Commit Graph

250 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
7a61f784ca Fixes moving in space. 2021-12-27 21:11:29 +01:00
Vera Aguilera Puerto
525c38b794 Move Eye Lerping to content and fix/improve it a bunch. (#5900) 2021-12-27 18:50:00 +01:00
Vera Aguilera Puerto
4dcfebfd53 Fix build 2021-12-08 17:44:39 +01:00
Vera Aguilera Puerto
cdc8336695 Even more resolve removals. 2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto
0a71b62305 Fix build.
I HATE STATIC I HATE STATIC I HATE STATIC
2021-12-08 13:07:24 +01:00
Vera Aguilera Puerto
c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
metalgearsloth
8af335097f More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
2bfec7ec62 Some more fixes 2021-12-04 14:14:22 +01:00
Vera Aguilera Puerto
2ff16a580b Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Vera Aguilera Puerto
f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
2ff4ec65d5 Inline TryGetComponent completely 2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto
0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
2d130e31d6 Inline IsValid 2021-12-03 11:32:53 +01:00
Vera Aguilera Puerto
5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
Leon Friedrich
393e4145cf Make MovementSpeedModifier send the actual modifier in the state (#5661) 2021-12-03 01:11:07 +01:00
Paul Ritter
fbcb53dcc0 pvs content (#5484)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:20:38 +01:00
Moony
9075cf6163 Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
metalgearsloth
96aa70e304 Avoid unnecessary parent worldrot resolve for kinematic movement 2021-11-13 14:40:27 +11:00
metalgearsloth
6cb05f48d6 Avoid unnecessary WorldRotation in mover code 2021-11-13 14:14:19 +11:00
Vera Aguilera Puerto
b6337ffe7a Makes many things use OwnerUid instead of Owner.Uid 2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
5f9cfaac43 ActionBlocker CanMove uses EntityUid exclusively 2021-11-09 13:15:55 +01:00
Javier Guardia Fernández
f5b11d6af8 Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Vera Aguilera Puerto
e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
mirrorcult
2d3077f560 Remove IMoveSpeedModifier in favor of events (#5212)
* Remove IMoveSpeedModifier

* fucking magboots

* yope

* rabiews
2021-11-08 16:17:35 +11:00
Saphire Lattice
f5b4e461b3 Make humans move based on their last grid's angle (#5122)
* Make humans move based on their last grid's angle

* Fix ghost movement, fix weightless grid parenting

* Make sure to init the last grid angle without needing to move
2021-11-03 00:35:02 +11:00
metalgearsloth
012be96877 Network MovementSpeedModifierComponent (#5100) 2021-11-01 23:24:00 +11:00
metalgearsloth
f0f7cd0e76 Update content for physics query namespace change (#4701) 2021-10-10 14:18:19 +11:00
metalgearsloth
ad783396f8 Update CloseTo to CloseToPercent (#4708) 2021-09-29 20:07:01 +10:00
metalgearsloth
578ed16b8f Remove IRelayMoveInput (#4663)
* Remove IRelayMoveInput

This interface gets called every time a movement key is pressed so it gets called a lot.

* Remove RelayMovementEntityMessage

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-09-20 11:06:48 +02:00
metalgearsloth
f35ea5418d Pass in EntityManager to Mover
Saves 5% of mover code
2021-09-06 18:20:44 +10:00
metalgearsloth
5ade8c2695 Fix pulling lerping (#4550) 2021-09-01 19:35:16 -07:00
metalgearsloth
dcbb2d2a11 Increase MoverController performance (#4448)
Should be a decent amount; rest will come from removing IActionBlocker.
2021-08-15 14:03:08 +10:00
metalgearsloth
4da74d0ee4 Refactor disposals to ECS (#4418)
* ECS up disposals

Also significantly reduced its CPU usage.

* Make update significantly less S L O W

* Start units pressurised

* Client-side flush lerping

* Fix powered not toggling UI

* Fix flush button

* InteractUsing

* Minor optimisations

* Fix collisions

* Make visual state ECS

* Almost done with shared

* Most stuff moved

* Optimise item sleeping
2021-08-12 13:40:38 +10:00
metalgearsloth
d3beadbb38 Grid-relative movement (#4327)
* Grid-relative movement

Might add a test for it, but not today as it's obvious when it's on / off.

* Comment
2021-07-25 17:48:22 +02:00
metalgearsloth
c9c6bd685b Make pushing a toggle (#4330)
* Make pushing a toggle

* Review
2021-07-25 16:58:11 +10:00
metalgearsloth
500b9cb1ea Make Saltern driveable (#4257)
* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
2021-07-21 21:15:12 +10:00
metalgearsloth
5e2cdcfd37 Fix physics pushing rotation bugs (#4288) 2021-07-19 18:49:18 +10:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00
Galactic Chimp
afb5f5c8eb #1462 extracted MapGrid's HasGravity property to separate Content com… (#4200)
* #1462 extracted MapGrid's HasGravity property to separate Content component

* #1462 - PR suggestions

* Merge to master

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-06-27 15:43:39 +10:00
Acruid
15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf
9b8185db23 Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-06-19 10:03:24 +02:00
Acruid
e1e54e9cb1 Removes all dependencies on engine component events. (#4199) 2021-06-18 10:49:18 +02:00
DrSmugleaf
f878f353e4 Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00