Pieter-Jan Briers
c207297c57
Merge branches 'pseudo-classes', 'input-refactor' and '19-08-21-update-submodule'
2019-08-21 17:25:01 +02:00
Pieter-Jan Briers
6ca70b0156
Apply suggestions from PR
2019-08-21 17:24:05 +02:00
Pieter-Jan Briers
6e6aef62c6
Update submodule
2019-08-21 17:22:24 +02:00
Pieter-Jan Briers
27d7337abf
Gitignore some stuff in BuildChecker
2019-08-21 17:20:28 +02:00
ShadowCommander
66c5affa65
Merge branch 'master' of https://github.com/space-wizards/space-station-14
2019-08-20 18:27:12 -07:00
DamianX
be4197351a
Fixed examine things ( #308 )
2019-08-19 22:27:25 +02:00
DamianX
4dcbf28714
IoC'd random ( #302 )
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* Implemented RobustRandom
* update submodule
* update submodule
* Fix benchmark
2019-08-17 12:09:09 -07:00
ShadowCommander
4c67856dd6
Update RobustToolbox
2019-08-16 23:14:43 -07:00
ShadowCommander
1c81f6097f
Merge branch 'master' of https://github.com/space-wizards/space-station-14
2019-08-16 15:46:06 -07:00
ShadowCommander
7f5654bb06
Update RobustToolbox
2019-08-16 15:15:00 -07:00
DamianX
534af65f7c
Fixed inventory button not updating when window was closed ( #304 )
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* Fixed inventory button not updating when window was closed
* Only add the event handler once
* uhhhh
* UHHHHHH
2019-08-16 21:52:00 +02:00
Pieter-Jan Briers
73dc55d8ef
Update submodule
2019-08-16 21:45:34 +02:00
DamianX
225bc86d73
Revert "full mime outfit, HoP hat and uniform" ( #305 )
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This reverts commit 89c485200b .
2019-08-16 18:08:43 +02:00
CatTheSystem
3b48926d75
Help me
2019-08-15 21:26:56 +03:00
Pieter-Jan Briers
b38a014b02
Fix build
2019-08-15 15:49:16 +02:00
Pieter-Jan Briers
aed1a0d985
And I messed up again.
2019-08-14 22:06:52 +02:00
Pieter-Jan Briers
9cb37a6376
UI system refactor; submodule update.
2019-08-14 22:04:35 +02:00
Pieter-Jan Briers
6be135a137
Fix human inventory window ID slot using mask texture.
2019-08-14 21:10:56 +02:00
DamianX
20c387158a
RegisterIgnore vending machines ( #300 )
2019-08-14 18:15:26 +02:00
DamianX
88920696f3
Vending Machines ( #296 )
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* Vending Machines
* addressed review
2019-08-14 10:49:28 +02:00
Pieter-Jan Briers
3c476d2b40
Update submodule.
2019-08-13 23:56:15 +02:00
Pieter-Jan Briers
72ba0d9458
Don't let bullets fly forever. Give them 10 seconds until deleted.
2019-08-13 23:43:44 +02:00
Pieter-Jan Briers
c95f17f54b
Add more logging to the launcher.
2019-08-13 12:24:49 +02:00
Pieter-Jan Briers
f116e887ea
Make light positioning not look as stupid.
2019-08-13 12:05:33 +02:00
Pieter-Jan Briers
d2a1309cb6
Update submodule.
2019-08-13 10:31:38 +02:00
Pieter-Jan Briers
73ab543cc2
Fix bad RSI state names causing issues on Windows.
2019-08-13 10:27:28 +02:00
Pieter-Jan Briers
96eb4afdf6
Import a ton of backpack types.
2019-08-12 21:34:35 +02:00
Pieter-Jan Briers
3a25395ff9
Chairs.
2019-08-12 19:16:25 +02:00
Pieter-Jan Briers
afd1215b03
Ignore computer component on client.
2019-08-12 18:47:49 +02:00
Pieter-Jan Briers
d4384aef73
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
Pieter-Jan Briers
a2e6500d54
Allow packaging script to do .NET Core builds.
2019-08-11 21:42:52 +02:00
Pieter-Jan Briers
418522b714
Fix benchmarks compile on Framework.
2019-08-11 20:45:22 +02:00
Pieter-Jan Briers
e142155b01
Update submodule.
2019-08-11 16:46:12 +02:00
ShadowCommander
844518d921
Update RobustToolbox
2019-08-10 16:30:12 -07:00
Pieter-Jan Briers
589d52158c
Update submodule.
2019-08-11 01:23:16 +02:00
ShadowCommander
e5090cd10d
Update RobustToolbox
2019-08-10 16:09:31 -07:00
ShadowCommander
0071321c53
Merge branch 'master' into Input
2019-08-10 16:08:48 -07:00
Pieter-Jan Briers
7b9038e6da
Hahah color lerp.
2019-08-11 01:02:59 +02:00
ShadowCommander
b59c1a2b0f
Merge remote-tracking branch 'upstream/master'
2019-08-10 15:46:57 -07:00
Acruid
8b593d28c6
AI Wander & Barker ( #286 )
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* Retrofit the AI system with new IoC features.
Fixed bug with turret rotation.
* Added new AI WanderProcessor, and it works.
* RNG walking directions are a bit more random now.
* Wander now actually uses the MoverSystem to move.
Wander now talks when he reaches his destination.
* Adds a new Static Barker AI for vending machines, so that they periodically advertise their brand.
* Barker now says some generic slogans.
Misc bug cleanup.
* Removed useless UsedImplicitly attribute from AI dependencies, suppressed unused variable warnings instead.
2019-08-10 14:19:52 +02:00
metalgearsloth
4b30c7e710
Add more tiles and walls ( #289 )
2019-08-10 14:17:49 +02:00
Pieter-Jan Briers
d7505ca8b5
Fix compiling benchmarks.
2019-08-10 13:45:35 +02:00
Pieter-Jan Briers
831af2f157
Add Mime outfit 🎭 & HoP outfit 📎 . ( #292 )
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Add Mime outfit 🎭 & HoP outfit 📎 .
2019-08-10 13:45:26 +02:00
Pieter-Jan Briers
ab954c9f53
Merge branch 'master' into clothing
2019-08-10 13:42:44 +02:00
Pieter-Jan Briers
7c3cf945cf
Adds Captain outfit. 👑 ( #291 )
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Adds Captain outfit. 👑
2019-08-10 13:41:00 +02:00
ShadowCommander
b38e780f01
Updates Submodule and updates Inventory Button variables
2019-08-09 15:47:59 -07:00
scuffedjays
89c485200b
full mime outfit, HoP hat and uniform
2019-08-08 21:46:25 -05:00
Sauberstaub
c759d35dea
Update hats.yml
2019-08-08 14:05:33 -05:00
scuffedjays
81fd26f5db
Capitan
2019-08-08 12:34:05 -05:00
ShadowCommander
7753ae7c3a
Added OpenStorage trigger on ActivateItemInWorld
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When ActivateItemInWorld is pressed when hovering over a InventoryButton and the InventorySlot contains a storage item, it will open the StorageGUI.
2019-08-07 15:56:22 -07:00