Pieter-Jan Briers
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6cad18bff4
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Potted plants from TG.
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2020-04-23 13:56:16 +02:00 |
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Pieter-Jan Briers
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20481a0bb1
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Bar signs implemented.
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2020-04-23 00:58:43 +02:00 |
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metalgearsloth
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60ce5b5089
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Add puddles / reagent spills (#743)
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2020-04-21 20:23:12 +02:00 |
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Sam
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1ba222142a
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Created SharedInteractionSystem + Partial Fix #782 (#833)
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2020-04-21 16:58:31 +02:00 |
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Víctor Aguilera Puerto
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3fc4725df7
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Add IEquipped and IUnequipped interfaces (#837)
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2020-04-21 14:38:35 +02:00 |
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Sam
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d5d21e7079
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Chat fix (#832)
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2020-04-21 00:26:53 +02:00 |
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Pieter-Jan Briers
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7aeb7d9cbc
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Merge pull request #829 from Zumorica/2020-04-20-mind-examine-message
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2020-04-20 16:21:10 +02:00 |
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Pieter-Jan Briers
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70161f35b6
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Merge branches 'component-message-session' and 'message-submodule'
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2020-04-20 16:02:09 +02:00 |
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zumorica
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3f3b7ca969
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Add examine info toggle
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2020-04-20 11:37:05 +02:00 |
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Jackson Lewis
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6a22f2629b
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Update content repo and RobustToolbox
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2020-04-20 10:36:02 +01:00 |
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zumorica
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7803bb87bc
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Add examine message for minds whose player disconnected or ghosted.
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2020-04-20 11:14:04 +02:00 |
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Pieter-Jan Briers
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f6579918d9
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Fix crash when moving after deleting the grid you were previously on.
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2020-04-20 10:09:58 +02:00 |
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Pieter-Jan Briers
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65f5f71a39
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Allow Supply of PowerGenerator to be VV'd
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2020-04-20 09:45:40 +02:00 |
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Pieter-Jan Briers
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93c8007f5e
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Merge branch 'master' into prediction
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2020-04-18 14:07:02 +02:00 |
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Pieter-Jan Briers
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1578a32fa1
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Put base movement in control of MovementSpeedModifierComponent.
PlayerInputMoverComponent was unsuitable because it gets added/removed dynamically and is specific to players (AIs don't use it).
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2020-04-18 13:46:35 +02:00 |
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Pieter-Jan Briers
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028ca7a732
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Remove hardcoded ghosting from MoverSystem.
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2020-04-18 12:10:50 +02:00 |
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Pieter-Jan Briers
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b137d4eaf0
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Adds NoExamine SolutionCap.
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2020-04-18 01:10:26 +02:00 |
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Pieter-Jan Briers
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ce2d6175d2
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Handle MindComponent deletion:
You now get turned into a ghost if it happens, or return to body gets disabled if you were already ghosted.
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2020-04-18 00:39:22 +02:00 |
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Pieter-Jan Briers
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4125c36e8d
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Allow mind transfer to entity if said entity is also the current visit target.
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2020-04-18 00:38:43 +02:00 |
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Pieter-Jan Briers
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c4f147bab4
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Store original character name in mind.
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2020-04-18 00:38:19 +02:00 |
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Pieter-Jan Briers
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2e57547ca2
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Merge pull request #823 from Zumorica/2020-04-17-fix-my-shit
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2020-04-17 21:01:37 +02:00 |
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zumorica
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a408cdad0a
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Fix ControlMob not deleting ghosts
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2020-04-17 19:28:08 +02:00 |
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zumorica
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c2e328e5ae
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Turns out we don't need to spawn a timer to delete ghosts anymore
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2020-04-17 19:23:06 +02:00 |
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zumorica
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02ccc6dc45
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Only delete ghosts on return to body or unghost
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2020-04-17 19:19:37 +02:00 |
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zumorica
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01e8e4784b
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Joining round as observer greys out return to body button
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2020-04-17 19:16:42 +02:00 |
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zumorica
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73d754e2d2
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Observers now get correct name on observe from lobby
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2020-04-17 18:51:51 +02:00 |
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PrPleGoo
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7d6e6edcd1
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Disable collision for things inside EntityStorageComponents + enable putting mobs in lockers
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2020-04-17 15:40:17 +02:00 |
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Pieter-Jan Briers
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478fd35502
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Merge pull request #802 from FL-OZ/round_end_screen
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2020-04-16 22:33:38 +02:00 |
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Pieter-Jan Briers
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84d14ab185
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Use new GetFromJson method for convenience.
