FunTust
6d6da1267a
ToggleVisualLayers hair disappeared fix ( #28949 )
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* Update ClothingSystem.cs
* did it in a better way
* Update ClothingSystem.cs
2024-06-15 17:42:13 -04:00
icekot8
a2affe3d00
add 👷 JobCondition system for reagents ( #29023 )
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* hell 💀
* you're right
i'm dumb
* use the beautiful protoid and or in localization 🥩
* 🙏
2024-06-15 17:36:25 -04:00
TsjipTsjip
71eb4d9178
CVarify meteor behavior ( #29030 )
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* CVarify meteor behavior
* Cache value to reduce CVar calls, hook into OnValueChanged
* _cfg is still null at construction time, fixed by just making it set up on Started instead
* Invoke immediately! Learning more every step of the way.
* Move cached value initialisation to Initialize call
* Add explicit supercall
2024-06-15 10:03:20 -04:00
metalgearsloth
8f12e90b90
Don't use invalid defaults for loadouts ( #28740 )
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* Don't use invalid defaults for loadouts
At the time it made more sense but now with species specific stuff it's better to have nothing.
* Loadout SetDefault only applies valid loadouts
2024-06-15 16:53:42 +10:00
metalgearsloth
f0fbedd640
Fix RoleLoadout equality ( #28737 )
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* Fix RoleLoadout equality
Knew it was janky but thought SequenceEqual was better than it is so we just do it manually.
* Also implement this
2024-06-15 16:52:49 +10:00
Nemanja
ba24cc8f5c
Fix drinking from openable containers ( #29010 )
2024-06-14 22:20:42 -07:00
AJCM-git
c339773b5f
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2024-06-15 00:41:25 -04:00
Nemanja
d907e4ef57
make pulled uncuffing slower & reduce uncuff spam cooldown ( #29008 )
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* prevent people being pulled from uncuffing themselves
* block -> modify duration
2024-06-14 21:01:22 -07:00
Nemanja
748e5831e8
Add moon boots ( #29009 )
2024-06-14 20:43:23 -07:00
Nemanja
f136657b38
Revamped Meteor Swarm ( #28974 )
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* meteor code and balanced values
* Meteor Swarms
* Update meteors.yml
* Update meteors.yml
* HOO! (fix overkill bug and buff space dust)
* undo BloodstreamComponent.cs changes
* DamageDistribution -> DamageTypes
* part 2.
2024-06-14 20:38:43 -07:00
Zonespace
3cd740c32b
Replaces reagent-effect-guidebook-missing with more descriptive guidebook entries ( #28817 )
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removes `reagent-effect-guidebook-missing`
Co-authored-by: John Doe <johndoe@gmail.com >
2024-06-14 22:43:36 -04:00
deltanedas
9e4d191189
make RefillableSolution optional for SolutionTransfer ( #28830 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-14 22:42:40 -04:00
Thomas
9ebfb1d64f
Fix Loadout Requirements Only Displaying One Requirement ( #28994 )
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Collect all group effects failed instead of only first one failed
2024-06-14 16:32:39 -04:00
Hannah Giovanna Dawson
3b3163c4f4
SS-28662 Add cvars to support forcing people to departures and making those at departures invincible ( #28765 )
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* SS-28662 Add cvar to force spawn everyone at departures
This cvar means everyone must spawn at departures. This
could be handy for an admin event? But mostly it's so the
tutorial departures terminal can be seen by all newbies on
gateway servers.
* Small fix to ArrivalsSystem flow
* Remove incorrect todo
* Add godmode arrivals cvar
2024-06-14 04:15:42 -07:00
Tayrtahn
6c343ddae2
Move SleepingSystem to Shared & cleanup ( #28672 )
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* Move SleepingSystem to Shared & cleanup
* Remove empty OnShutdown handler
2024-06-14 12:15:29 +10:00
MjrLandWhale
222d3b532d
Override under-pressure lock-out in air alarm "Fill" mode ( #28909 )
2024-06-13 15:25:02 -08:00
Doomsdrayk
249e4a9c15
Fix guns appearing to cycle bolt when wielded ( #28756 )
...
Adds a check during wielding to see if the code is running clientside, and if so skip the part responsible for creating the virtual items.
This is necessary because TrySpawnVirtualItem is blocked from running clientside, so trying to spawn the virtual items for wielding causes the client to always believe the wield has failed. This erroneous failure leads to the display of incorrect feedback until the server's successful wield attempt makes it to the client. The added check prevents wielding from failing in this way and therefore allows the client to behave as expected.
2024-06-12 23:30:39 -07:00
geraeumig
ab8b3ecec2
Fix magazine sprites after Auto Eject ( #28859 )
...
Co-authored-by: geraeumig <alfenos@proton.me >
2024-06-12 22:23:15 -04:00
Partmedia
dc0327c3c0
Update PA admin warnings ( #28911 )
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With singulo fixed, PA strength 3 and below (level 2) are now safe.
Update the admin logging to reflect this.
