Commit Graph

19 Commits

Author SHA1 Message Date
Acruid
f0561d8d95 Changes resulting from merging Client and Server PhysicsComponent. 2020-07-01 12:03:19 -07:00
DrSmugleaf
602dac393e Add Buckling (#1155)
* Create BuckleableComponent.cs

* Add strap component and keybind to buckle targeted entity

* Remove buckle keybind, turn it into a verb

* Add moving and attaching the buckled entity to the strap

* Fix reality collapsing when clicking on a buckled entity

* Add strap position to buckle a mob in the standing or down position

* Add new default strap position that makes no change to the mob's standing state

* Add Strap component to office chairs and stools

* Add Strap component to the pilot chair

* Add buckled status effect icon

* Add status effect click behaviour

* Add buckling and unbuckling sounds

* Change Buckle verb to only appear when an entity can be currently buckled

* Rotate buckled entity in the direction of the seat

* Disable entity rotation when buckled

* Fix buckle rotation on beds

* Buckling now finds the closest strap to the buckleable entity

* Fix rotation when unbuckling an entity

* Move buckle verb to StrapComponent

* Added buckled entity unbuckle verb, range and interaction checks

* Add checks for currently occupied straps

* Add unbuckling entity if its respective strap component is removed

* Add Clickable, InteractionOutline and Collidable components to bed

* Add rotation property to strap component

* Rename Buckleable to Buckle

* Add Buckle and Strap sizes to buckle multiple entities in the same strap

* Remove out of range popup message from strap verb GetData

* Move BuckledTo setter logic to its methods

* Fix Strap BuckledEntities being public

* Fix not updating status when Buckle component is removed

* Change BuckleComponent.BuckledTo to be of type StrapComponent

* Fix NRE when unbuckling

* Add buckle perspective messages

* Fix not equals comparison in strap verb

* Add added check to Strap TryAdd

* Change buckle.ogg and unbuckle.ogg from stereo to mono

* Remove -2f volume on buckle and unbuckle sounds

* Add summary to Strap TryAdd and Remove methods

* Make buckled entities unable to fall

* Fix default strap position not rotating the buckled entity

* Add downing after unbuckling an entity if it is knocked down

* Prevent an entity from buckling onto itself

Fixes stack overflow error

* Disable recursive buckling

* Add buckling onto straps by clicking them with an empty hand

* Add recursive buckle check to the trybuckle method as well

* Fix being able to click on a different strap to unbuckle from the current one

* Merge TryUnbuckle and ForceUnbuckle with a force argument

* Remove explicit unimplemented status effect clicking cases

* Add documentation to EffectBlockerSystem and ActionBlockerSystem
2020-06-25 15:52:24 +02:00
Pieter-Jan Briers
5523f17735 Fix warnings. 2020-06-24 12:06:21 +02:00
Pieter-Jan Briers
f3a816321c Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 04:04:43 +02:00
Pieter-Jan Briers
da45a52325 WiP movement prediction. 2020-06-24 02:21:20 +02:00
Acruid
189ed9309f Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. (#1114) 2020-06-15 12:30:11 -07:00
Víctor Aguilera Puerto
64dd3b0860 Moves SharedInteractionSystem to Content.Shared namespace 2020-06-13 16:10:26 +02:00
Víctor Aguilera Puerto
caca1672bc Fix predicate documentation in a few methods related to InRangeUnobstructed 2020-06-13 15:39:03 +02:00
Pieter-Jan Briers
94917a63a6 Fix compiler warnings 2020-05-28 17:44:51 +02:00
Tomeno
1fc20a4e14 Uses raytrace to clamp drop distance (#1017)
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2020-05-28 13:23:50 +02:00
Víctor Aguilera Puerto
8a81f54a45 Makes InRangeUnobstructed use MapCoordinates. Fixes #1003
(Also updates Submoduke)
2020-05-26 14:23:25 +02:00
chairbender
6a4d78cfac Add interaction checks to all interactions (#923) 2020-05-23 11:27:31 +02:00
Pieter-Jan Briers
18ce80a43c Merge physics rewrite 2020-05-23 01:26:43 +02:00
FL-OZ
28c50261ac Fix a null reference exception (InteractionSystem) that crashed the hell out of the client. 2020-05-10 01:47:26 -05:00
Víctor Aguilera Puerto
55c54e415b Raycast has an overload for predicates, various fixes (#848) 2020-04-25 11:37:59 +02:00
Sam
1ba222142a Created SharedInteractionSystem + Partial Fix #782 (#833) 2020-04-21 16:58:31 +02:00
Pieter-Jan Briers
c4ba83bdf3 Remove mispredict testing code. 2020-04-18 17:18:08 +02:00
Pieter-Jan Briers
f790eeb34d RaisePredictiveEvent works.
Needs sequence numbers fixed.
2020-03-25 17:53:50 +01:00
Pieter-Jan Briers
1a92d08399 Improves examine code
Examining now has larger range. Ghosts have no range limit.
Fixed some messy code and some bad netcode.
2019-07-19 10:45:55 +02:00