Commit Graph

463 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
3a27490c59 Material cleanup (#4025)
* work

* more work
2021-05-20 10:37:34 +02:00
ShadowCommander
483fbe6ea3 Lower data usage (#4005)
* Lower data usage

* Fix the problems at the root
2021-05-16 22:37:58 +02:00
Pieter-Jan Briers
26c2d9f479 Remove usages of physics anchored from content 2021-05-13 02:13:12 +02:00
ShadowCommander
c2d66723a3 Cloning rework (#3808)
* Fix cloning

* Fix cloning after clone dies and remove unneeded code

* Fix ignored

Co-authored-by: Silver <silvertorch5@gmail.com>
2021-05-11 16:16:08 -07:00
Vera Aguilera Puerto
b35e4d7e7c MaterialDataEntry's Value is now validated by the YAML linter. 2021-05-08 03:47:53 +02:00
Alex Evgrashin
9857f8197c Pulling change entity rotation (#3890)
* Moved rotatable to shared

* Pullable change rotation

* Applied review

* Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-05-05 13:29:26 +10:00
DrSmugleaf
ad3b7fe97d Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Alex Evgrashin
182663cd0b Solution visualizer fixes (#3883) 2021-04-23 00:42:48 -06:00
metalgearsloth
dc48b25a3b Named fixtures for banana peels (#3822)
* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
2021-04-13 20:57:29 +10:00
Vera Aguilera Puerto
0827a95bee Move all logic from SubFloorHideComponent to SubFloorHideSystem. (#3824) 2021-04-09 16:46:45 +02:00
DrSmugleaf
f7cda52528 Make TagComponent use PrototypeIdSerializer (#3810)
* Make TagComponent use PrototypeIdSerializer

* Fix not specifying the prototype to check for

* haha oops
2021-04-06 13:38:27 +02:00
metalgearsloth
67f9e9cb5e Split entity lookups from entity manager (#3747)
* Split entity lookups from entity manager

* IoC instead

* IoC refactor

* Fix bad resolve

* Remove EntityManager EntityLookup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-04-06 13:31:07 +10:00
DrSmugleaf
677706b117 Refactor body component to use slots instead of an army of dictionaries (#3749)
* Refactor body component to use slots instead of an army of dictionaries

* Update vox

* Replace static method call with extension

* Add setpart method, replace dispose with shutdown

* Fix tests, fix not listening to slot events when setting a part
2021-04-05 14:54:51 +02:00
DrSmugleaf
4c47cd4fe2 Add back pull moving (#3635)
* Add back pull moving

* Make pull moving event-based, use map coordinates, slow down moving when getting closer and stop moving when very close, add max range and add compensation for overshooting

* Remove compensation

* Prevent pull move from pulling you

* acruid did this

* Add unsubscriptions to shutdown

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-05 14:08:45 +02:00
collinlunn
f7aba5f701 SharedItemComponent (#3513)
* StorableComponent refactor

* ItemComponent refactor

* conflict fixes

* removes redundant null check

* removes redundant item throwing code

* fix conflicts

* ExplosionLaunchedComponent

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-02 21:01:03 +11:00
metalgearsloth
f68359f318 Disable pulling collision (#3776)
Realistically I need to modify the old pulling system but this is a stopgap for now.
2021-04-01 14:32:13 +11:00
ShadowCommander
7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00
Pieter-Jan Briers
0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00
Vera Aguilera Puerto
a6f04e22e4 Entity Reagent Reactions v2 (#3714)
* Refactors reactions to be more POWERFUL and DATA-ORIENTED
2021-03-26 12:02:41 +01:00
Swept
29d02a3740 Attempts to fix all physics bugs at once (#3610)
* Fixed Rack/Shelf

* Fixes bookshelf, bed

* Placeable for beds for bedsheets

* Bunch of Physics changes, ask metalgearsloth about em'

* More modifications

* More

* Other stuff

* Organizes entities yaml a little bit

* Something new

* Fixed, happy with the state of this rn

* A

* A

* Ye

* E

* Done for now...

* Applied Reviws

* Changes

* Fix the robust commit

* Fixes tests?

* E

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-26 12:51:26 +11:00
metalgearsloth
1499468157 Reduce disposals allocations (#3715)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-26 12:48:39 +11:00
DrSmugleaf
a5ade526b7 Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Vera Aguilera Puerto
3affd1118e Improves FlammableComponent, allow mobs to collide with each other. 2021-03-16 12:55:35 +01:00
DrSmugleaf
6f012cb9ad Enable nullability in Content.Shared (#3626)
* Enable nullability in Content.Shared

* Fix null errors in server

* aye github i swear on me mom
2021-03-15 21:55:49 +01:00
Vera Aguilera Puerto
0531dcb197 Fixes soap and banana peels going through walls when thrown. 2021-03-15 21:29:32 +01:00
Vera Aguilera Puerto
0c35b78401 Improved Slippery prediction, moves Slippery entirely to Shared (#3677)
* Fixes SlipperyComponent mispredict

* a

* Holy shit
2021-03-15 19:01:15 +01:00
ike709
899a5cfa80 Comms Console Announcements (#3629)
* Communications console announcements

* title case for jobs

* Helper

* Prevent abuse

* Cap message length

* more abuse prevention

* Validate clientside too to reduce bandwidth from unmodified clients
2021-03-14 16:21:57 +11:00
metalgearsloth
2f8bd10b47 Shared subfloor system (#3590)
* Shared subfloor system

Will also cull the broadphase for server a lot.

