Pieter-Jan Briers
fb5179b3b6
Revert "Fix integration tests."
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This reverts commit d2a38bdb00 .
2020-06-08 14:14:37 +02:00
Tyler Young
3754713f7f
fix indentation
2020-06-08 07:12:49 -04:00
Tyler Young
027c338c5f
virtualize all net ids to reduce net traffic
2020-06-08 06:37:59 -04:00
Pieter-Jan Briers
d724c56d38
Adds round metrics for prometheus.
2020-06-08 01:18:40 +02:00
Pieter-Jan Briers
a07b771708
Update submodule.
2020-06-08 01:18:40 +02:00
Clyybber
2995981b5e
Better item construction
2020-06-07 19:42:00 +02:00
Pieter-Jan Briers
fb039c9c9b
Probably fix Actions build.
2020-06-07 17:09:13 +02:00
Pieter-Jan Briers
be0804fe06
Try GitHub actions for CI.
2020-06-07 17:04:19 +02:00
Leo
acaa63493a
Re-adds ISuicideAct to microwave ( #1085 )
2020-06-07 17:00:05 +02:00
Víctor Aguilera Puerto
952fa9f7ed
Drop items on entering dead or crit states ( #1082 )
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* Drop items on dead or crit
2020-06-07 16:48:53 +02:00
Memory
21c41f28ed
Refactor all references to AudioSystem functions now that the old ones are obsolete. ( #1081 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-07 15:55:15 +02:00
Víctor Aguilera Puerto
b8338bc64c
Fix exceptions on round restarts due to accessing deleted entities' components
2020-06-07 15:32:38 +02:00
Clyybber
5d2282231f
Cleanup
2020-06-07 14:00:53 +02:00
Clyybber
3333acee44
Construction UI improvements
2020-06-07 14:00:53 +02:00
Pieter-Jan Briers
5abd2e23f5
Import freezer airlock sprites from Eris.
2020-06-07 11:15:28 +02:00
Pieter-Jan Briers
54efa36bbc
Update submodule
2020-06-07 00:08:34 +02:00
Pieter-Jan Briers
873f10dcc0
Make airlock deny animation use the unlit layer.
2020-06-06 23:46:25 +02:00
Pieter-Jan Briers
8cf5ecdec6
Fix job access levels to be more correct.
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e.g. assistants no longer have service.
2020-06-06 22:55:26 +02:00
Pieter-Jan Briers
83f5c4ed04
Remove duplicate data from preset ID cards.
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It is now fetched from the corresponding job.
2020-06-06 22:55:00 +02:00
Pieter-Jan Briers
19e58d4d0b
Fix access not being set to ID cards at round start.
2020-06-06 21:59:52 +02:00
FL-OZ
41c9944c41
Fix pda crash from code being outside if statement ( #1079 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-05 23:58:00 +02:00
Swept
9ffdd023fe
Adds bed, bedsheets and cloaks. ( #1022 )
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Co-authored-by: AJCM <AJCM@tutanota.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-06-05 23:51:46 +02:00
FL-OZ
cec86f0533
EntityStorage empties contents on destroy. ( #1074 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-05 23:48:42 +02:00
Víctor Aguilera Puerto
e1df008bce
Add conditional spawning component ( #1069 )
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* Add conditional spawning component
* Remove null checks
* Remove leftover return
* Properly spawn items when game rule gets added
* Fix duplicate uids in saltern
* GameRules returns IEnumerable using yield.
2020-06-05 19:42:43 +02:00
FL-OZ
470f81fca1
fix microwave deleting entities at will ( #1073 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-05 18:46:34 +02:00
FL-OZ
fa9169e346
pda improvements ( #1072 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-05 18:44:25 +02:00
Clyybber
19c9e3e4f9
Make attack animation follow the character ( #1071 )
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* Fix #971
* Make atacker parent of the animation instead
2020-06-05 13:00:32 +02:00
Víctor Aguilera Puerto
365a050e70
Fix bug where choosing a MIDI song while one was already playing broke MIDI
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We just delay playing the new song 0.1 seconds.
2020-06-04 20:53:51 +02:00
AJCM-git
a89e806a50
Making improper nouns lower case. ( #1020 )
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Co-authored-by: Hugo Laloge <hugo.laloge@gmail.com >
2020-06-04 18:45:07 +02:00
Clyybber
892d6b425d
Fix #1016 ( #1068 )
2020-06-03 17:06:14 +02:00
Pieter-Jan Briers
0f43e5e6ad
Access refactor
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Access is now done through a list of access lists, instead of the necessary/sufficient system that was extremely confusing.
Added a "deny" list so you can screw over sec.
Cleaned the API up so it all uses sets and such.
PDA now relays access read-only to fix edge cases.
2020-06-03 11:46:59 +02:00
Pieter-Jan Briers
49d96e3575
Uplink is a word.
2020-06-03 00:43:59 +02:00
Pieter-Jan Briers
f302d3abd1
Tab navigation hotkey definitions.
2020-06-03 00:43:59 +02:00
Tyler Young
2eb715a9ca
Fix up midi stuff, support mild black midis ( #1056 )
2020-06-02 20:42:23 +02:00
Clyybber
2301d8faae
Fix #1048 ( #1067 )
2020-06-02 15:52:41 +02:00
20kdc
a09131e817
Solar panels occlusion and tracking ( #961 )
2020-06-02 13:32:18 +02:00
Swept
b4c928b709
Updated Mac Icon ( #1058 )
2020-06-02 13:29:33 +02:00
Pieter-Jan Briers
5a52e992ea
New logo for the readme.
2020-06-02 13:26:29 +02:00
Pieter-Jan Briers
59e8b9a714
Fix Saltern airlocks and access levels.
2020-06-02 13:10:22 +02:00
Víctor Aguilera Puerto
644577ab6e
Fix typo in prototype
2020-06-02 00:32:10 +02:00
chairbender
12f3b6bb7b
Use new command binding system supporting multiple bindings ( #1043 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-31 23:32:05 +02:00
Pieter-Jan Briers
f14701033b
Rename ID Card permission to HoP.
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So that the HoP office can have a proper access lock.
2020-05-31 21:24:15 +02:00
Swept
44d950ae39
Takes skub to the next level. ( #1007 )
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Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-05-31 20:37:13 +02:00
Remie Richards
2e38c194f7
IExamine can now limit certain details behind a 'details' range check. ( #1039 )
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* IExamine can now limit certain details behind a 'details' range check.
* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Víctor Aguilera Puerto
a9a43f25ce
Remove unused IEntitySystemManager dependencies.
2020-05-31 19:58:49 +02:00
Víctor Aguilera Puerto
916a67d113
Fix typo
2020-05-31 19:56:44 +02:00
FL-OZ
a295d205b1
Drink fixes part 2 eclectic boogaloo ( #1052 )
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* Drink fixes part 2 eclectic boogaloo
* NOT THE NNEWLINES
* oops
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-05-31 19:47:46 +02:00
Hugal31
d68d71807d
Draw ghosts at the ghost layer ( #1045 )
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* Draw ghosts at the ghost layer
* Add ghosts draw depth
2020-05-31 19:46:50 +02:00
FL-OZ
53900b79e9
Rename SoundComponent and refactor its wrong usages. ( #1036 )
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* Rename `SoundComponent` and refactor its wrong usages.
* Replace verbose IoC grabs with EntitySysetm.Get
* unused depend
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-05-31 19:40:36 +02:00
FL-OZ
8db5adb387
Floor tile fixes ( #1055 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-05-31 19:36:14 +02:00