metalgearsloth
60ce5b5089
Add puddles / reagent spills ( #743 )
2020-04-21 20:23:12 +02:00
Sam
1ba222142a
Created SharedInteractionSystem + Partial Fix #782 ( #833 )
2020-04-21 16:58:31 +02:00
Pieter-Jan Briers
70161f35b6
Merge branches 'component-message-session' and 'message-submodule'
2020-04-20 16:02:09 +02:00
Jackson Lewis
3c6cbecb12
Remove redundancy
2020-04-20 12:57:05 +01:00
Jackson Lewis
6a22f2629b
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
Pieter-Jan Briers
dcd8070a08
Adds command to show wires.
2020-04-20 09:45:45 +02:00
Pieter-Jan Briers
93c8007f5e
Merge branch 'master' into prediction
2020-04-18 14:07:02 +02:00
zumorica
47e964a882
Deadchat now has color
2020-04-17 19:38:18 +02:00
Pieter-Jan Briers
cdf47aab44
Fix ghosts not being hidden when you do-aghost.
2020-04-17 19:11:10 +02:00
Pieter-Jan Briers
27771a31f0
Improvements to allow better connection dialog in content.
2020-04-17 14:46:25 +02:00
FL-OZ
e5847910c7
Merge branch 'master' into round_end_screen
2020-04-15 14:00:56 -05:00
scuffedjays
1605a50098
Changed duration to use TimeSpan.
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Using actual round realtime span to determine round length.
2020-04-14 23:26:37 -05:00
Pieter-Jan Briers
ec314545ef
Fix ClientStatusEffectsComponent not cleaning up GUI on shutdown correctly.
2020-04-13 22:28:05 +02:00
Pieter-Jan Briers
a4092acf5b
Fix not returning to main menu on disconnect correctly.
2020-04-13 22:27:47 +02:00
Pieter-Jan Briers
7def5e7d6c
Remove seemingly-unecessary DetachEntity() in GameScreenBase.
2020-04-13 22:26:05 +02:00
Pieter-Jan Briers
0f554996ff
Merge pull request #798 from PrPleGoo/DecimalReagents
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Decimal reagents
2020-04-12 23:04:24 +02:00
PrPleGoo
7d72e672fd
Merge branch 'master' into DecimalReagents
2020-04-12 14:37:36 +02:00
scuffedjays
18e10e289e
Added tabs to separate player info and general round info.
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Colored players IC name depending on antag status.
2020-04-12 00:59:44 -05:00
Pieter-Jan Briers
56d6720026
Move part of stack code to shared.
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Meaning that ExposeData is in shared, fixing #809
2020-04-12 01:15:16 +02:00
Pieter-Jan Briers
1695787bab
Merge pull request #807 from Zumorica/2020-04-10-proper-ghost-hiding
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Ghosts now make use of the new "entity visibility" engine functionality
2020-04-12 01:00:42 +02:00
scuffedjays
5d3018d76d
Change frm ItemList to list of labels with markup
2020-04-11 10:31:44 -05:00
Pieter-Jan Briers
dc9f8d551b
Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
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Adds working communications console that ends the round
2020-04-10 17:02:49 +02:00
zumorica
683644eec5
Ghosts now make use of the new "entity visibility" engine functionality
2020-04-10 16:28:14 +02:00
zumorica
05e9d39e89
Fix bug where comms console sometimes took a second to update after a countdown has started
2020-04-10 13:36:30 +02:00
Pieter-Jan Briers
aff9f18bc8
Merge pull request #803 from Injazz/bartending
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Bartending tricks and some revamping on chemistry components
2020-04-10 11:54:40 +02:00
scuffedjays
3ce50879b7
New struct for basic round end info per player.
2020-04-10 01:37:14 -05:00
zumorica
3c795ad283
Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
2020-04-09 20:28:22 +02:00
PrPleGoo
20cb9b92ab
Merge branch 'master' into DecimalReagents
2020-04-09 17:24:22 +02:00
scuffedjays
c47368231b
Add scrollable player list to round end menu with OOC Usernames.
2020-04-08 23:51:49 -05:00
zumorica
3ba2e5de80
Speech bubbles!
2020-04-09 03:31:40 +02:00
zumorica
c0bdfdf123
Remove CanReturnToBody property from SharedGhostComponent
2020-04-09 03:02:21 +02:00
Víctor Aguilera Puerto
612790840c
Update Content.Client/GameObjects/Components/Observer/GhostComponent.cs
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Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-04-09 02:59:20 +02:00
scuffedjays
febe9aa46c
Removed unused. Use Loc instead.
2020-04-08 19:09:02 -05:00
zumorica
83e9688133
You can now cancel the timer (recall)
2020-04-09 01:43:28 +02:00
zumorica
64eafde0c3
Adds working communications console that ends the round
2020-04-09 00:28:56 +02:00
PrPleGoo
e7d121b6b0
Update InjectorComponent.cs
2020-04-08 16:08:16 +02:00
scuffedjays
02f9c5259c
Add foundation for Round End Summary Screen.
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Adjust GamePreset class, added title alongside description.
2020-04-08 06:07:54 -05:00
Injazz
d400f77129
Chemistry revamp and bartending features
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-Ability to mix drinks to create cocktails with shiny icons
-New Chemistry System which can relay chemistry events to corresponding components
-moved some solution logic from Shared to Server
-fixed some weird stuff with DrinkComponent
2020-04-08 15:53:15 +05:00
PrPleGoo
f8b73fdc3b
Fix null-state handling for InjectorComponent
2020-04-05 11:45:23 +02:00
PrPleGoo
db83789d05
Merge remote-tracking branch 'upstream/master' into DecimalReagents
2020-04-05 11:37:03 +02:00
PrPleGoo
4e0242d47c
Replace decimal with ReagentUnit
2020-04-05 11:36:12 +02:00
zumorica
a0d114c672
Ghost sprites and a bunch of fixes
2020-04-05 02:29:04 +02:00
zumorica
0902844457
Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts
2020-04-04 17:17:11 +02:00
Pieter-Jan Briers
45e9be43ef
Content now owns main menu and launcher connecting.
2020-04-04 15:11:28 +02:00
Pieter-Jan Briers
5edfa2db34
Re-organize style sheets and add StyleSpace.
2020-04-04 15:10:51 +02:00
Pieter-Jan Briers
ff36b2dcc7
Re-enable instruments with fallback when MIDI isn't available.
2020-03-30 18:36:58 +02:00
zumorica
91f039d2af
Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts
2020-03-28 23:48:00 +01:00
Pieter-Jan Briers
f790eeb34d
RaisePredictiveEvent works.
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Needs sequence numbers fixed.
2020-03-25 17:53:50 +01:00
Pieter-Jan Briers
705aeceba6
Need to merge this
2020-03-25 11:16:57 +01:00
Pieter-Jan Briers
957370a832
Merge branch 'master' into RefactorMouseFilterMode
2020-03-25 02:27:28 +01:00