Tayrtahn
6ee3ae80a5
Fix salvage sites ejecting borg brains when they despawn ( #35855 )
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* Fix salvage sites ejecting borg brains when they despawn
* Extra check in while loop
* Move mobStateQuery to InitializeMagnet
2025-03-16 19:15:39 +01:00
Winkarst
c899ae7649
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in SalvageSystem.Magnet` ( #35475 )
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Cleanup
2025-02-24 21:29:12 +01:00
ElectroJr
eedc992d57
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor
2025-02-16 16:52:51 +13:00
SpaceManiac
4122310735
Fix 38 non-obsolete warnings ( #33794 )
2025-02-11 20:59:50 +11:00
ElectroJr
6242567aff
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
Nemanja
b52686ea38
Add space debris to salvage magnet ( #31113 )
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* add space debris to salvage magnet
* multiplication
* necessary mercy for NPCs
* back and forth on mercy
2024-08-24 12:09:36 +10:00
Nemanja
b248223cf3
Move mining roid and magnet pulls closer ( #31296 )
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move mining roid and magnet pulls closer
2024-08-22 13:29:56 -06:00
Plykiya
cb98b659ad
Update SalvageSystem.Magnet to not use Component.Owner ( #29961 )
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* Update SalvageSystem.Magnet.cs
* Update SalvageSystem.Magnet.cs the right way
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 14:20:17 +10:00
Nemanja
31d1d3b6e7
fix borgs getting deleted by salvage magnets ( #29006 )
2024-06-15 23:19:23 +10:00
metalgearsloth
5896e68752
Content update for UI prediction ( #27214 )
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* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
2024-04-26 18:16:24 +10:00
metalgearsloth
d7eb7b700c
Biome marker layer tweaks ( #23663 )
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* Biome marker layer tweaks
- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.
* Fixes
* magnet
* Magnet dictates wreck spawn
* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs
* mraow
2024-01-09 22:44:38 +11:00
Emisse
e0e4d769ae
Salvage wrecks ( #23733 )
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* help
* Update SalvageMagnetDataComponent.cs
* Update SalvageSystem.Magnet.cs
* my eyes
2024-01-08 14:49:50 -07:00
metalgearsloth
5d1fcf9dff
Fix magnet re-parenting ( #23680 )
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Me when I test at default position and forgor to store localposition.
2024-01-07 23:57:54 +11:00
metalgearsloth
0fc5bf5546
Fix magnet despawning deletion ( #23657 )
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Silly mechanic.
2024-01-06 23:40:49 -07:00
metalgearsloth
3c8d78c0d3
Disable magnet wrecks ( #23664 )
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Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them.
2024-01-06 23:36:18 -07:00
metalgearsloth
3452521021
Fix exped dungeons ( #23654 )
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mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
2024-01-07 14:23:53 +11:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
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* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00