Commit Graph

4529 Commits

Author SHA1 Message Date
Pieter-Jan Briers
fd9db21ad7 Update submodule. 2019-02-21 18:13:37 +01:00
Pieter-Jan Briers
3516392f06 NanoStyle v1 2019-02-18 09:16:06 +01:00
Pieter-Jan Briers
f628fb3fd2 Give Parallax texture a name. 2019-02-11 19:14:37 +01:00
Pieter-Jan Briers
1116a0a647 Update submodule and ImageSharp. 2019-02-11 19:14:29 +01:00
Pieter-Jan Briers
54cc252bd7 Remove direct references to IOverlay.
I've removed it in the OpenGL branch due to being kinda a bad idea.
Overlay as an abstract is a much better one.
2019-01-23 15:31:18 +01:00
Pieter-Jan Briers
415b7e96fd Transform refactor. (#139)
space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
Pieter-Jan Briers
0e51d98c85 Fix PowerCell component not being ignored 2019-01-17 20:53:14 +01:00
Pieter-Jan Briers
7ca90d11b3 Gun stuff (#132)
* Guns can now be fully automatic.

Take that BYOND.

* Improve delay handling

* Bullet spread

* Fix firing guns on pickup
2018-12-13 14:49:57 +01:00
clusterfack
37df61113e Species Component (#130)
* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component

* More rebase fixes

* test

* Pre future rebase

* Please

* Lol

* Lol2

* SHADERS

* Update Engine

* yml file

* Fix an initialization issue, injects dependencies

* Fix error in loading shaders

* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity

* Fixes just about everytrhing

* Address PJB's comments

* geeze

* Make overlays work in worldspace instead of screen space and not cover user interfaces

* update submodule
2018-12-13 14:47:18 +01:00
Pieter-Jan Briers
b8becf4a56 Remove use of CRCs to bypass bullshit. 2018-12-03 16:55:00 +01:00
Pieter-Jan Briers
ef3007a603 Parallax (#131) 2018-11-30 21:54:30 +01:00
Pieter-Jan Briers
845d0f9182 We have a lobby! (#127)
It's shoddy as hell but it works for our purposes.
2018-11-25 19:04:49 +01:00
Pieter-Jan Briers
574512f1bf Extremely basic game ticker. (#126)
You can theoretically restart the round (resetting the map) now, but it breaks very badly if a client is connected due to various edge cases/race conditions.
2018-11-22 10:37:58 +01:00
Pieter-Jan Briers
f91488fa27 Popup message notifications. (#125)
* Popup message system v1

* Networking for the popup notifications.

Ship it.
2018-11-21 21:11:30 +01:00
Pieter-Jan Briers
b0f212bad5 Verbs (#124)
Right click verbs work.
2018-11-21 20:58:11 +01:00
Acruid
8038ebe37d Fix Hands Crash (#122)
* Fixed sprite issues with construction system (Thanks PJB!).

* Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync.

* Add check in Interaction System to prevent processing client-side entities on the server.
2018-11-11 20:32:05 +01:00
Acruid
fc7493e149 Namespace Compatibility changes. (#114) 2018-10-25 17:40:48 -07:00
Acruid
3dc3031054 World Storage (#112)
* Added generic crate assets.
Added open flag to StorageComponent.

* StorageComponent door toggling works.

* Door now updates based on if someone is subscribed to the Storage.

* Added License to crate.rsi
Fixed Icon of crate.

* Added basic Locker.

* Added Fire Extinguisher.

* Added ability to close the storage UI by the server.
Notify the server that the UI is closed, so that the player is unsubscribed from the storage.
Unsubscribe the player from a storage if the player entity moves out of range.

* Add check to make sure entity is on the same map as the storage.

* Update Engine module.

* Update Engine.
2018-10-25 17:35:34 -07:00
Pieter-Jan Briers
c33daddda2 Power cells 2018-09-21 08:21:40 +02:00
PJB3005
b92a9b6d1a Admin Ghosting 2018-09-20 18:19:04 +02:00
Pieter-Jan Briers
2b026daf67 Make character inventory slightly nicer. 2018-09-19 19:06:30 +02:00
Pieter-Jan Briers
74541e23a4 Equipment & inhands. (#110)
* Equipment WiP

* Equipment's starting to work.

* Equipment works properly 100% now.

* Inhands work.

Also more clothes.
2018-09-19 18:54:04 +02:00
Pieter-Jan Briers
2dd3f24fb2 Make Y+ up. (#109) 2018-09-17 10:46:38 +02:00
Pieter-Jan Briers
7a91fb7512 Project file maintenance, C# 7.2 (#108)
1. Updates all the NuGet packages (except CommandLineParser because they ruined their API)
2. Makes all projects use C# 7.2 explicitly. (not latest)
3. Use some C# 7.2 features like readonly structs and default literals.
2018-09-13 20:09:53 +02:00
PJB3005
1dabe49234 VV support. 2018-09-09 15:34:43 +02:00
PJB3005
06ea07eca5 Use Godot-accessible Resources folder.
Fixes #62
2018-08-31 10:49:48 +02:00
Pieter-Jan Briers
d414ea55f5 APC GUI. (#107) 2018-08-31 08:52:48 +02:00
Acruid
7b7b5cc59f Math Assembly (#102)
Included new Math assembly in projects.
2018-08-27 10:23:42 +02:00
Acruid
ed39649721 Interaction Features (#101)
Various minor interaction features.

