Commit Graph

41 Commits

Author SHA1 Message Date
ScarKy0
89ea21bc31 Fix admeme hand teleproter. (#36147)
* init

* changes
2025-03-29 17:51:46 +03:00
godisdeadLOL
ac753f14ce Teleporting while pulling crash fix (#31787)
teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>
2024-09-04 18:44:10 +02:00
Cojoke
ea136838c0 Another QSI Fix About Things Being in Places they Should not (#30241)
* Another QSI Fix About Things Being in Places they Should not

* cleanup
2024-07-30 10:07:35 -04:00
Cojoke
620aed5939 Fix QSI Link Range (#30332) 2024-07-24 13:57:45 -07:00
Cojoke
3ab6d5daff Makes the QSI Popup Nicer (#30265) 2024-07-22 20:23:04 -07:00
Cojoke
95b56ad4ce Prevent Quantum Spin Inverter from Teleporting Things into Microwaves (#29200)
* Prevent Quantum Spin Inverter from Teleporting Things into Microwaves

* Simplifies code, GetTeleportingEntity instead of TryGet, adds failed teleport message

* remove using Linguini.Syntax.Ast;

* capital...

* re-add CanInsert and Fixes microwave issue

* beb

* beeb
2024-07-18 10:40:54 +10:00
icekot8
627187988e hand teleport portals now may start in the same grid. (#28556) 2024-06-04 12:34:07 -04:00
Plykiya
c5ff647ca6 Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Nemanja
a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Nemanja
e2087115af Fix position swapping with QSI and artifacts (#26364) 2024-04-29 19:11:07 +10:00
Tayrtahn
4a83c36585 Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
2024-03-19 23:27:02 -04:00
metalgearsloth
c584f6444a Pulling rework v2 (#24936)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes
2024-03-19 14:30:56 +11:00
Nemanja
9a795b35ad patch QSI container issues (#25700)
* patch QSI exception

* fuck don't die
2024-03-03 17:45:26 +11:00
Pieter-Jan Briers
e00f74505c Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Jezithyr
c15b0691ec Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2.
2024-02-03 10:32:30 -08:00
metalgearsloth
0d8254b2a2 Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
2024-02-03 14:36:09 +11:00
Nemanja
fdd18c9ae4 Quantum Spin Inverter (#23756) 2024-01-09 00:37:55 -07:00
metalgearsloth
2166958bd0 AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes

Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.

* Also catch these
2024-01-03 17:24:02 +11:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
LordEclipse
f3df6b85af Make more fields VV-writeable (#21754) 2023-11-19 12:17:53 -08:00
metalgearsloth
816ee2e1ab Gateway destinations (#21040)
* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
2023-11-14 19:23:40 -07:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
deltanedas
fc6638d7e0 gateway changes (#20304)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-18 11:09:21 +10:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
LordEclipse
506e9e4674 Added ability to change bool with VVWrite for PortalComponent.cs "CanTeleportToOtherMaps" (#19637) 2023-08-29 09:28:03 -07:00
metalgearsloth
0b542098db Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
metalgearsloth
735626654a Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Kara
2e86f4c556 Portal sprite & behavior tweaks (#19179)
* Portal repalette

* Portal traversal verb + anchoring

* map restriction

* optional max distance checks if we decide to have them later

* lower pointlight energy slightly hopefully makes it less garish
2023-08-15 14:56:14 -06:00
Nemanja
81cff32045 bluespace love (#17315) 2023-06-13 19:32:03 -06:00
Leon Friedrich
2bd5fb3736 Remove obsolete Fixture.Body references (#16259) 2023-05-09 17:21:26 +10:00
Leon Friedrich
19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
metalgearsloth
9afb753374 Use RemCompDeferred for portals (#14896) 2023-03-27 11:41:38 -07:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Chief-Engineer
061d4de1e4 Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
Kara
7fcec9e3bc More portal fixes (#13359)
fixes https://github.com/space-wizards/space-station-14/issues/13338
fixes https://github.com/space-wizards/space-station-14/issues/13337
2023-01-06 15:13:22 -08:00
Kara
d13593b27e Portal pull fix (#13336) 2023-01-05 03:36:25 -08:00
Kara
5eacde3da7 Hand teleporter / portal tweaks (#13305) 2023-01-02 23:53:16 -08:00
Kara
c821ca71aa Portals & hand teleporter (#13266)
* basic system with portals & linked ents

* hand tele sprites, no impl

* hand tele and teleportation works

* fancy it up

* oog

* special case projectiles

* predict portal-to-portal teleportation

* this stuff

* check nullspace

* sloth

* give to rd instead

* i guess this can probably happen

* docs
2023-01-02 19:58:25 -06:00