Commit Graph

30691 Commits

Author SHA1 Message Date
Pieter-Jan Briers
c207297c57 Merge branches 'pseudo-classes', 'input-refactor' and '19-08-21-update-submodule' 2019-08-21 17:25:01 +02:00
Pieter-Jan Briers
6ca70b0156 Apply suggestions from PR 2019-08-21 17:24:05 +02:00
Pieter-Jan Briers
6e6aef62c6 Update submodule 2019-08-21 17:22:24 +02:00
Pieter-Jan Briers
27d7337abf Gitignore some stuff in BuildChecker 2019-08-21 17:20:28 +02:00
ShadowCommander
66c5affa65 Merge branch 'master' of https://github.com/space-wizards/space-station-14 2019-08-20 18:27:12 -07:00
DamianX
be4197351a Fixed examine things (#308) 2019-08-19 22:27:25 +02:00
DamianX
4dcbf28714 IoC'd random (#302)
* Implemented RobustRandom

* update submodule

* update submodule

* Fix benchmark
2019-08-17 12:09:09 -07:00
ShadowCommander
4c67856dd6 Update RobustToolbox 2019-08-16 23:14:43 -07:00
ShadowCommander
1c81f6097f Merge branch 'master' of https://github.com/space-wizards/space-station-14 2019-08-16 15:46:06 -07:00
ShadowCommander
7f5654bb06 Update RobustToolbox 2019-08-16 15:15:00 -07:00
DamianX
534af65f7c Fixed inventory button not updating when window was closed (#304)
* Fixed inventory button not updating when window was closed

* Only add the event handler once

* uhhhh

* UHHHHHH
2019-08-16 21:52:00 +02:00
Pieter-Jan Briers
73dc55d8ef Update submodule 2019-08-16 21:45:34 +02:00
DamianX
225bc86d73 Revert "full mime outfit, HoP hat and uniform" (#305)
This reverts commit 89c485200b.
2019-08-16 18:08:43 +02:00
CatTheSystem
3b48926d75 Help me 2019-08-15 21:26:56 +03:00
Pieter-Jan Briers
b38a014b02 Fix build 2019-08-15 15:49:16 +02:00
Pieter-Jan Briers
aed1a0d985 And I messed up again. 2019-08-14 22:06:52 +02:00
Pieter-Jan Briers
9cb37a6376 UI system refactor; submodule update. 2019-08-14 22:04:35 +02:00
Pieter-Jan Briers
6be135a137 Fix human inventory window ID slot using mask texture. 2019-08-14 21:10:56 +02:00
DamianX
20c387158a RegisterIgnore vending machines (#300) 2019-08-14 18:15:26 +02:00
DamianX
88920696f3 Vending Machines (#296)
* Vending Machines

* addressed review
2019-08-14 10:49:28 +02:00
Pieter-Jan Briers
3c476d2b40 Update submodule. 2019-08-13 23:56:15 +02:00
Pieter-Jan Briers
72ba0d9458 Don't let bullets fly forever. Give them 10 seconds until deleted. 2019-08-13 23:43:44 +02:00
Pieter-Jan Briers
c95f17f54b Add more logging to the launcher. 2019-08-13 12:24:49 +02:00
Pieter-Jan Briers
f116e887ea Make light positioning not look as stupid. 2019-08-13 12:05:33 +02:00
Pieter-Jan Briers
d2a1309cb6 Update submodule. 2019-08-13 10:31:38 +02:00
Pieter-Jan Briers
73ab543cc2 Fix bad RSI state names causing issues on Windows. 2019-08-13 10:27:28 +02:00
Pieter-Jan Briers
96eb4afdf6 Import a ton of backpack types. 2019-08-12 21:34:35 +02:00
Pieter-Jan Briers
3a25395ff9 Chairs. 2019-08-12 19:16:25 +02:00
Pieter-Jan Briers
afd1215b03 Ignore computer component on client. 2019-08-12 18:47:49 +02:00
Pieter-Jan Briers
d4384aef73 Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
Pieter-Jan Briers
a2e6500d54 Allow packaging script to do .NET Core builds. 2019-08-11 21:42:52 +02:00
Pieter-Jan Briers
418522b714 Fix benchmarks compile on Framework. 2019-08-11 20:45:22 +02:00
Pieter-Jan Briers
e142155b01 Update submodule. 2019-08-11 16:46:12 +02:00
ShadowCommander
844518d921 Update RobustToolbox 2019-08-10 16:30:12 -07:00
Pieter-Jan Briers
589d52158c Update submodule. 2019-08-11 01:23:16 +02:00
ShadowCommander
e5090cd10d Update RobustToolbox 2019-08-10 16:09:31 -07:00
ShadowCommander
0071321c53 Merge branch 'master' into Input 2019-08-10 16:08:48 -07:00
Pieter-Jan Briers
7b9038e6da Hahah color lerp. 2019-08-11 01:02:59 +02:00
ShadowCommander
b59c1a2b0f Merge remote-tracking branch 'upstream/master' 2019-08-10 15:46:57 -07:00
Acruid
8b593d28c6 AI Wander & Barker (#286)
* Retrofit the AI system with new IoC features.
Fixed bug with turret rotation.

* Added new AI WanderProcessor, and it works.

* RNG walking directions are a bit more random now.

* Wander now actually uses the MoverSystem to move.
Wander now talks when he reaches his destination.

* Adds a new Static Barker AI for vending machines, so that they periodically advertise their brand.

* Barker now says some generic slogans.
Misc bug cleanup.

* Removed useless UsedImplicitly attribute from AI dependencies, suppressed unused variable warnings instead.
2019-08-10 14:19:52 +02:00
metalgearsloth
4b30c7e710 Add more tiles and walls (#289) 2019-08-10 14:17:49 +02:00
Pieter-Jan Briers
d7505ca8b5 Fix compiling benchmarks. 2019-08-10 13:45:35 +02:00
Pieter-Jan Briers
831af2f157 Add Mime outfit 🎭 & HoP outfit 📎 . (#292)
Add Mime outfit 🎭 & HoP outfit 📎 .
2019-08-10 13:45:26 +02:00
Pieter-Jan Briers
ab954c9f53 Merge branch 'master' into clothing 2019-08-10 13:42:44 +02:00
Pieter-Jan Briers
7c3cf945cf Adds Captain outfit. 👑 (#291)
Adds Captain outfit. 👑
2019-08-10 13:41:00 +02:00
ShadowCommander
b38e780f01 Updates Submodule and updates Inventory Button variables 2019-08-09 15:47:59 -07:00
scuffedjays
89c485200b full mime outfit, HoP hat and uniform 2019-08-08 21:46:25 -05:00
Sauberstaub
c759d35dea Update hats.yml 2019-08-08 14:05:33 -05:00
scuffedjays
81fd26f5db Capitan 2019-08-08 12:34:05 -05:00
ShadowCommander
7753ae7c3a Added OpenStorage trigger on ActivateItemInWorld
When ActivateItemInWorld is pressed when hovering over a InventoryButton and the InventorySlot contains a storage item, it will open the StorageGUI.
2019-08-07 15:56:22 -07:00