Commit Graph

10 Commits

Author SHA1 Message Date
Tyler Young
ca1d255b6c For @Tomeno; Shader form of Cooldown Animation (#1113)
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2020-06-12 18:53:41 +02:00
Víctor Aguilera Puerto
69ca8c2153 Some YAML cleanup (#840) 2020-04-22 17:50:55 +02:00
Pieter-Jan Briers
9beb7e48d4 Implement female uniform masking. 2020-01-21 18:11:15 +01:00
Pieter-Jan Briers
e0a4735fe2 Switch to TG hair sprites.
This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay.
2020-01-12 02:04:13 +01:00
Pieter-Jan Briers
689d16ee65 Outlines moved to InteractionOutlineComponent, now change color when in interaction range. 2019-12-06 02:08:17 +01:00
DamianX
3a7a3a89ba Added hair, facial hair, magic mirror (#452)
* Added hair, facial hair, magic mirror

* I forgot to commit the textures lmao

* Use shader to fix hair color blending
2019-11-23 21:55:46 +01:00
Pieter-Jan Briers
2d4f1780bf Fix outline shader 2019-11-22 19:55:34 +01:00
scuffedjays
173329de8f move outline to content 2019-11-12 10:58:41 -06:00
Pieter-Jan Briers
5e7b03d251 Make content use SWSL shaders. 2019-03-18 23:54:58 +01:00
clusterfack
37df61113e Species Component (#130)
* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component

* More rebase fixes

* test

* Pre future rebase

* Please

* Lol

* Lol2

* SHADERS

* Update Engine

* yml file

* Fix an initialization issue, injects dependencies

* Fix error in loading shaders

* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity

* Fixes just about everytrhing

* Address PJB's comments

* geeze

* Make overlays work in worldspace instead of screen space and not cover user interfaces

* update submodule
2018-12-13 14:47:18 +01:00