Commit Graph

8759 Commits

Author SHA1 Message Date
Pieter-Jan Briers
6cad18bff4 Potted plants from TG. 2020-04-23 13:56:16 +02:00
Pieter-Jan Briers
20481a0bb1 Bar signs implemented. 2020-04-23 00:58:43 +02:00
metalgearsloth
60ce5b5089 Add puddles / reagent spills (#743) 2020-04-21 20:23:12 +02:00
Sam
1ba222142a Created SharedInteractionSystem + Partial Fix #782 (#833) 2020-04-21 16:58:31 +02:00
Víctor Aguilera Puerto
3fc4725df7 Add IEquipped and IUnequipped interfaces (#837) 2020-04-21 14:38:35 +02:00
Sam
d5d21e7079 Chat fix (#832) 2020-04-21 00:26:53 +02:00
Pieter-Jan Briers
7aeb7d9cbc Merge pull request #829 from Zumorica/2020-04-20-mind-examine-message 2020-04-20 16:21:10 +02:00
Pieter-Jan Briers
70161f35b6 Merge branches 'component-message-session' and 'message-submodule' 2020-04-20 16:02:09 +02:00
zumorica
3f3b7ca969 Add examine info toggle 2020-04-20 11:37:05 +02:00
Jackson Lewis
6a22f2629b Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
zumorica
7803bb87bc Add examine message for minds whose player disconnected or ghosted. 2020-04-20 11:14:04 +02:00
Pieter-Jan Briers
f6579918d9 Fix crash when moving after deleting the grid you were previously on. 2020-04-20 10:09:58 +02:00
Pieter-Jan Briers
65f5f71a39 Allow Supply of PowerGenerator to be VV'd 2020-04-20 09:45:40 +02:00
Pieter-Jan Briers
93c8007f5e Merge branch 'master' into prediction 2020-04-18 14:07:02 +02:00
Pieter-Jan Briers
1578a32fa1 Put base movement in control of MovementSpeedModifierComponent.
PlayerInputMoverComponent was unsuitable because it gets added/removed dynamically and is specific to players (AIs don't use it).
2020-04-18 13:46:35 +02:00
Pieter-Jan Briers
028ca7a732 Remove hardcoded ghosting from MoverSystem. 2020-04-18 12:10:50 +02:00
Pieter-Jan Briers
b137d4eaf0 Adds NoExamine SolutionCap. 2020-04-18 01:10:26 +02:00
Pieter-Jan Briers
ce2d6175d2 Handle MindComponent deletion:
You now get turned into a ghost if it happens, or return to body gets disabled if you were already ghosted.
2020-04-18 00:39:22 +02:00
Pieter-Jan Briers
4125c36e8d Allow mind transfer to entity if said entity is also the current visit target. 2020-04-18 00:38:43 +02:00
Pieter-Jan Briers
c4f147bab4 Store original character name in mind. 2020-04-18 00:38:19 +02:00
Pieter-Jan Briers
2e57547ca2 Merge pull request #823 from Zumorica/2020-04-17-fix-my-shit 2020-04-17 21:01:37 +02:00
zumorica
a408cdad0a Fix ControlMob not deleting ghosts 2020-04-17 19:28:08 +02:00
zumorica
c2e328e5ae Turns out we don't need to spawn a timer to delete ghosts anymore 2020-04-17 19:23:06 +02:00
zumorica
02ccc6dc45 Only delete ghosts on return to body or unghost 2020-04-17 19:19:37 +02:00
zumorica
01e8e4784b Joining round as observer greys out return to body button 2020-04-17 19:16:42 +02:00
zumorica
73d754e2d2 Observers now get correct name on observe from lobby 2020-04-17 18:51:51 +02:00
PrPleGoo
7d6e6edcd1 Disable collision for things inside EntityStorageComponents + enable putting mobs in lockers 2020-04-17 15:40:17 +02:00
Pieter-Jan Briers
478fd35502 Merge pull request #802 from FL-OZ/round_end_screen 2020-04-16 22:33:38 +02:00
Pieter-Jan Briers
84d14ab185 Use new GetFromJson method for convenience. 2020-04-16 21:24:43 +02:00
Pieter-Jan Briers
a1c9ea8bbd GameTicker watchdog update integration. 2020-04-16 21:24:43 +02:00
scuffedjays
43b27e93bc Fix the duration timing again. 2020-04-16 13:07:58 -05:00
scuffedjays
7ae8f8429d Fixed calculation of round duration 2020-04-15 17:46:53 -05:00
FL-OZ
e5847910c7 Merge branch 'master' into round_end_screen 2020-04-15 14:00:56 -05:00
scuffedjays
1605a50098 Changed duration to use TimeSpan.
Using actual round realtime span to determine round length.
2020-04-14 23:26:37 -05:00
zumorica
e9100db219 LightBulbs now break when thrown 2020-04-13 01:44:05 +02:00
Pieter-Jan Briers
0f554996ff Merge pull request #798 from PrPleGoo/DecimalReagents
Decimal reagents
2020-04-12 23:04:24 +02:00
PrPleGoo
d261a21b57 Fix up SolutionComponent 2020-04-12 14:44:14 +02:00
PrPleGoo
7d72e672fd Merge branch 'master' into DecimalReagents 2020-04-12 14:37:36 +02:00
Pieter-Jan Briers
56d6720026 Move part of stack code to shared.
Meaning that ExposeData is in shared, fixing #809
2020-04-12 01:15:16 +02:00
Pieter-Jan Briers
1695787bab Merge pull request #807 from Zumorica/2020-04-10-proper-ghost-hiding
Ghosts now make use of the new "entity visibility" engine functionality
2020-04-12 01:00:42 +02:00
zumorica
c41eb3ba10 Remove unused visibility flags 2020-04-10 17:13:55 +02:00
Pieter-Jan Briers
dc9f8d551b Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
Adds working communications console that ends the round
2020-04-10 17:02:49 +02:00
zumorica
683644eec5 Ghosts now make use of the new "entity visibility" engine functionality 2020-04-10 16:28:14 +02:00
zumorica
c19035fccc Use TimeSpan instead of an int for the countdown time 2020-04-10 13:37:13 +02:00
Víctor Aguilera Puerto
47c3258861 Update Content.Server/GameObjects/EntitySystems/RoundEndSystem.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-04-10 13:28:28 +02:00
Pieter-Jan Briers
aff9f18bc8 Merge pull request #803 from Injazz/bartending
Bartending tricks and some revamping on chemistry components
2020-04-10 11:54:40 +02:00
scuffedjays
3ce50879b7 New struct for basic round end info per player. 2020-04-10 01:37:14 -05:00
zumorica
c55a4ffbf4 Countdown is now 4 minutes 2020-04-09 20:31:28 +02:00
zumorica
3c795ad283 Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
Injazz
b73b8cf172 fixes 2020-04-09 20:38:31 +05:00