Commit Graph

16 Commits

Author SHA1 Message Date
Pieter-Jan Briers
ee63870187 Hey dum dum update the Jenkinsfile. 2020-04-27 12:06:18 +02:00
Pieter-Jan Briers
5b885357b6 Embed build information into server binaries. 2020-04-25 22:12:43 +02:00
Pieter-Jan Briers
d92f305402 Generate SHA256 hashes. 2020-02-07 20:42:35 +01:00
Pieter-Jan Briers
a9f148c04e Let's pray it all works 2019-12-16 00:46:09 +01:00
Pieter-Jan Briers
1d3f61de3c Update submodule, remove Godot references. 2019-05-05 02:03:40 +02:00
Silver
717cc575d1 Update Travis and Jenkins 2019-03-29 22:12:10 -06:00
Pieter-Jan Briers
1cfed8b6c7 Fix package release build path. 2019-03-22 02:13:19 +01:00
Pieter-Jan Briers
1a33bb2d69 Revert "Remove Jenkinsfile."
This reverts commit e2576e1770.
2019-03-22 01:54:50 +01:00
Pieter-Jan Briers
e2576e1770 Remove Jenkinsfile.
I decided to put this in the job on Jenkins instead.
Also this is kinda an excuse to do a push to see if the webhook works.
2019-03-22 01:29:20 +01:00
Pieter-Jan Briers
806addd3ae I am a certified genius. 2018-06-23 22:03:46 +02:00
Pieter-Jan Briers
ad0c547f08 Update Jenkinsfile. 2018-06-23 22:02:40 +02:00
Pieter-Jan Briers
74367b1b74 Hey maybe don't forget to commit this. 2018-05-13 14:40:30 +02:00
Pieter-Jan Briers
6704245a41 The Wait Is Over. (#49)
* Move submodule to Godot

* Update submodule AGAIN.

* Update project files.

* Remove WearableAnimatedSprite from prototypes.

* Remove content repo resource copier.

* Update submodule.

* Fix resource handling.

* Content.Client compiles by commenting out hands GUI.

* Update submodule.

* Fix prototype textures and update submodule.

* Update Submodule.

* Update submodule SOME MORE!

* Random WiP shit I guess

* Make omnisharp not choke on buildchecker.

* Update submodule.

* Highly WiP broken HandsGui code.

* Ok maybe let's not insult omnisharp.

* Fix annoying Omnisharp warning.

* Update submodule.

* Update submodule.

* Hey I forgot to push this but it didn't conflict!

* Fix hands GUI on godot.

* Update submodule.

* Obligatory submodule update.

* Work on exports.

* Work on exports.

* Update submodule.

* Update submodule.

* Fix dumb case mismatch between content and engine

* work pls.

* This maybe.

* Now!

* Update submodule.

* update submodule.

* Some WiP work on exporting aaah.

* OK READY FOR THE BUILDS SERVER.

* Probably should've made those commits in a different order.

* DO THE THING

* update submodule.

* Updates for effects system.

* Update submodule.

* Make file/line numbers show up on Windows Godot.

* Set submodule to master.
2018-04-07 15:31:38 +02:00
Pieter-Jan Briers
de19cf652a Enable MacOS builds! 2017-10-25 19:05:55 +02:00
Pieter-Jan Briers
7c840d71e2 Resource pack becomes Jenkins build artifact. 2017-10-25 18:12:53 +02:00
Pieter-Jan Briers
2d16205091 Jenkins setup. (#13)
* Adding test Jenkinsfile

* Will it be this simple?

* Maybe if I don't typo?

* Nuget restore needed.

* Work around NuGet bug hopefully.

The first person to run NuGet gets to own the /tmp/NuGetScratch folder, so jenkins breaks because I already ran NuGet personally.

* I'm a genius
2017-10-24 00:11:08 +02:00