Commit Graph

5322 Commits

Author SHA1 Message Date
metalgearsloth
735626654a Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
Doru991
ecd145b274 Fix zombie eye appearance (#19427) 2023-08-23 00:51:59 -04:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich
4d845caa07 Allow zoom command to ignore zoom limits (#19419) 2023-08-22 19:27:41 +10:00
Kevin Zheng
bb7a19d32e Make thermomachines more thermodynamically sound (#18984)
Co-authored-by: Ilya246 <ilyukarno@gmail.com>
2023-08-22 00:34:45 -07:00
Interrobang01
93f85751f7 Autocapitalize the word I in IC chat (#18633) 2023-08-21 21:43:37 -07:00
Nemanja
3f2ea17bb7 fix species skin colors (#19417) 2023-08-21 19:05:24 -07:00
Errant
cf68d38aaf Dead mobs can no longer shoot guns (#19020)
* dead shooting hotfix

* dead shooting hotfix weh

* AttemptShoot check

* actionblocker check

---------

Co-authored-by: Errant <35878406+errant@users.noreply.github.com>
2023-08-21 14:27:08 -04:00
PixelTK
109222e5d5 unhardcode the stun time (#19396) 2023-08-21 14:18:57 -04:00
metalgearsloth
d7abbab082 Add gatherable break sounds (#19360) 2023-08-20 14:05:43 -07:00
Errant
70422845e2 Gun bolt fixes and QoL (#19349)
Co-authored-by: Errant <35878406+errant@users.noreply.github.com>
2023-08-20 21:42:36 +10:00
Volodius
59cdcd0fe3 Closing bolt no longer removes cartridge (#19251) 2023-08-20 21:32:19 +10:00
deltanedas
00bae110e1 move hot plate item placement stuff into its own system (#18923)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 17:37:19 -07:00
chromiumboy
26eb71f1eb C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP

* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)

* Code revisions

* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one

* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit

* Fixed spelling mistake

* Update projectiles.yml

Removed commented code

* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs

Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color

* Added comments

* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change

* Delete interaction-upgrade-kit-component.ftl

This file is no longer needed

* Update battery_guns.yml

Added new description for the experimental CHIMP

* Update battery_guns.yml

Updated experimental CHIMP description again...

* Fixed issue with ItemComponent

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 18:54:52 -04:00
Vordenburg
71d4303393 Lint more stuff (#19307) 2023-08-19 11:00:41 -07:00
chromiumboy
a39fa80d58 Add lathe material ejection (#19218)
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)

* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI

* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-17 09:22:01 -08:00
Nemanja
4b15a1d9ce Hotfix entitystorage (#19206) 2023-08-16 09:08:52 -04:00
DrSmugleaf
3690ae482b Limit saving admin logs to one task (#19146) 2023-08-16 09:12:10 +02:00
Arimah Greene
3e464cd1f0 Add CVar for customizing round restart time (#19136)
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
2023-08-16 04:36:50 +03:00
Nemanja
b8250f9601 entity storage tweaks (#19182) 2023-08-15 16:49:30 -06:00
Kara
2e86f4c556 Portal sprite & behavior tweaks (#19179)
* Portal repalette

* Portal traversal verb + anchoring

* map restriction

* optional max distance checks if we decide to have them later

* lower pointlight energy slightly hopefully makes it less garish
2023-08-15 14:56:14 -06:00
Kara
7db8c781e7 Speech verbs & conditional markup modification (#18980) 2023-08-15 13:03:05 -07:00
Chief-Engineer
335e0230f2 Add placement logs (#18709)
* add placement logs

* add tile log type

* add support for spawn command

a little janky because the log message isn't entirely accurate when it's the result of a command use

* move method to ActorSystem.cs

* switch to TryGet and outs instead of multiple returns
2023-08-14 23:11:54 -06:00
kalane15
68f312834a bug with reflection fixed (#19127)
* bug with reflection fixed

* check for pockets added
2023-08-14 23:07:54 -06:00
Leon Friedrich
cabc834e84 Fix combat action prediction (#19152)
* Fix action predictions

* Add ActionsAddedTest
2023-08-14 23:06:45 -06:00
Kara
cfccb5959a Lavaland chasms (#19154) 2023-08-15 12:29:24 +10:00
metalgearsloth
a13da27905 Throwing fixes (#18576)
* Throwing fixes

- Status should always be reset.
- ResetDynamics when I meant ResetMassData but didn't matter anyway.