There is no concept of gravity in the game yet, so items drift through space or the hallways of a station until they are stopped. Thrown items do not collide with walls because making them collidable makes them collide with EVERYTHING, including the player. We need collision groups in the physics system.

Because of the previous problems the velocity things are throw at is set quite low, it can be tweaked after the other mentioned issues are resolved.
2018-08-22 10:19:47 +02:00
Acruid
ce5760d46c Click Migration (#94)
* Migrated Interaction system to the new Input system.

* Contexts are now set up in content.
2018-08-16 15:57:11 -07:00
Pieter-Jan Briers
189a52c6d7 Use Sprite proxies for GUIs. (#93)
AKA "welders actually light up in the hands GUI".
2018-08-16 22:43:04 +02:00
PJB3005
fe1252cca7 Why did I write sbyte there..? 2018-08-12 12:01:44 +02:00
Pieter-Jan Briers
7b3fcb1d54 Fix missing component errors on the client. 2018-08-09 22:50:05 +02:00
Pieter-Jan Briers
fa594fb3e9 Smoothwalling. (#91) 2018-08-09 20:22:54 +02:00
Acruid
830159390b Input Handling (#90)
* Migrates the Examine system to the new Input system.

* Update Engine.
2018-08-08 11:43:49 -07:00
Pieter-Jan Briers
40ed16e118 Fix build harder. 2018-08-02 08:55:49 +02:00
Pieter-Jan Briers
d7074bf74f Construction System. (#87)
* Construction WiP

* Construction kinda works!

* Lots more construction work.

* It mostly works!
2018-08-02 08:29:55 +02:00
Víctor Aguilera Puerto
f051078c79 Remove all references to OpenTK (#85)
Resolves #80
2018-07-29 23:58:19 +02:00
Pieter-Jan Briers
b34591ab59 Data Rework Content Edition (#82)
* WiP Data Rework.

* Convert stationstation to new map format.

* stationstation.yml v2

* Update submodule
2018-07-26 23:38:16 +02:00
Pieter-Jan Briers
ad5c82fec9 APC & SMES appearances. (#78)
* CEV-Eris SMES sprite as RSI.

Has been modified so that the light overlay states use alpha blending.

* Add tiny glow to SMES display sprite.

* Appearances work v2

* More WiP

* RoundToLevels works correctly on even level counts now.

* SMES -> Smes because MS guidelines.

* CEV-Eris APC sprite.

* APC visuals.

* Reduce SMES scale again to normal levels.

* Update submodule
2018-07-17 11:39:55 +02:00
indeano
2d23c6a45e Some work on directing storage component's client updates (#75)
* adds storage system, primitive client-unsubscribing of storage updates

* strips out currently unneeded system

* channel to actor

* closestorageui todo added

* thorough logging, actor to session, validates session before sending packets

* offloads session status check to an event handler
2018-06-20 15:49:13 -05:00
Pieter-Jan Briers
097c876578 More data in power debug tool. 2018-05-30 14:23:08 +02:00
Pieter-Jan Briers
147aad5064 Some work on the mess that is this power code.
Jesus.

Tons of fixes, refactors and other things.
The powernet's code is still awful though.
2018-05-27 16:44:50 +02:00
Pieter-Jan Briers
f1ec10e3e1 Input Refactor (#72) 2018-05-27 10:13:33 +02:00
Pieter-Jan Briers
85b4be3ff4 Updates for the netcode refactor. (#69)
* Updates for the netcode refactor.

* Change HandsGui to control.

Why? No idea but drawing of it works again.

* Fix hand change sync.

* Update submodule
2018-05-13 11:54:21 +02:00
Pieter-Jan Briers
205a4fc530 Fixes server shutdown crash & client error log spam. (#67) 2018-05-10 18:52:44 +02:00
Pieter-Jan Briers
61a1e769d7 Sprite refactor (#63)
* Sprite refactor compatibility.

* Sprite-level rotation.

* Dude it works.

Welder now has an unshaded flame toggle!

Door component no longer on client!

* Remove debug text.

* Update.
2018-05-08 01:20:15 -05:00
clusterfack
c33c227d95 Inventories (#61)
* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
2018-04-25 13:42:35 +02:00
clusterfack
ea05c593aa Storage Component (toolboxes, backpacks, etc) (#57)
* Fix
Finish and update submodule
Comments code, changes network messages
FIXES THE USE INTERACTION SO YOU CAN ACTUALLY ACTIVATE THINGS NOW
Need engine commits
We'll figure out what to do about this shit later eh mates? Maybe have a script in the build process that automatically moves them over to godot/scenes
Changes some prototypes and fixes stuff
Fixes some more bugs, makes storage values show up properly
Part 3
Part 2
Storage Take 1

* Doneso
2018-04-22 13:11:38 +02:00
Pieter-Jan Briers
41bda76980 Minor stuff: (#58)
* Minor stuff:

* Making a file called DISABLE_SUBMODULE_AUTOUPDATE in BuildChecker/ makes it not always run git submodule update.
* Added .mypy_cache to .gitignore.
* Made default platforms x64 (from Any CPU).

* Make git hooks +x.
2018-04-19 20:15:36 +02:00