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2020-04-16 21:24:43 +02:00 |
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Pieter-Jan Briers
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a1c9ea8bbd
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GameTicker watchdog update integration.
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2020-04-16 21:24:43 +02:00 |
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scuffedjays
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43b27e93bc
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Fix the duration timing again.
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2020-04-16 13:07:58 -05:00 |
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scuffedjays
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7ae8f8429d
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Fixed calculation of round duration
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2020-04-15 17:46:53 -05:00 |
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FL-OZ
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e5847910c7
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Merge branch 'master' into round_end_screen
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2020-04-15 14:00:56 -05:00 |
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scuffedjays
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1605a50098
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Changed duration to use TimeSpan.
Using actual round realtime span to determine round length.
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2020-04-14 23:26:37 -05:00 |
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zumorica
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e9100db219
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LightBulbs now break when thrown
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2020-04-13 01:44:05 +02:00 |
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Pieter-Jan Briers
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0f554996ff
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Merge pull request #798 from PrPleGoo/DecimalReagents
Decimal reagents
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2020-04-12 23:04:24 +02:00 |
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PrPleGoo
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d261a21b57
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Fix up SolutionComponent
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2020-04-12 14:44:14 +02:00 |
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PrPleGoo
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7d72e672fd
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Merge branch 'master' into DecimalReagents
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2020-04-12 14:37:36 +02:00 |
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Pieter-Jan Briers
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56d6720026
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Move part of stack code to shared.
Meaning that ExposeData is in shared, fixing #809
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2020-04-12 01:15:16 +02:00 |
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Pieter-Jan Briers
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1695787bab
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Merge pull request #807 from Zumorica/2020-04-10-proper-ghost-hiding
Ghosts now make use of the new "entity visibility" engine functionality
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2020-04-12 01:00:42 +02:00 |
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zumorica
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c41eb3ba10
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Remove unused visibility flags
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2020-04-10 17:13:55 +02:00 |
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Pieter-Jan Briers
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dc9f8d551b
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Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
Adds working communications console that ends the round
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2020-04-10 17:02:49 +02:00 |
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zumorica
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683644eec5
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Ghosts now make use of the new "entity visibility" engine functionality
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2020-04-10 16:28:14 +02:00 |
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zumorica
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c19035fccc
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Use TimeSpan instead of an int for the countdown time
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2020-04-10 13:37:13 +02:00 |
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Víctor Aguilera Puerto
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47c3258861
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Update Content.Server/GameObjects/EntitySystems/RoundEndSystem.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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2020-04-10 13:28:28 +02:00 |
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Pieter-Jan Briers
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aff9f18bc8
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Merge pull request #803 from Injazz/bartending
Bartending tricks and some revamping on chemistry components
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2020-04-10 11:54:40 +02:00 |
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scuffedjays
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3ce50879b7
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New struct for basic round end info per player.
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2020-04-10 01:37:14 -05:00 |
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zumorica
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c55a4ffbf4
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Countdown is now 4 minutes
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2020-04-09 20:31:28 +02:00 |
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zumorica
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3c795ad283
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Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
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2020-04-09 20:28:22 +02:00 |
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Injazz
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b73b8cf172
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fixes
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2020-04-09 20:38:31 +05:00 |
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