Víctor Aguilera Puerto
745401a41e
Data-oriented Construction System ( #2152 )
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- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos
Co-authored-by: Exp <theexp111@gmail.com >
2020-10-08 17:41:23 +02:00
Víctor Aguilera Puerto
d9ae942759
Make InteractUsing async, make tools use DoAfter. ( #1772 )
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* Make IInteractUsing async, make tools use DoAfter.
* Disable warning 1998 in Content.Server
* Update Content.Server/GameObjects/Components/AnchorableComponent.cs
2020-08-18 14:39:08 +02:00
py01
e8daca3539
Construction prototype camelCase
2020-07-18 20:51:39 -06:00
Swept
bad7f9dc6b
Lots of new inhands, adds phoron ( #1220 )
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* Beaker Inhands
* Flashlight Inhands
* Tile Refactor
* Adds metal/glass sheet inhands
* Removes plasma
* Adds Phoron
* We boolin'
* Phoron inhands
* First Pass inhand food
* First food inhand pass
* Soda inhand sprites
* Actually adds them
2020-06-25 13:51:58 +02:00
Swept
67143b1371
Toolboxes Update ( #985 )
2020-05-24 18:56:19 +02:00
zumorica
06d2cc74ed
Refactor a bunch of stuff.
2020-05-19 14:17:48 +02:00
zumorica
ff5549a0d1
Finish refactoring tools. Add multitools. (as in multiple tools in one)
2020-04-29 13:48:32 +02:00
py01
aecff31262
Construction recipes can specify if they should be build-able in… ( #781 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-03-06 20:15:44 +01:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
d7074bf74f
Construction System. ( #87 )
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* Construction WiP
* Construction kinda works!
* Lots more construction work.
* It mostly works!
2018-08-02 08:29:55 +02:00