AJCM-git
2564ff8918
Tweaks to ContainerAmmoProvider ( #15945 )
2023-04-30 20:49:26 +10:00
metalgearsloth
9efca42715
Fix gun dump bug ( #15936 )
2023-04-30 16:33:03 +10:00
Chief-Engineer
8704707dbd
Fix incorrect source weapon in stamina damage logs ( #15778 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-04-27 11:56:51 -07:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
7102cc7159
Reflect changes ( #15071 )
2023-04-19 20:02:30 +10:00
deltanedas
868fea19fb
ignore prediction on guns disabled popup ( #15138 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 12:44:26 -07:00
Kara
47262a6998
Gun auto state handlers ( #15186 )
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* battery auto state
* basic entity autostate
* ballistic autostate
* flyby
* cartridge ammo
* gun
* Revert "battery auto state"
This reverts commit 35b7d62f303fddb0edd9eb7a922e3c26b7a5f7fb.
* silly
2023-04-13 18:08:56 -07:00
Kara
4ceb45d171
[Combat] Let people melee attack themselves ( #15272 )
2023-04-10 15:28:27 -06:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Leon Friedrich
29ad3e50ac
Fix weapon cooldown serialization while mapping ( #15123 )
2023-04-05 17:37:50 -06:00
Slava0135
6412289334
Make energy sword reflect projectiles and hitscan shots ( #14029 )
2023-04-02 23:48:32 +10:00
Kara
2ba333cb55
Buff bullet impulses a wee bit ( #14858 )
2023-03-25 20:55:24 -05:00
deltanedas
27e5fe5767
pneumatic cannon fixes ( #14705 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-25 16:15:46 -07:00
metalgearsloth
e93d5113ad
Remove .Owner from melee weapons ( #14600 )
2023-03-12 15:56:05 +11:00
metalgearsloth
330bb7bb14
Remove gun .Owners ( #14585 )
2023-03-11 20:08:22 +11:00
metalgearsloth
f9aaadcfc5
Use hitsound for 0 damage weapons ( #14508 )
2023-03-09 00:28:57 -08:00
metalgearsloth
44fb8a9e2d
Fix rsi sprite access for verbs ( #14284 )
2023-02-26 18:48:57 +11:00
metalgearsloth
c90f48a220
Nerf bullet impulses ( #14145 )
2023-02-23 12:37:57 +11:00
Vordenburg
4183b5f449
Fire MeleeHitEvent on misses. ( #12867 )
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* Fire MeleeHitEvent when there are no targets.
* Prevent certain weapons from activating if they had no hit entities on hit.
* Prevent miss events from firing when target is yourself or was deleted.
* Use .Value as Target is already known not to be null.
* uid changes
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-02-13 12:55:39 +00:00
jicksaw
993a343631
Fix cuffing in harm mode sometimes not working ( #13701 )
2023-01-26 21:04:26 -04:00
Scribbles0
058e2e2b56
Revolver Tweaks and Det Buff ( #13725 )
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* revolver changes and det yml
* remove ammo box
* remove comma
* other ammo providers change
2023-01-26 12:15:20 -06:00
Vordenburg
7575c0944b
Allow direct transfer between specific BallisticAmmoProviders. ( #12964 )
2023-01-20 08:08:17 -08:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Kara
7253592126
Gunify pneumatic cannon ( #13296 )
2023-01-16 08:56:09 -08:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
metalgearsloth
678c612833
Bump projectile speed ( #13387 )
2023-01-10 04:31:26 -08:00
Nemanja
a66790f158
fix emitter examining ( #13369 )
2023-01-10 22:48:05 +11:00
Leon Friedrich
f1cb0ca37a
Misc replay related changes ( #13250 )
2023-01-08 05:04:09 +11:00
metalgearsloth
007b079330
Fix some comp dirty / appearance warnings ( #13193 )
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* Fix some comp dirty / appearance warnings
* also dis
2022-12-27 17:58:53 +01:00
metalgearsloth
8bc5f29f9f
Prevent subfloor melee attacks ( #12899 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-12-17 14:47:15 +11:00
metalgearsloth
6908f27cd1
Use time offsets for gun and melee ( #13041 )
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Doesn't stop the pickup serialization.
