Pieter-Jan Briers
bc24a852f9
Fix throwing.
2020-07-02 23:28:37 +02:00
Acruid
f0561d8d95
Changes resulting from merging Client and Server PhysicsComponent.
2020-07-01 12:03:19 -07:00
Pieter-Jan Briers
dab73913a6
Merge branch '20-06-24-movement-prediction' into 20-06-24-foobar
2020-06-24 21:00:55 +02:00
Tyler Young
b92a2ba4e6
Fixes movement and throwing incorrect tick-rate scaling ( #1162 )
...
* fixes movement and throwing scaling incorrectly w/ tick rate
* Update Content.Server/GameObjects/EntitySystems/MoverSystem.cs
2020-06-24 18:41:31 +02:00
Pieter-Jan Briers
da45a52325
WiP movement prediction.
2020-06-24 02:21:20 +02:00
Tyler Young
de274de9e3
use CannyFastMath in various places even where it might not be any different
...
also update a bunch of packages
clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
Pieter-Jan Briers
29f21dfe58
Throwing improvements ( #969 )
2020-05-25 14:04:58 +02:00
Pieter-Jan Briers
18ce80a43c
Merge physics rewrite
2020-05-23 01:26:43 +02:00
Jackson Lewis
1f0c72dd28
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
Pieter-Jan Briers
4c08e66254
Fix thrown items not colliding with walls.
2020-04-25 14:43:41 +02:00
Injazz
15fa417a4f
Explosion now throws affected entities, fixes probability/severi… ( #732 )
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* throwforce and probability fixes for explosions
Applies force to all affected by explosion entities with ItemComponent
Fixes probability issues with explosion related callbacks
* dependency fix, throw helper
* delete TODO
Co-authored-by: gituhabu <48828502+gituhabu@users.noreply.github.com >
2020-02-24 03:52:15 +01:00