Swept
bad7f9dc6b
Lots of new inhands, adds phoron ( #1220 )
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* Beaker Inhands
* Flashlight Inhands
* Tile Refactor
* Adds metal/glass sheet inhands
* Removes plasma
* Adds Phoron
* We boolin'
* Phoron inhands
* First Pass inhand food
* First food inhand pass
* Soda inhand sprites
* Actually adds them
2020-06-25 13:51:58 +02:00
FL-OZ
8db5adb387
Floor tile fixes ( #1055 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-05-31 19:36:14 +02:00
Pieter-Jan Briers
b343f61268
Imports wooden flooring from Eris.
2020-04-22 17:49:42 +02:00
Rohesie
ffe55648b6
BaseTurfs ( #699 )
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* tweaks
* Baseturfs
* dotnet messages
* indentation
* comment
* Change requests
* Smaller diff
* Diff
2020-02-23 00:30:36 +01:00
Ephememory
d63c879404
Crowbar floor tiles and placement ( #429 )
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* Adds tile removing behavior to CrowbarComponent.
Add FloorTileItemComponent.
Add genhit.ogg
Add tile.png for testing
* fixes
* Gives ContentTileDefinition a default value for tile item to drop.
Adds a few more tileitems.
* Changes per review request
* move stack.use and if statement
2019-11-23 22:10:05 +01:00
Acruid
e668bbbade
The default space tile is now considered a subfloor. This flag is only used for draw culling, so it should have no unintended side effects. Previously it was not a sub floor, so things like wires would be hidden when placed in open space.
2019-09-19 11:46:03 -07:00
DamianX
f0053f15bf
Added pickaxe, asteroid rock and floors ( #301 )
2019-08-21 22:50:15 +02:00
metalgearsloth
4b30c7e710
Add more tiles and walls ( #289 )
2019-08-10 14:17:49 +02:00
Injazz
10801af2f7
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
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* initial explosiveComponent
* remove garbagee
* assets
* tile mass deletion baby
* grenades
* tweaks
* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Ex_act based on damage, fixes and tweaks
* One finishing touch
Done the most cringe way
* ex_act explosions, tables are destructible now
also adds fuel tanks
* adds ex_act to mobs
2019-06-07 13:15:20 +02:00
PrPleGoo
5251b30591
Shoving lockers, content side
2019-04-11 17:04:48 +02:00
Pieter-Jan Briers
f5bb790edb
Footstep sounds. ( #182 )
2019-04-05 02:04:34 +02:00
Pieter-Jan Briers
9f3f09871e
Wires are now actually hidden by floor tiles. ( #181 )
2019-04-04 15:09:06 +02:00
Pieter-Jan Briers
bd5f920151
Content changes for tile ID refactor.
2019-04-03 21:20:26 +02:00
Pieter-Jan Briers
842cb44cd2
New station station and new floors.
2019-03-26 22:21:20 +01:00
Pieter-Jan Briers
adf1c4d79e
Adds underplating tile.
2019-03-26 13:44:54 +01:00
Pieter-Jan Briers
93eaff3d15
Add plating tile type
2019-03-25 22:49:03 +01:00
Pieter-Jan Briers
73f4442410
Engine Culling ( #104 )
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* Move groups.yml to content.
* Add unpowered light prototype from engine.
* Move prototypes and textures over.
* Update submodule
2018-08-24 13:14:38 +02:00