Commit Graph

83 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
72a68c06e4 Inline one HasComponent overload 2021-12-03 12:17:57 +01:00
Vera Aguilera Puerto
e3227546b3 Inline Delete 2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
f10ed6c0c3 Inline GetAllComponents 2021-12-03 11:42:24 +01:00
Vera Aguilera Puerto
70bbd8c502 Inline Prototype 2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
Acruid
fa0ec5cbd9 AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Clyybber
6ac2446d26 Remove some warnings (#5391)
* Remove unused Dependency fields

* Remove noop null check
2021-11-18 16:46:35 -07:00
Vera Aguilera Puerto
8b57bafcd1 StackSystem uses EntityUid for Split and Spawn 2021-11-09 15:35:03 +01:00
Vera Aguilera Puerto
b6337ffe7a Makes many things use OwnerUid instead of Owner.Uid 2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
fe6590bbe6 Makes Anchorable ECS. (#5222) 2021-11-09 18:08:30 +11:00
Vera Aguilera Puerto
fea41c539e Add RaiseEvent action to CGL. Machines raise a MachineDeconstructedEvent.
The latter is very useful for any special machine cleanup that needs to happen when a machine is deconstructed.
The former will be useful for so many things!
2021-11-01 17:29:09 +01:00
Vera Aguilera Puerto
0f744447d0 Remove unused using statements in construction comp 2021-11-01 17:07:30 +01:00
Vera Aguilera Puerto
f840db0458 Fix bug which allowed you to build machines for free by taking the board out and putting it in again. 2021-10-28 11:07:33 +02:00
Visne
c67160ae19 Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Vera Aguilera Puerto
189a5c7847 ConstructionGL2 Part 1: ECSification, events and steps. (#5017)
- Completely rewrited the `ConstructionComponent` logic to be ECS, *without* looking too much at the original implementation.
    - The original implementation was dirty and unmaintainable, whereas this new implementation is much cleaner, well-organized and maintainable. I've made sure to leave many comments around, explaining what everything does.
- Construction now has a framework for handling events other than `InteractUsing`.
    - This means that you can now have CGL steps for things other than inserting items, using tools...
- Construction no longer uses `async` everywhere for `DoAfter`s. Instead it uses events.
- Construction event handling occurs in the `ConstructionSystem` update tick, instead of on event handlers.
    - This ensures we can delete/modify entities without worrying about "collection modified while enumerating" exceptions.
    - This also means the construction update tick is where all the fun happens, meaning it'll show up on our metrics and give us an idea of how expensive it is/how much tick time is spent in construction.
- `IGraphCondition` and `IGraphAction` have been refactored to take in `EntityUid`, `IEntityManager`, and to not be async.
- Removes nested steps, as they made maintainability significantly worse, and nothing used them yet.
- This fixes #4892 and fixes #4857

Please note, this leaves many things unchanged, as my idea is to split this into multiple PRs. Some unchanged things:
- Initial construction code is the same. In the future, it'll probably use dummy entities.
- Client-side guided steps are the same. In the future, the server will generate the guided steps and send them to clients as needed, caching these in both the server and client to save cycles and bandwidth.
- No new construction graph steps... Yet! 👀
2021-10-26 16:38:03 +02:00
Vera Aguilera Puerto
6b73b89617 Anchorable checks for ToolComponent in Valid method. 2021-10-07 22:57:35 +02:00
Vera Aguilera Puerto
365c7da4dc Makes tools and welders ECS, add ToolQualityPrototype. (#4741) 2021-10-07 13:01:27 +02:00
Leon Friedrich
6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
20kdc
2a8486a384 Pullability partial ECS refactor, monkey-gibbing error fix (#4695)
* Migrate lots of pulling logic out of the components and clean it up

* It's buggy, but move more code out of the pullable component

* Pulling system now throws less errors than it did before the refactor

* Finally finish the big parts of refactoring pullability

* Pulling: Handle disconnect properly if the pull joint has been removed by physics shutdown

* Port 2b68449328 to this branch

* Changes as per PR reviews

* Port e801ffac45 (SharedJointSystem) and fix issues encountered during testing

SharedJointSystem.

Also, MinLength and Stiffness appear to have suddenly gained enough meaning that pulling is broken unless they're set.
2021-10-04 17:10:54 +02:00
Vera Aguilera Puerto
0767bd3777 Popup ECS Refactor (#4692) 2021-09-26 15:18:45 +02:00
Vera Aguilera Puerto
61d8852799 Update StackSystem to use Resolves. (#4664)
* Update StackSystem to use Resolves.

* Compile
2021-09-20 13:39:05 +02:00
Pieter-Jan Briers
ce6e37bdd8 ECS-ify Construction[Ghost]Component IExamine. 2021-09-15 16:36:56 +02:00
ShadowCommander
20a3991227 Fix deconstruction when on a step in the middle of an edge (#4519) 2021-08-25 13:45:33 +02:00
metalgearsloth
ced39d4b2e Slight trigger refactor (#4320)
* Trigger tweaks

* Finish trigger refactor

* Clusterflash too
2021-07-25 12:09:08 +02:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Vera Aguilera Puerto
ef958185fb DoAfter can now raise events so you don't need to use async with it (#4253) 2021-07-04 21:32:24 +10:00
Galactic Chimp
392b820796 Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00
Acruid
15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
Vera Aguilera Puerto
a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00
DrSmugleaf
9b8185db23 Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-06-19 10:03:24 +02:00
DrSmugleaf
f878f353e4 Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
Vera Aguilera Puerto
0093a961bc Refactor stacks to not use method events (#4177) 2021-06-12 11:24:34 +02:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00