* Reduce ClosetBase's DamageTrigger to 50 from 150.
* Increased LockerBase's DamageTrigger to 75, doubled LockerBaseSecure's DamageTrigger
This and the previous commit aim to improve health scaling of storage closets with their intended level of security. The
damage scale is as follows:
Inheritors of ClosetBase: 50 (old 150)
Inheritors of LockerBase: 75 (old 50)
Inheritors of LockerBaseSecure: 150 (old 75)
I left suit lockers alone because visually they look the tankiest of the lockers, though it may make sense to have them
in between secure lockers and regular lockers.
* COMMIT
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* added random instrument crate + tables
* added limit to SS + added new SS with no limit
* Push
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* stop jammer from jamming radio of certain frequency
* xenoborg jammer no longer jamms xenoborg radio
* stop jammer from jamming device network signals from certain frequency
* xenoborg jammer no longer jamms xenoborg camera signal
* the old tale of the missing ;
* backwards
* fix issue with readonly
* comments to the frequencies excluded
* triple typo
* clearer summary
* add summary
* fixed 4th hidden typo
* Initial commit - added Lecter and munitions descriptions, need to make one for the M-90GL...
* Fixed a formatting issue in the Lecter description, should be ready for review!
* Tests gaslighting me
* Third times the charm
* 99% of gamblers quit before the big win
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Updated with roomba's changes
* Formatted descriptions, ready to go!
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Fixed formatting WITHOUT using spaces
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Updated weapon names.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added Roomba's suggestions
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Reverted AKMS formatting - outside the scope of this PR.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Updated Estoc's description.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added AugustSun's suggestions.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Slightly rephrased, im happy with it now.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Fixed projectile names
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* thats not even a bullpup dumbass
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* do the thing yeah
* tweaked values on regular fire helmet including cooling
* adjusted values again after further testing also to the atmos fire helmet
* finally some good objectives
* oopsie
* guh fuck
* more steal objectives that are actually good
* i want to die
* fucking upload to github please
* adding it to the objectiveGroups.yml
* higher weights for testing
* upload
* just need to do text shit. coding done waow
* OBJECTIVES WORK AND HAVE TEXT. FIX VIS
* I THINK ITS DONE AAAAAAAAAAAAAAA
* grammatical fix
* more formatting fixes
* i might be stupid
* forgot to fix a weight issue
* more grammar grrrrrrrrrrrrr
* made the double barrel obj have higher difficulty since it's cared about more than beer goggles
* Requested Changes
* forgot a thing oopsie
* Initial commit
* Fixing merge conflict
* Merge conflict fixed
* Anchorable entities can now be marked as 'unanchorable'
* Revert "Anchorable entities can now be marked as 'unanchorable'"
This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5
This functionality will be made into a separate PR
* Error sprite
* Update AI core appearance with sustained damage, spawn scrap on destroyed
* Added intellicard sprite
* AI damage overlays
* Added fixtures
* AI core accent changes when damaged or low on power
* Bug fix and pop up messages for inserting AIs into inoperable cores
* Updated 'dead' sprite
* Destroying the AI core reduces the number of AI job slots available
* AI battery duration set to 10 minutes
* Initial commit
* Allow MMIs used in the construction of AI cores to take them over
* Initial resources commit
* Initial code commit
* Sprite update
* Bug fixes and updates
* Basic console UI
* Code refactor
* Added lock screen
* Added all outstanding UI features
* Added purge sprites
* Better appearance handling
* Fixed issue with purge sprite
* Finalized UI design
* Major components finalized
* Bit of clean up
* Removed some code that was used for testing
* Tweaked some text
* Removed extra space
* Added the circuitboard to the RD's locker
* Addressed reviewer comments plus tweaks
* Addressed reviewer comments plus tweaks
* Removed instances of granular damage
* Various improvements
* Removed testing code
* Fixed issue with disabled buttons
* Finalized code
* Addressed review comments
* Added a spare Station AI core electronics to the research director's locker
* Fixing build failure
* Addressed review comments
* Addressed review comments
* Added reverse path for construction graph
* Removed unneeded reference
* Parts can be purchased through cargo
* Fixing merge conflict
* Merge conflict resolved
* Fixing merge conflict
* Code update
* Code updates
* Increased AI core health and gave it a sell price to fix test fail
* Added screen static sprite
* Added better support for ghosted AI players plus code tweaks
* Various improvements and clean up
* Increased purge duration to 60 seconds
* Fixed needless complication
* Addressed reviewer comments part 1
* Addressed reviewer comments part 2
* Further fixes
* Trying lower battery values to see if it fixes the test fail
* Adjusted power values again
* Addressed review comments
* Addressed review comments
* Fixed test fail
* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.
* Added pop up text
* Bug fix
* Tweaks and fixes
* Fixed restoration console not updating when the AI finishes rebooting
* Update SharedStationAiSystem.Held.cs
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Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle
* Fixed postmapinittest issues (Hopefully)
* Actually fixed the afformentioned issue.
* Added Warden Spawnpoint which I forgot
* Named APCs, Substations, & Cameras, added some more decals
* Decorated some more, notably the bar.
* Minor adjustments, added cans, slightly reworked salv and maints bar
* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)
* Added 2 new astrotiles, dark grass and desert sand.
* Removed map. Fixing issue. Please hold.
* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.
* Added localization for stacks.
* Actually fixed the loc. issue. Maybe. Please.
* Hopefully fixed the last localization issue.
* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant
* Fixed some issues caused by another PR I made, added more maints stuff
* Made some small decorative and practical changes
* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.
* Removed shields to try to fix an issue with the test
* Hopefully fixed issues relating to a failed test.
* Replaced grass/flora decals with randomized ones, readded shields to armory
* Fixed some YML issues, whitelisted files for flora decal spawners
* Added a bridge-beach, added some misc. items and objects.
* Small changes to buttons, fixed wires and flooring
* Fixed AME-Holopad issue.
* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map
* Fixed an accidental adjustment to CoreStation's parallax prototype YML
* Changed some Salvage and Cargo stuff
* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug
* Fixed some stuff, added docking arm near evac
* meta json fix tiles
* fixed again
* fixed once more
* Removed all the waterjug stuff.
* fix spacing
* fix unnecessary formatting
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Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>