TemporalOroboros
08e5362f43
Purges uses of TransformComponent.WorldRotation ( #34946 )
2025-02-11 14:16:20 +11:00
nikthechampiongr
a5840b925b
Fix RA0032 ( #32514 )
2024-09-29 02:25:21 +02:00
Plykiya
a87efd7d01
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
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* GET WORLD POSITON, ROTATION
* Missing parentheses
* ui system depndency
* the issue
* Unused
* Let the function do the transform
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-08-06 21:02:01 +10:00
Nemanja
748e5831e8
Add moon boots ( #29009 )
2024-06-14 20:43:23 -07:00
Tayrtahn
964c6d54ca
Code cleanup: Purge obsoleted SharedPhysicsSystem methods ( #26287 )
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Updated calls to SharedPhysicsSystem methods
2024-03-25 17:37:25 +11:00
Leon Friedrich
18a35e7e83
Partial atmos refactor ( #22521 )
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* Reduce atmos component queries
* Remove method events
* Cache airtight data
* Make MolesArchived nullable
* Fix airtight cache
* only get tile def once
* Immutable mixtures
* firelock queries
* misc
* misc cleanup
* Trim disconnected tiles
* Fix merge issues and bugs
* Why does the PR keep increasing in scope
* debug overlay
* Fix bugs
* Fix test, remove unused events
* Add setmapatmos command
* Fix overlays
* Add map check
* A
* Resolve conflicts with #26102
* Remove some obsolete methods
2024-03-24 03:34:56 +11:00
Tayrtahn
f4cb02fb0c
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
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* Purge calls to obsolete EntityCoordinates methods
* Pizza defruited; rerun those tests!
2024-03-21 12:59:56 +11:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
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* Revert "Fix chat bubbles (#25643 )"
This reverts commit 23d2c4d924 .
* Revert "Fixes obsolete Transform warnings in Content. (#25256 )"
This reverts commit f284b43ff6 .
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. ( #25256 )
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* Fix TransformComponent.MapPosition warnings in Content.Client
* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
* Fix TransformComponent.MapPosition warnings in Content.Shared
* Fix TransformComponent.MapPosition warnings in Content.Server
* Fix TransformComponent.WorldPosition warnings in Content.Shared
* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later
* Fix TransformComponent.WorldPosition warnings in Content.Server
* Fix TransformComponent.WorldRotation warnings in Content.*
* Fix TransformComponent.MapPosition warnings I missed
* Fix TransformComponent.WorldMatrix warnings in Content.*
* Fix TransformComponent.InvWorldMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
* Fix TransformComponent.Anchored.set warnings in Content.*
* Fix TransformComponent.Coordinates.set warnings in Content.*
* Fix TransformComponent.LocalPosition.set warnings in Content.*
* Fix TransformComponent.AttachToGridOrMap warnings in Content.*
* Fix TransformComponent.AttachParent warnings in Content.*
* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
* Preempt TransformComponent.LocalRotation.set warnings in Content.Client
* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
* Preempt TransformComponent.LocalRotation.set warnings in Content.Server
* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
* ECS ClickableComponent
* Fix obsolete SharedTransformSystem methods in Content.*
* Fix ExplosionOverlay `SharedTransformSystem` dependency
* Maybe fix null eye position breaking tests
* MGS requested changes
2024-02-27 12:06:20 +11:00
metalgearsloth
52808694e0
Remove obsolete transform call ( #24217 )
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* Remove obsolete transform call
Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.
* Update calls
* weh
2024-02-02 00:39:43 +11:00
metalgearsloth
a3516e60e7
Small adjustment for elookup api ( #22447 )
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* Small adjustment for elookup api
* fix
2024-01-04 15:13:19 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
metalgearsloth
735626654a
Remove FixtureId ( #19280 )
2023-08-23 18:55:58 +10:00
metalgearsloth
d3aece12cb
Lookup changes ( #18416 )
2023-08-06 12:44:05 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Leon Friedrich
fa4c6f63f8
Nullable grid Uid ( #8798 )
2022-06-20 10:14:35 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Jacob Tong
8c853476fb
Rework CollisionGroups ( #7656 )
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* Replace Mob, Vault, and Small impassable with Mid, High, Low
* Remove CollisionGroup.Underplating
* Remove CollisionGroup.Passable
* Fix constructed APCs not being interactable
* Change firelocks to occlude
* Make pipe inherit from BaseItem
* Clean up pipes
* Remove duplicate physics and fixtures from bucket
* Rework CollisionGroups on all entities
* Add SlipLayer
* Remove fixture from delta
* Fix maps
* Address reviews
* Add SubfloorMask
* Fix glass collisions for flying mobs
* Fix maps
* Update new items
* Fix bagel again
* Fix slug
* Fix maps
* Touchups
* Fix tables blocking high pressure movement
* Update StandingState to allow going under flaps
* Cleanup
* More formatting
2022-05-10 17:57:20 -07:00
Tomeno
507d4af05f
New high pressure movement algorithm ( #8086 )
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Co-authored-by: Tomeno <tomeno@lulzsec.co.uk >
2022-05-10 17:02:39 +02:00
Vera Aguilera Puerto
8232d91ad4
Atmos high pressure movements cleanup ( #8075 )
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* Fixes LINDA and monstermos clashing over high pressure difference direction
* Fix space wind CVar not disabling space wind entirely.
* Change 1 (one) variable name
2022-05-10 12:56:17 +02:00
20kdc
4892b7960f
Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation ( #7631 )
2022-04-18 09:42:32 -05:00
Leon Friedrich
a11e8b676c
Content changes for InContainer flag ( #7003 )
2022-03-31 13:28:36 +11:00
metalgearsloth
07b38e5acd
Minor atmos optimisations ( #6625 )
2022-02-20 17:43:20 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
metalgearsloth
48e075b67e
Optimise high pressure movements slightly ( #6287 )
2022-01-26 22:17:15 +11:00
Vera Aguilera Puerto
daef343c2c
Fires now play a sound effect. ( #6138 )
2022-01-14 01:18:17 +11:00
metalgearsloth
64de4bbed9
Nuke gridtilelookup ( #6030 )
2022-01-09 23:47:01 +11:00
Vera Aguilera Puerto
0517e12efd
Slight AtmosphereSystem cleanup.
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- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
metalgearsloth
753d198c1a
Avoid unnecessary entitysystem resolve in atmos
2021-11-13 15:05:27 +11:00
Vera Aguilera Puerto
4112847142
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. ( #4331 )
2021-07-23 11:09:01 +02:00
Vera Aguilera Puerto
fcafa8f439
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. ( #4295 )
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* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.
* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.
* CVar for space wind sound
* CVar for explosive depressurization
2021-07-20 18:03:49 +02:00