Commit Graph

103 Commits

Author SHA1 Message Date
Swept
7d346ede28 Grenade Launcher Adjustments (#1230) 2020-07-02 20:37:24 +02:00
Acruid
f0561d8d95 Changes resulting from merging Client and Server PhysicsComponent. 2020-07-01 12:03:19 -07:00
py01
23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00
Pieter-Jan Briers
dab73913a6 Merge branch '20-06-24-movement-prediction' into 20-06-24-foobar 2020-06-24 21:00:55 +02:00
Pieter-Jan Briers
74a63c9555 GUNS PELASE WORK. 2020-06-24 20:00:31 +02:00
Víctor Aguilera Puerto
99be18f8da Magazine barrel chamber container can be VV'd 2020-06-24 19:31:24 +02:00
metalgearsloth
02b8487d6c Fix EntityTest for guns (#1206)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-24 17:31:04 +02:00
metalgearsloth
63f2724341 Add default ammo for guns (#1207)
* Add default ammo types

* Add revolver and bolt action default pro support

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-24 17:29:40 +02:00
Pieter-Jan Briers
f3a816321c Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 04:04:43 +02:00
Pieter-Jan Briers
da45a52325 WiP movement prediction. 2020-06-24 02:21:20 +02:00
Víctor Aguilera Puerto
ae541bbdab Balance stunbaton.
Now it has a different stun chance depending on whether the other mob is slowed down or not.
2020-06-23 18:35:48 +02:00
ShadowCommander
5a6417cadf Merge pull request #1184 from ShadowCommander/UnarmedAttack
Implement unarmed combat
2020-06-23 08:17:32 -07:00
ShadowCommander
264d3d3942 Add fist graphic and change some punch settings 2020-06-23 05:53:38 -07:00
DrSmugleaf
ff0f082138 Fix being able to use invalid verbs as a ghost (#1157)
* Add CanInteract check to 18 verbs

* Add more caninteract checks to verbs without it

Storage toggle open, ammo box dump, bolt open and close, revolver spin and magazine open and close
2020-06-22 18:54:56 +02:00
metalgearsloth
6fe7d11d54 Fix battery barrel low energy ratio exception (#1187)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-22 15:19:01 +02:00
metalgearsloth
ac2c7da31f Add magazine auto-eject message back in (#1191)
I goofed.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-22 15:18:41 +02:00
Víctor Aguilera Puerto
3f7bd3010c Fix RevolverBarrelComponent ExposeData not checking if serializer is reading 2020-06-22 04:10:44 +02:00
ShadowCommander
9bf53a4218 Implement unarmed combat 2020-06-21 18:31:56 -07:00
metalgearsloth
95995b6232 Add a LOT more dakka (#1033)
* Start adding flashy flash

* Change slop

Might give a smoother decline

* flashy flash

* Add flashbang and flash projectiles

Bang bang bang pull my flash trigger

* Add collision check to area flash

* Flash cleanupo

* flash.ogg mixed to mono
* Adjusted flash curve again

* Enhancing flashes with unshaded and lights and shit

Still a WIP

* Add the other ballistic gun types

Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns.

* Re-merging branch with master

Also fixed some visualizer bugs

* Last cleanup

Fixed some crashes
Fixed Deckard sprite
Fixed Hitscan effects
Re-applied master changes
Re-factor to using soundsystem
Add some more audio effects

* Cleanup flashes for merge

Can put flashbangs in lockers so you don't get blinded

Fix some bugs

* Fix shotties

Also removed some redundant code

* Bulldoze some legacycode

brrrrrrrrt

* Fix clientignore warnings

* Add the other Stunnable types to StunnableProjectile

* Some gun refactoring

* Removed extra visualizers
* All casing ejections use the same code
* Speed loaders can have their ammo pulled out
* Bolt sound less loud

* Stop ThrowController from throwing

* Fix speed loader visuals

* Update hitscan collision mask and fix typo

* Cleanup

* Fit hitscan and flashbang collisions
* Use the new flags support

* Update taser placeholder description

* Update protonames per style guide

* Add yaml flag support for gun firerates

* Cleanup crew

* Fix Audio up (components, audio file, + remove global sounds)
* Add server-side recoil back-in (forgot that I was testing this client-side)
* Add Flag support for fire-rate selectors

* Wrong int you dolt

* Fix AI conflicts

Haha ranged bulldozer go BRR
(I'll rewrite it after the other AI systems are done).