* a
2023-08-14 19:49:59 -04:00
Nemanja
7ddee71379 More borg tweaks (#19143)
* borg tweaks but i'm gonna go code fun stuff first

* werkin' on it

* a ton of tweaks

* fuck everyone and then myself
2023-08-14 18:34:23 -05:00
Vordenburg
31f5f1caad Make wielding precede cycling in event subs (#18915)
* Make wielding precede cycling in event subs

* Update API

* Remove unused using
2023-08-14 18:45:39 -04:00
Errant
7a702221ef fix attack stamina cost check (#18872)
Co-authored-by: Errant <35878406+errant@users.noreply.github.com>
2023-08-14 09:10:15 -07:00
c4llv07e
d7eb3bfb44 Pipe painter (now with airlock painter) (#19031)
* Add a pipe painting function to the airlock painter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Rename engineer painter to omnipainter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review changes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* fix migration duplicate

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-08-14 15:06:21 +03:00
Vordenburg
7582474f1a Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
Sailor
459660ed92 Fix Murdertron 5000 a/k/a Emagged recycler (#18892)
* Fix gibbing humans

* Millions must gib

* Workplace accident

* Everything alive goes into the recycler

* Review
2023-08-13 19:54:52 -04:00
DrSmugleaf
35d7656784 Add ahelp typing indicator for admins (#19060)
* Add ahelp typing indicator for admins

* Lower typing updates throttle from 3 seconds to 1

* Add stopping typing when sending a message

* Lower typing indicator timeout from 15 to 10 seconds
2023-08-13 18:03:17 -05:00
PixelTK
1e36976d3a Arachnid zombie hands fix (#19073)
* zombie hands begone

* the shortening

* Move it to SharedHandsSystem

* do the requested changes
2023-08-13 15:51:20 -04:00
eoineoineoin
4ccc8a04be Improve paper stamping experience (#17135) 2023-08-13 14:28:10 -04:00
deltanedas
8b1af46a2b add throwing star (#18700)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-14 01:18:48 +10:00
PixelTK
f189b73fe5 Arachnid rework (#18631)
* Merge before I fuck up anything again

* craft whitelist

* Sericulture

* Spider

* gone

* quickly fixed

* and coders taketh away

* And we take more away

* sericulture improvements

* arachnid

* better webbed

* OH WAIT

* test fail
2023-08-13 01:38:05 -06:00
Morb
fb5f8dadbb Wheelchair fixes (#18901)
* Remove netsync

* Replace OnStartup with OnMapInit

* Dont remove component

* Remove component ensure

* Remove using

* Cancel all moving or stand events

* Fix description

* Revert "Replace OnStartup with OnMapInit"

This reverts commit 5b7470d0dfa7a7c127dec6a06534b339f140ffac.

* Remove stand events cancel
2023-08-13 01:29:39 -06:00
Doru991
c90de7c743 Fix stamina indicator on rejuvenate (#18914) 2023-08-13 01:26:45 -06:00
Vordenburg
1df650871d Support weighted tile variantize (#18940)
* Support weighted tile variantize

* Remove unused using

* Use an array
2023-08-13 01:25:54 -06:00
Ilya246
642d9b021f bloodred magboots buff (#18948)
* bloodred jetboots

* fix actionbar
2023-08-13 01:17:09 -06:00
Doru991
a554ad24e1 Vehicle stun/sleep immunity fix (#18962)
* Fix stuns on vehicles

* Unicycle 1984

* Fix sleeping and driving

* Discard that too
2023-08-13 01:13:19 -06:00
Nemanja
812cceae9d Borg tweaks (#19046)
* borg tweaks

* wahoo
2023-08-13 01:09:30 -06:00
metalgearsloth
3fc81bca40 Fix bolt-less gun cycling (#19051)
Oop.
2023-08-13 01:07:59 -06:00
TaralGit
8acac895fc (Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
Leon Friedrich
7fd9d4fa4f Fix ghost following bug (#19035) 2023-08-13 11:21:42 +10:00
Nemanja
175660c800 Make "no access" popups appear again. (#19034) 2023-08-13 11:21:06 +10:00
Nemanja
98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers
a242af506e Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00