* Nullable subfloor

* Snapgrid nullable

* Actually use ComponentDependency

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-13 14:46:22 +11:00
Alex Evgrashin
4455bab4c5 Reagent container visualizer (#3529)
* Started working on beakers

* Working sprite change

* Fixed large beaker

* Add bluepsace beaker

* Add cryostasis beaker

* Removed old rsi

* Fixed dropper

* No dropper problems

* Working on syrigine

* Better syr visualizer

* Add dropper inhand

* Syringe in-hands

* Add base empty bottle for chemistry

* Deleted old fillings

* Simplified beaker in hand

* Moved chemical bottles to seperate .yml

* Fixed chem master

* Serv3 when

* Fixed grammar

* Removed delays

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-11 10:24:17 +01:00
DrSmugleaf
902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00
GraniteSidewalk
549d84174c Singularity Shaders and a lot of Shader Stuff (#2517)
* Beginnings of singulo shader

* LOTS of changes!!

* Minor changes

* Singulo stuff

* Aesthetic changes to singulo

* Combining singulo change

* ShaderAura uses IEntities now, not IPlayerSession

* Fixes?

* Fixes draw order for atmos

* using fix

* Address reviews

* nuget.config whaaa

* nuget haha

* nuget why are you so dum

* happy now

* Preparing for omegachange

* Merge from seventh level of hell

* woork

* Ignorecomponents add

* mmf

* RobustToolbox?

* Fixes

* Fixes Robust?

* adds sprite

* Nullables

* Crit overlay stuff

* Commits Robust
2021-03-09 02:33:41 -08:00
metalgearsloth
362c6de742 Fix monkey kitchen spike dragdrop (#3450)
* Fix monkey kitchen spike dragdrop

I also aligned the behavior with tg (need combat mode on + mob alive).
It still needs to do damage over time and buckle the target but baby steps.

* Cleanup

* Fix kitchenspike layers

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 21:24:34 +11:00
Vera Aguilera Puerto
6c77801d90 StunnableComponent cleanup, proper prediction for stuns and slips. (#3552) 2021-03-08 05:00:50 +01:00
metalgearsloth
0ad70d62ec Fix item dropping into disposals (#3578)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 14:51:15 +11:00
metalgearsloth
9cbf863e18 Fix pushing (#3574)
Forgot I had commandeered that property

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 12:48:15 +11:00
metalgearsloth
6f3860201c Better weightless yeeting and movement (#3573)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 12:10:56 +11:00
metalgearsloth
fcb3498bba Better pull breakout (#3571)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 12:10:48 +11:00
metalgearsloth
0f7da24993 Better throwing collisions (#3568)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 12:10:04 +11:00
RemberBL
343f183b32 Character eye customization, scroll bar in appearance tab character setup. Fixes #2946 (#3403)
* A lot of unfinished work, trying to figure stuff out but it ain't really working

* The eye colors finally work on the sprite!

* Big refactor for HumanoidProfileEditor, crashes upon making a lobby

* Fixed Lobby crashing

* Moves the eye selection box to a new tab, which fixes selection the box from going off-screen and not expanding the bars

* uncommented something I shouldn't have commented out

* Moved eye colors back to the appearance tab, still some ui glitches

* Made it possible to scroll in the appearance tab

* Added "Eye color:" label

* Migrating some deprecated functions into their replacements

* Merged two private sealed classes into one public class, removing duplication
2021-03-07 20:48:24 +01:00
metalgearsloth
4d064abcd7 Physics (#3485)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

* Fix dupe pulling

* Zumzum's based fix

* Don't run tile friction for non-predicted bodies

* Experimental pulling improvement

* Everything's a poly now

* Optimise AI region debugging a bit

Could still be better but should improve default performance a LOT

* Mover no updater

* Crazy kinematic body idea

* Good collisions

* KinematicController

* Fix aghost

* Throwing refactor

* Pushing cleanup

* Fix throwing and footstep sounds

* Frametime in ICollideBehavior

* Fix stuff

* Actually fix weightlessness

* Optimise collision behaviors a lot

* Make open lockers still collide with walls

* powwweeerrrrr

* Merge master proper

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Ch ch ch changesss

* SHIP IT

* Fix #if DEBUG

* Fix vaulting and item locker collision

* Fix throwing

* Editing yaml by hand what can go wrong

* on

* Last yaml fixes

* Okay now it's fixed

* Linter

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-08 04:09:59 +11:00
DrSmugleaf
b83586095c Fix body component not setting client movement speed on initialize 2021-03-05 13:00:11 +01:00
Paul
73cef00aeb makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
Paul
14f2deb47f fixes cargoconsole 2021-03-05 10:25:24 +01:00
Paul Ritter
5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
Acruid
6c081d9d8d Shared Containers (#3331)
* Namespace changes for containers.
Moved ContainerSlot from content to engine.

* Merged client/server ContainerManagerComponents into a single shared version.

* Mapfile and nullability fixes.

* Upgrades map.

* Update engine.
2021-03-01 15:24:46 -08:00
Pieter-Jan Briers
1eb0fbd8d0 Revert "Physics (#3452)"
This reverts commit 3e64fd56a1.
2021-02-28 18:49:48 +01:00
metalgearsloth
3e64fd56a1 Physics (#3452)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:11:29 +11:00
collinlunn
2326cb5f3c Piping angle fixes (#3442)
* Moves piping prototypes to own folder

* Fixes pipe direction angles
2021-02-28 22:00:53 +11:00
Visne
9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00
Swept
f23e35dc40 Adds tons of new materials + cleans up existing ones (#3413)
* RSIs are now banging

* Sheets

* Hotfix

* Last before PR

* Ready

* Quick

* E

* Updates everything to new stack PR

* Finished off ore, set max stack size to 30 from 50.

* Most materials done

* Donezo

* Adds hides and custom sprited a corgi hide

* Should be good

* suffix

* Bugs

* Giff woodplank

* Profit?
2021-02-26 18:59:24 +11:00