* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
* refacting some sprite things
* fix sprites
* Netcode for sending a new icon state to the ClientComponent
* Fixed broken torches.
* Fix dirty calls.
* ClothingComponentState now also includes EquippedPrefix
* Inherritance ClothingComponent : ItemComponent
* Added parameter to ItemComponentState constructor.
* Update RobustToolbox
* Revert "Update RobustToolbox"
This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0.
Undo weird commit to toolbox?
Added BurnTemperature to bulbs.
Added HeatResistance to clothing and species.
Added HeatResistanceComponent which resolves armor vs skin.
Made the hand burn on lamps only happen when heat resistance is too poor.
* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker
* Remove unnecessary usings and fix one thing
* Submodule update
* Adds a bunch of various clothing prototypes for each current inventory slot