenoborg items are now highly illegal (#39856)
* Added tactical katana + tactical katana shipment (placeholder descriptions)

* Revert "Added tactical katana + tactical katana shipment (placeholder descriptions)"

This reverts commit aa1928be7f4d938df1838943781e63c47a03cc11.

Whoops, committed to master by mistake

* Xenoborg contraband is highly illegal now
2025-09-24 20:28:40 -05:00
Keer-Sar
705e4d3aa1 Add "Lizard Visage" Snout Markings to lizards (#35294)
* initial commit

* Update attribution in meta.json

* Fix yaml formating in meta.json
2025-09-24 18:13:14 -05:00
Samuka-C
ea3c44686c Xenoborg jammer now ignores xenoborg associated frequencies (#38005)
* stop jammer from jamming radio of certain frequency

* xenoborg jammer no longer jamms xenoborg radio

* stop jammer from jamming device network signals from certain frequency

* xenoborg jammer no longer jamms xenoborg camera signal

* the old tale of the missing ;

* backwards

* fix issue with readonly

* comments to the frequencies excluded

* triple typo

* clearer summary

* add summary

* fixed 4th hidden typo
2025-09-24 17:02:46 -05:00
Nox
0663576c46 Descriptions for .20 Rifle (#36496)
* Initial commit - added Lecter and munitions descriptions, need to make one for the M-90GL...

* Fixed a formatting issue in the Lecter description, should be ready for review!

* Tests gaslighting me

* Third times the charm

* 99% of gamblers quit before the big win

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Updated with roomba's changes

* Formatted descriptions, ready to go!

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed formatting WITHOUT using spaces

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Updated weapon names.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added Roomba's suggestions

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Reverted AKMS formatting - outside the scope of this PR.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Updated Estoc's description.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added AugustSun's suggestions.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Slightly rephrased, im happy with it now.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed projectile names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* thats not even a bullpup dumbass

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-09-24 16:48:34 -05:00
RedBookcase
f6cd8673d3 Recharger tweaks. (#38138)
* Recharger tweaks.

* Remove note.

* Fix Potato blacklist.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-09-24 15:33:45 -05:00
lzk
c55b41dff8 bunch of small cleanups (#40529)
* bunch of cleanups and fixes

* AND REMOVE THIS
2025-09-24 03:36:36 +02:00
āda
fabef941c2 Move circuit tiles and faux tiles to the cutter machine (#37982)
* super cutter machine

* split the big tile pack

* re-add new faux

* consistent naming

* missing category

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-09-23 19:12:45 -05:00
āda
005683d074 Miscellaneous Food/Drink/Edible fixes (#40060)
* bugfixes

* Revert "bugfixes"

This reverts commit 7fe31a866fc4dc299a1667291c0744716092db19.

* Revert "bugfixes"

This reverts commit 7fe31a866fc4dc299a1667291c0744716092db19.

* more reverting

* conflicts

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-09-24 01:41:11 +02:00
beck-thompson
329908df92 Agent ID verbs now don't require you to pick it up (#40524)
make consitant
2025-09-23 22:55:53 +02:00
hoshizora
3f575a64f3 Fire helmets alone no longer prevent you from heating up while on fire (#40481)
* do the thing yeah

* tweaked values on regular fire helmet including cooling

* adjusted values again after further testing also to the atmos fire helmet
2025-09-23 12:02:49 -05:00
slarticodefast
8e9aa1dbb6 Merge stable into master (#40512) 2025-09-23 13:07:00 +02:00
Princess Cheeseballs
add531a434 [HOTFIX] Chameleon projector invisibility (#40509)
* GOGOGO

* Hotfix

* TODO

* Update Resources/Prototypes/Entities/Objects/Devices/chameleon_projector.yml

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-23 12:55:11 +02:00
Minerva
95d91283a3 Fixes all departamental typos (both just in comments) (#40502)
Fixes all departamental typos
2025-09-22 21:44:45 +02:00
chromiumboy
2824334a1e Health increase for station AI cores (#40487)
* Initial commit

* Increased health further
2025-09-22 03:39:16 +02:00
Nyxilath
92f246058c bugfix - correcting poster damage resistances (#40489) 2025-09-21 13:40:58 -07:00
Charlie Morley
818a715822 prevent repeat TriggerOnCollide triggers (#40428)
* prevent repeat TriggerOnCollide triggers

* review comment: remove TriggerOnCollide when out of triggers
2025-09-21 17:23:37 +02:00
Tiniest Shark
4796c92609 Inhand Sprites for Clear Glass (#40427) 2025-09-20 11:25:01 -07:00
Minerva
5b255d13c6 Renames the radar console computer board to "mass scanner computer board" (#40430) 2025-09-20 11:17:58 -07:00
IProduceWidgets
2b411b244e The Experimental Lecter 8 (#40372)
* XL8 files

* slap dat on the ERT lead

* oop mag indicator offset

* fix newline
2025-09-19 21:30:07 +02:00
Minerva
4f311d6c44 Fixes some refuling welder typos (#40447) 2025-09-19 12:15:22 +02:00
Lordbrandon12
ed89c0e061 adds ConveyorMask colission mask to it's fixture component (#40439) 2025-09-18 13:31:29 -07:00
2DSiggy
e1da7ec9c5 Better thief objectives (#39867)
* finally some good objectives

