Víctor Aguilera Puerto
137d32e6aa
Timed spawners ( #1196 )
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* "Spawner" is a word.
* Timed Spawners.
* Default interval is now 60s
2020-06-23 20:24:25 +02:00
Víctor Aguilera Puerto
b8338bc64c
Fix exceptions on round restarts due to accessing deleted entities' components
2020-06-07 15:32:38 +02:00
Víctor Aguilera Puerto
e1df008bce
Add conditional spawning component ( #1069 )
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* Add conditional spawning component
* Remove null checks
* Remove leftover return
* Properly spawn items when game rule gets added
* Fix duplicate uids in saltern
* GameRules returns IEnumerable using yield.
2020-06-05 19:42:43 +02:00
Remie Richards
2e38c194f7
IExamine can now limit certain details behind a 'details' range check. ( #1039 )
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* IExamine can now limit certain details behind a 'details' range check.
* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Pieter-Jan Briers
08c165c703
Adds warp points to make moving around the map for testing easier.
2020-05-24 14:32:22 +02:00
zumorica
7f19381bec
Ghost command, some other stuff
2020-03-03 20:37:26 +01:00
Víctor Aguilera Puerto
09a27df6db
Makes players spawn on job spawn markers on roundstart ( #543 )
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* Adds job type to spawn points, makes players spawn on job spawn markers on roundstart
* Update Content.Server/GameObjects/Components/Markers/SpawnPointComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-01-23 17:31:47 +01:00
Pieter-Jan Briers
ceb8cc8421
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
e1f6a2bbd5
Spawn point system.
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Hey we can place spawn points on the map now instead of hardcoding them!
Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00