2024-06-12 22:15:15 -04:00
Hannah Giovanna Dawson
1bb9d9451f
Panic Bunker uses minutes not hours ( #28805 )
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* Panic Bunker uses minutes not hours
* Fixing an instance of hours
2024-06-09 22:45:47 +02:00
Julian Giebel
de07c291de
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Hannah Giovanna Dawson
3ceb92a0c4
SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) ( #28763 )
2024-06-09 14:58:10 -04:00
Nemanja
c549573f7a
add default page support for the guidebook ( #28772 )
2024-06-09 11:55:21 -04:00
metalgearsloth
e3c37f6e9b
Maybe fix invalid loadout prototypes ( #28734 )
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* Maybe fix invalid loadout prototypes
So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.
Need someone affected to send me their loadout to confirm it's fixed.
* Better fix
2024-06-08 14:48:09 -04:00
metalgearsloth
1fdbf9403a
Don't use invalid defaults for loadouts ( #28729 )
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At the time it made more sense but now with species specific stuff it's better to have nothing.
2024-06-08 14:43:21 -04:00
Nemanja
4089d6a664
fix singulo decay ( #28743 )
2024-06-09 00:36:47 +10:00
Whisper
123dfee3a3
allow ' in character names ( #28652 )
2024-06-08 20:37:55 +10:00
metalgearsloth
45015188cd
Add loadout group check for role proto ( #28731 )
...
MFW same bug twice at 2 layers because I'm stupid.
2024-06-08 20:03:54 +10:00
Leon Friedrich
2c7598fd5b
Fix flatpacker ( #28736 )
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* Fix flatpacker
* a
2024-06-08 18:48:23 +10:00
DrSmugleaf
7f1933169e
Add DoPopup data field to OnUseTimerTrigger ( #28691 )
2024-06-07 22:36:29 -07:00
AJCM-git
63e0ee08cb
Fixes client having authority over rules popup cvars ( #28655 )
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* Fixes client having authority over rules popup cvars
* Delete duplicate migration
* Pre-update
* Post-update
2024-06-07 21:53:20 +02:00
Leon Friedrich
b632a65385
Add JobRequirementOverride prototypes ( #28607 )
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* Add JobRequirementOverride prototypes
* a
* invert if
* Add override that takes in prototypes directly
2024-06-07 09:43:02 -07:00
AJCM-git
accf8adf97
Fixed the guidebook listing every single rule ( #28680 )
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* Well i tried this way
* New approach (start)
* Did it
* makes spacelaw available, put it under sec
2024-06-07 06:28:55 -05:00
Leon Friedrich
e7f2ae52ab
Give jobs & antags prototypes a guide field ( #28614 )
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* Give jobs & antags prototypes a guide field
* A
* space
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
* Add todo
* Fix merge errors
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-06-06 05:05:58 -07:00
Nemanja
1333b48747
Convert rules to use guidebook parsing ( #28647 )
2024-06-06 03:11:26 -04:00
Tayrtahn
d71b88a747
Add support for LocalizedDatasets to RandomMetadata ( #28601 )
2024-06-06 02:37:49 -04:00
Leon Friedrich
ba57e3e4d9
Add closing storage UIs to StorageInteractionTest ( #28633 )
2024-06-05 18:14:25 -04:00
Nemanja
729e67af7f
Machine-code cleanup ( #28489 )
2024-06-05 16:23:23 -04:00
Plykiya
d75de9fa24
Make cuff default range again ( #28576 )
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* Make cuff default range again
* uncuff distance
* how about ONE
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-05 13:14:56 -07:00
Leon Friedrich
adeed705e6
Add Job preference tests ( #28625 )
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* Misc Job related changes
* Add JobTest
* A
* Aa
* Lets not confuse the yaml linter
* fixes
* a
2024-06-06 00:19:24 +10:00
TsjipTsjip
86cf5cc7d1
Prayable datafield typo ( #28622 )
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* notifiactionPrefix -> notificationPrefix
* notifiactionPrefix -> notificationPrefix
2024-06-05 10:32:58 +03:00
icekot8
627187988e
hand teleport portals now may start in the same grid. ( #28556 )
2024-06-04 12:34:07 -04:00
Kevin Zheng
d5019cee96
Add CVar to disable pow3r parallel processing ( #28488 )
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* Add CVar to disable pow3r parallel processing
* Cache CVar value
* Fix pointyhat
* Move all CVar-ing to Content.Server
2024-06-04 16:54:22 +02:00
Hannah Giovanna Dawson
0b4fc7e298
Make projectile & hitscan reflection only try once with the best reflector ( #28539 )
2024-06-04 09:26:19 -04:00
Hannah Giovanna Dawson
d4fe7eda51
SS14-26964 Clown Waddling Replicates, etc ( #26983 )
2024-06-04 09:23:09 -04:00
Errant
58647e7036
Don't switch-unwield if mob has more than 2 hands ( #28438 )
2024-06-04 09:11:48 -04:00
deltanedas
a3a1538d32
move gamerule components to shared ( #28572 )
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* move MinMax to shared
* cleanup MinMax
* move other ticking components to shared just because
* remove unused prototype file
* update everything to use shared components
* test
* test 2
* test 3
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
Mr. 27
7d22897d02
Job starting gear is now defined in the starting gear rather than backpack prototypes ( #27605 )
...
*
2024-06-03 19:52:15 -04:00
Plykiya
b51f04a765
Gets rid of obsolete EntityWhitelist.IsValid() function ( #28565 )
...
Gets rid of obsolete IsValid function
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-03 18:42:50 -04:00
Plykiya
c5ff647ca6
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00