* oopsie

* guh fuck

* more steal objectives that are actually good

* i want to die

* fucking upload to github please

* adding it to the objectiveGroups.yml

* higher weights for testing

* upload

* just need to do text shit. coding done waow

* OBJECTIVES WORK AND HAVE TEXT. FIX VIS

* I THINK ITS DONE AAAAAAAAAAAAAAA

* grammatical fix

* more formatting fixes

* i might be stupid

* forgot to fix a weight issue

* more grammar grrrrrrrrrrrrr

* made the double barrel obj have higher difficulty since it's cared about more than beer goggles

* Requested Changes

* forgot a thing oopsie
2025-09-18 13:09:44 -07:00
Kittygyat
5a67e3c26a Made all tarantulas able to drag entities (#40433)
Sent tarantulas to the gym
2025-09-18 21:59:29 +02:00
Hi-Im-Shot
d95b5da7d2 Added Cutting Slicing and Executing options to the cane blade (#40311)
* Added Cutting Slicing and Executing options to the cane blade

* swaped from BaseItem to BaseSword for cleaner code

* fixed a double gap in code
2025-09-18 21:37:04 +02:00
Hitlinemoss
5cb0917d5f Ninja items are now highly illegal (#39855)
* Added tactical katana + tactical katana shipment (placeholder descriptions)

* Revert "Added tactical katana + tactical katana shipment (placeholder descriptions)"

This reverts commit aa1928be7f4d938df1838943781e63c47a03cc11.

Whoops, committed to master by mistake

* Made ninja items highly illegal

* Rerun checks
2025-09-18 19:49:01 +02:00
āda
128d06518e Silence mime bags (#40317)
silence!!!

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-09-18 10:47:55 -07:00
Mora
0e0f015422 Rename medifab implanter to implant extractor and made it's description clearer (#40375)
* Renamed regular implanter (the extractor from the medifab) to implant extractor

* wrong way
2025-09-18 19:47:38 +02:00
Kittygyat
d9d968a479 Crashed the snakeskin boots stock-market by removing their hidden no-slip properties (#40201)
Crashed the snakeskin boots stockmarket by removing their non-slip properties
2025-09-18 19:39:35 +02:00
pathetic meowmeow
940eaa4674 Bring vulpkanin in-line with other species on hugging (#40183) 2025-09-18 19:17:37 +02:00
Minerva
4a815c006f Renames the "Integrated GPS" to "integrated GPS" (#40431)
Renames the Integrated GPS to not use title case
2025-09-17 18:42:35 -07:00
PicklOH
1a92ada5bd Adds Nukie IDs and PDAs, makes Nukie IDs able to copy accesses. (#37304)
* Adds Nukie IDs and PDAs, makes IDs able to copy access.

* Fixed PDA and ID parenting

* Meta.json spacing

* PDA parenting

* retest

* Forgot a comma OOPS

* Spacing

* Minor meff fix

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-17 17:15:18 -07:00
Errant
b692b6e33e Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-09-17 23:59:07 +02:00
IProduceWidgets
933da32da5 Remove Misgendering (#40425)
fix misgendering
2025-09-17 23:49:50 +02:00
Princess Cheeseballs
fc89f231a5 Mothership Core Prototype Cleanup (#40410)
* I cannot escape bodysystem no matter how hard I try

* Move 2 things

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-17 00:25:53 +02:00
chromiumboy
bc0691822a Bug fix for Station AI damaged accent (#40399)
Initial commit
2025-09-16 16:09:38 +02:00
SlamBamActionman
09a197eb91 Detunes Ninja Stun To Actually Have Some Counterplay (#39707) 2025-09-16 01:31:50 +02:00
chromiumboy
7444c8ea4a The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-09-15 16:18:32 +02:00
chromiumboy
02061592dd Devices with access restrictions list those restrictions in their examination description (#37712) 2025-09-15 10:19:25 +03:00
SharkSnake98
fd20cc2a00 Dark/Light Grass & Desert Astrotiles (#37867)
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle

* Fixed postmapinittest issues (Hopefully)

* Actually fixed the afformentioned issue.

* Added Warden Spawnpoint which I forgot

* Named APCs, Substations, & Cameras, added some more decals

* Decorated some more, notably the bar.

* Minor adjustments, added cans, slightly reworked salv and maints bar

* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)

* Added 2 new astrotiles, dark grass and desert sand.

* Removed map. Fixing issue. Please hold.

* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.

* Added localization for stacks.

* Actually fixed the loc. issue. Maybe. Please.

* Hopefully fixed the last localization issue.

* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant

* Fixed some issues caused by another PR I made, added more maints stuff

* Made some small decorative and practical changes

* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.

* Removed shields to try to fix an issue with the test

* Hopefully fixed issues relating to a failed test.

* Replaced grass/flora decals with randomized ones, readded shields to armory

* Fixed some YML issues, whitelisted files for flora decal spawners

* Added a bridge-beach, added some misc. items and objects.

* Small changes to buttons, fixed wires and flooring

* Fixed AME-Holopad issue.

* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map

* Fixed an accidental adjustment to CoreStation's parallax prototype YML

* Changed some Salvage and Cargo stuff

* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug

* Fixed some stuff, added docking arm near evac

* meta json fix tiles

* fixed again

* fixed once more

* Removed all the waterjug stuff.

* fix spacing

* fix unnecessary formatting

---------

Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-09-14 18:30:12 -07:00
Princess Cheeseballs
11d434818e Merge staging into master (#40356) 2025-09-14 13:57:50 -07:00