2022-12-15 15:35:08 -06:00
Chief-Engineer
388d186fc7
Add stamina logs ( #12921 )
2022-12-12 15:21:15 +11:00
metalgearsloth
83fede79eb
Add simple miss chances for NPCs ( #12978 )
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Doesn't consider juking potential but okay for now.
2022-12-11 07:37:09 -06:00
Nemanja
913e1ee676
Exosuit: Ripley ( #12668 )
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* mechs
* interaction relay
* atmos handling
* fuck around with interaction events
SPAGHETTI CODE OH MY GOD
* more sprites and whatever the hell
* more mech shit
* more shit for equipment
* starting equipment (for nukie mechs and such)
* equipment cycling
* starting with some of the ui
* a fat chunk of ui prototyping
* done tinkering with ui
* a bunch of ui stuff and what have yous
* cleaning up grabber and state handling
* make the ui actually functional + watch me port a million icons
I swear i'll prune the sprites later blease
* start on construction
* construction yo mamma
* remove some unused files
* fix a silly
* make the graph sane
* make it actually constructible.
* print the boards as well, bozo
* rebalance part prices
* eject action
also i appease the russians by remembering to localize
* Punch Shit
* make mech integrity and repairs work
* Make the UI more based
STOMP STOMP STOMP STOMP
* make equipment even more based
* batteries and other such delights
* make the ui look pimpin af
* make the construction mega based
* UI but so epic
* equipment
* some sweat tweaks
* damage rebalancing
* restructure tech
* fix some shit
* mechs inherit access
* make icons actually use sprite specifiers
* TRAILING COMMAA!!!!!
* fix a mild indentation sin
* undo this change because it isn't needed
* actually fix this
* secret webeditting shhhh
* place this tech here
* comments
* foo
2022-12-10 11:05:39 -06:00
metalgearsloth
b4688bc682
Revolver fixes ( #12697 )
2022-12-06 15:38:10 -08:00
Nemanja
dad7d17c10
zombie claw animation fix ( #12537 )
2022-11-19 08:07:09 -08:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
metalgearsloth
8aefee0f39
Fix melee sound prediction ( #12598 )
2022-11-15 11:56:10 +11:00
metalgearsloth
d17cee61e0
Predicted melee sounds and effects ( #12569 )
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I didn't want to do this without lag comp. Need to see how it goes in a live environment with moving targets.
2022-11-13 15:33:54 -06:00
PixelTK
0b3038e1f6
Speedloader fix ( #12417 )
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* Speedloader fix
* Unshitted and commented my code, rain would probably be proud.
2022-11-08 15:09:37 -06:00
metalgearsloth
fb3f6fa80f
Predicted stamina ( #12413 )
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* Predicted stamina
Needed to do some semblence of predicted melee.
* Okay now done.
* Pause support
* Comment
2022-11-08 14:34:07 -06:00
metalgearsloth
fc9991cff2
Polish melee effects ( #11653 )
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* Polish melee effects
* adjustments
* Animation changes
* Fix fist
2022-11-08 14:28:49 -06:00
Salex08
d341f456de
Shot Projectile cause impulses in Space like they were supposed to ( #12264 )
2022-11-05 14:08:32 +11:00
metalgearsloth
4720201607
Reset melee cd on hand selected ( #11709 )
2022-11-04 12:18:00 +11:00
metalgearsloth
6b6d52850a
Deprecate entitylookupcomponent ( #12159 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-27 23:37:55 +11:00
metalgearsloth
f38bef562c
Fix gun ItemStatus ( #12225 )
2022-10-26 07:46:13 -07:00
metalgearsloth
123a9dbf02
Lag compensation for melee ( #11885 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-17 15:54:31 +11:00