* Mix bang.ogg from stereo to mono

* Make sure serializer's reading for guns

Fixes integration test

* Change EntitySystem calls to use the static function

Also removed the Pumpbarrel commented-out code

* Change StunnableProjectile defaults to 0

* Fix taser paralyse

Apparently removing defaults means you have to specify the values, whodathunkit

* Add slowdown to stunnableprojectiles and fix tasers

* Remove FlagsFor from gun components

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-06-21 21:47:15 +02:00
metalgearsloth
5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00
Tyler Young
de274de9e3 use CannyFastMath in various places even where it might not be any different
also update a bunch of packages

clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
Tyler Young
077e726c33 add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
Memory
21c41f28ed Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
2020-06-07 15:55:15 +02:00
Clyybber
892d6b425d Fix #1016 (#1068) 2020-06-03 17:06:14 +02:00
Remie Richards
2e38c194f7 IExamine can now limit certain details behind a 'details' range check. (#1039)
* IExamine can now limit certain details behind a 'details' range check.

* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Víctor Aguilera Puerto
a9a43f25ce Remove unused IEntitySystemManager dependencies. 2020-05-31 19:58:49 +02:00
FL-OZ
53900b79e9 Rename SoundComponent and refactor its wrong usages. (#1036)
* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-05-31 19:40:36 +02:00
Pieter-Jan Briers
94917a63a6 Fix compiler warnings 2020-05-28 17:44:51 +02:00
Pieter-Jan Briers
785ecacb32 Remove file delay system.
It didn't work and was replaced by just spamming mouse updates.

It caused guns to fire twice on accident.
2020-05-28 17:44:51 +02:00
Hugal31
0171c3bd93 Fix rifles making sound on spawn (#1021) 2020-05-28 13:02:06 +02:00
ComicIronic
a77c1125ce Fix laser collision logic wrt transparent entities (#1018) 2020-05-28 00:59:45 +02:00
Daniel Thompson
b53446bed1 Adds cells to stunbatons (#972) 2020-05-25 15:02:59 +02:00
Pieter-Jan Briers
3847b5260b Fix exception if you attack and hit nothing. 2020-05-23 17:47:32 +02:00
Clyybber
1ad9a10050 Fix #274 (#927) 2020-05-23 17:23:25 +02:00
Pieter-Jan Briers
ae344888d8 Fix bullets slowing down.
This one was pretty hilarious I gotta admit.
2020-05-23 13:07:46 +02:00
chairbender
6a4d78cfac Add interaction checks to all interactions (#923) 2020-05-23 11:27:31 +02:00
Pieter-Jan Briers
cad59d2cb4 Fancy Verb Menu & Verb API Refactor (#928) 2020-05-23 03:09:44 +02:00
Pieter-Jan Briers
18ce80a43c Merge physics rewrite 2020-05-23 01:26:43 +02:00
zumorica
7cbd2fd8ce OnHitEntities now returns a bool and takes a read only list 2020-05-21 19:40:08 +02:00
zumorica
b5cf3cf2da Adds stun status effect 2020-05-14 17:44:09 +02:00
zumorica
a8275b4fae Sounds for stun baton 2020-05-14 16:13:25 +02:00
zumorica
1dd7eb8677 Stunbaton now has a 3/4 chance of applying slowdown instead of paralyze 2020-05-14 15:43:49 +02:00
zumorica
6428cdd596 Adds stunbaton 2020-05-13 20:21:03 +02:00
Clyybber
7d58baa0e0 Fix #673 2020-05-11 13:54:31 +02:00
Jackson Lewis
6a22f2629b Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Víctor Aguilera Puerto
d1ff84e95d Add CanAttack to IActionBlocker, prevent using guns when dead (#769) 2020-03-03 15:10:09 +01:00
py01
5e2cac78ac Fixes melee/hitscan raycast through airlocks (#777) 2020-03-03 15:09:07 +01:00
py01
196950fb7e Gun Code Modularization + Magazine Fed Shotgun (#751)
* Adds shotgun YAML files

* Adds shotgu ammo and magazine enum value, modularizes some projectile weapon methods

* Fixes guns consuming two bullets on fire

* Finishes shotgun behavior in Projectile Weapon Components

* Gun and ammo modularization

* Updates BallisticMagazineWeapons to be compatible with new AmmoWeapon

* Fixes shotgun spread angles, Fixes shogun YAML

* Gun documentation and ViewVariable specifications

* Removes todo messsage in gun code

* Default gun evenspread fix

* AmmoComponent Name fix

* Fixes Component name

* Projectile refactor code review fixes
2020-02-29 18:09:41 +01:00
Víctor Aguilera Puerto
934f6fb7e2 Add OnDamaged method to IOnDamageBehavior (#685)
* Add OnDamaged method to IOnDamageBehavior

* Adds Source, SourceMob to OnDamage.
2020-02-13 15:57:40 +01:00
Profane McBane
c7043d20b1 Fixes melee combat (#655) 2020-02-08 20:46:45 +01:00