Commit Graph

122 Commits

Author SHA1 Message Date
clusterfack
128728bfcb Adds weapons (#48)
* Adds weapons

- Adds melee weapons
- Adds projectile weapons
- Adds hitscan weapons (like lasers)

* Adds a separate sprite for projectile weapons
2018-04-06 00:32:51 +02:00
Acruid
071ed3f1ed Turret Entities (#38)
* Spotlight Turret.

* Used new turret sprite, credit: @Lobstrex (Lob)#5692

* Moved AimShootLifeProcessor.cs to content.

* Update Submodule Try 2.
2018-03-15 20:41:31 +01:00
Acruid
3dfce70fdc Map Blueprint Save/Loading (#32)
* Change entry point to new system.

* Map saving/loading works.

* Cleans up old code.

* Saving and Loading of blueprints works.

* Saving and Loading of blueprints works.

* Updated the nuget 'YamlDotNet' package to 4.3.0.

* Submodules are trash
2018-02-06 21:34:36 -06:00
clusterfack
059832d324 Adds Basic Tools (#27)
* Basic Tools

* Adds tool prototypes
2018-02-06 19:03:36 -06:00
clusterfack
1452502fbf Interaction Entity System (#26)
* Interaction Entity System

* ye

* Update submodule

* Requires engine update to function, but doesn't use shitcode

* Fix conflicts

* Fix conflicts but for real

* Update submodule
2018-02-05 12:57:26 -07:00
clusterfack
1f22f8ab6a Power System (Complete) (#25)
* Power Commit 1

* Commit 2

* Powernet Part2, All components essentially complete

* Commit 4

* Commit 5

* Commit 6

Creates prototypes

* Finishes powernet code alpha

Adds prototypes and logic for powernet updating and regeneration

* Adds onremove functionality to all components

Without these bits of logic nothing makes any sense!

* And this

* Fixes a lot of bugs

* Fix powernet thinking devices are duplicates

* Fix bug and add comments

* woop woop thats the sound of the police
2018-02-03 21:35:42 -07:00
Pieter-Jan Briers
7f196fc415 Doors! (#12)
* Doors WiP

* Kinda seem to work now?

* Finished

* Oh yeah maybe enable that.

* It works except it doesn't

* Undo formatting changes

* BuildChecker too
2017-10-22 23:48:01 +02:00
Pieter-Jan Briers
6f89d0672d Urist's damage and health thing. (#10)
* Add prototype for temperature testing entity.

* Add Damageable, Destructible, Temperature. Add a prototype based on those.

* Works and cleaned up.

* Nerf
2017-10-07 15:15:29 +02:00
Pieter-Jan Briers
7597cd9172 Interactable component system. (#9)
* InteractableComponent v1. Broken edition

* It works!
2017-10-06 21:05:21 +02:00
PJB3005
26e9c37be1 Functional GUI! 2017-09-30 16:56:19 +02:00
PJB3005
f6e265bccb Inventories WiP 2017-09-24 21:09:26 +02:00
PJB3005
60ff292f14 Fix content assemblies not being loaded.
They were put in the wrong directory.
2017-09-24 16:41:15 +02:00
Pieter-Jan Briers
55b9e367b3 x64 build platform. 2017-09-23 00:35:08 +02:00
PJB3005
7fda197391 Remove SFML from shared and server. 2017-08-21 23:51:13 +02:00
PJB3005
e46e4a7993 Fix SFML references. 2017-08-19 11:24:49 +02:00
PJB3005
090fb0f417 Give content YamlDotNet, OpenTK and SFML references. 2017-08-13 14:58:31 +02:00
Pieter-Jan Briers
133763c43c Revisit content assembly copying, now much neater. 2017-08-07 00:31:11 +02:00
Pieter-Jan Briers
4454525e6d Add script to zip up release builds. 2017-08-06 23:15:39 +02:00
Pieter-Jan Briers
486bb9f0ef Make content DLLs be copied via post build events instead 2017-08-06 14:50:03 +02:00
Pieter-Jan Briers
8f814193b5 Set content output directories to bin/project/Assemblies
Build -> run client now
2017-08-06 13:02:04 +02:00
Pieter-Jan Briers
2313f73678 Standardize to x86 build target on all projects. 2017-08-04 23:09:42 +02:00
PJB3005
02c67c851d Basic content repo outline.
Code's here, no tooling to generate content packs yet, however.
2017-08-04 14:24:01 +02:00