Commit Graph

4529 Commits

Author SHA1 Message Date
DrSmugleaf
e2b02c69c9 Add examine verb (#1508)
* Add examine verb

* Move examine verb to the client

* Remove unused imports
2020-07-27 23:33:38 -07:00
DrSmugleaf
0a82aba88e Add pulling (#1409)
* Initial framework for pulling.

* Make it possible to pull items via (temporary) keybind Ctrl+Click, make items follow the player correctly.

* Make other objects pullable, implement functionality for moving an object being pulled, make only one object able to be pulled at a time.

* Make sure that MoveTo won't allow collisions with the player

* Update everything to work with the new physics engine

* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs

Co-authored-by: ComicIronic <comicironic@gmail.com>

* Physics update and convert to direct type casts

* Add notnull checks

* Add pull keybinds to the tutorial window

* Move PullController to shared

* Fix pulled items getting left behind

* Fix moving pulled objects into walls

* Remove flooring of coordinates when moving pulled objects

* Add missing null check in PutInHand

* Change pulling keybind to control and throwing to alt

* Change PhysicsComponent references to IPhysicsComponent

* Add trying to pull a pulled entity disabling the pull

* Add pulled status effect

* Fix merge conflicts

* Merge fixes

* Make players pullable

* Fix being able to pull yourself

* Change pull moving to use a velocity

* Update pulled and pulling icons to not be buckle

A tragedy

* Make pulled and pulling icons more consistent

* Remove empty not pulled and not pulling images

* Pulled icon update

* Pulled icon update

* Add clicking pulling status effect to stop the pull

* Fix spacewalking when pulling

* Merge conflict fixes

* Add a pull verb

* Fix nullable error

* Add pulling through the entity drop down menu

Co-authored-by: Jackson Lewis <inquisitivepenguin@protonmail.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
2020-07-27 00:54:32 +02:00
Pieter-Jan Briers
804f287ee3 Improve item slot hover.
1. Use a separate SpriteView for the hover entity to avoid any bookkeeping issues
2. don't set storagebutton visibility.
2020-07-26 17:57:48 +02:00
Pieter-Jan Briers
8767a80c41 Show entity UIDs in the right-click menu if F3 is enabled. (#1490) 2020-07-26 17:28:28 +02:00
Moses
8e08c64fcf Show if items can be placed in a slot when hovering (#1480)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-26 14:25:38 +02:00
Pieter-Jan Briers
2bd318e83f Make clown clumsy. (#1481)
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
2020-07-26 14:08:09 +02:00
DrSmugleaf
4b4e83d2bf Add changing the amount of hands on the GUI depending on your body parts (#1406)
* Multiple hands in gui first pass

* Remove IHandsComponent interface

* Create hand class and more hand textures

* Refactor ServerHandsComponent to use a single list of hands

* Seal SharedHand

* Fix picked up items not showing on top of the hand buttons

* Remove HandsGui buttons and panels dictionaries

* Fix items in hands rendering

* Fix wrong hand container comparison

* Fix not updating the location of duplicate hands

* Change ClientHandsComponent to use a SortedList instead of a dictionary

* More merge conflict fixes

* Change SortedList to List

* Fix hand button order

* Add item tooltip for more than 2 hands and updating when removing hands

* Add add hand and remove hand command

* Merge conflict fixes

* Remove nullable reference type from ContainerSlot

* Fix texture errors

* Fix error when reaching 0 hands

* Fix error when swapping hands with no hands

* Merged remove hand methods

* Fix item panel texture errors

* Merge conflict fixes

* Fix addhand and removehand command descriptions

* Add properly displaying tooltips for 2 hands

* Make hand indexes and locations consistent across the client and server

* Add dropping held entity if a hand is removed

* Change hand location to be calculated by index

* Made different hand gui updates more consistent

* Remove human body yml testing changes

* Sanitize addhand and removehand commands

* Merge conflict fixes

* Remove testing changes

* Revert body system changes

* Add missing imports

* Remove obsolete hands parameter in yml files

* Fix broken import

* Fix startup error and adding and removing hands on the same tick

* Make hand container id use an uint

In case someone gets more than 2 billion hands

* Rename hand component files

* Make hands state use an array
2020-07-25 15:11:16 +02:00
DrSmugleaf
a6931e5773 Fix crash when clicking a deleted entity in the dropdown list (#1475) 2020-07-24 20:18:42 +02:00
DrSmugleaf
245dbdaa3a Add pointing (#1435)
* Add pointing keybind and simple message

* Add turning the player when pointing

* Add pointing arrow

* Make the popup message appear on the pointing entity

* Add pointing to tiles and space and proper grammar

* Move pointing bind from HandsSystem to PointingSystem

* Add more messages for pointing depending on the viewer perspective

* Fix non nullable reference type

* Serialize pointing arrow duration

* Serialize pointing arrow step and add summaries

* Make arrow speed serializable and make it depend on frame time

* Add 0.2 second delay between pointings

* Add pointing arrow yaml examples

* Add the ability for pointing arrows to be rogue

* Remove rogue package reference

* Add point to verb

https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png

* Add shift middle clicking an entity in the verb menu to point at it

* Add VV to PointingArrowComponent

* Increase pointing delay from 0.2 to 0.5 seconds

* Address reviews

* Fix nullability errors

* Separate pointing and rogue pointing code

* Fix rogue pointing arrow visuals

* Made rogue pointing arrow rotation adjustment readable for mortals

* Make rogue pointing arrows less destructive

* Cleanup more of the rogue pointing arrow code
2020-07-24 14:51:18 +02:00
DrSmugleaf
1eac63e5bb Fix popupmessage appearing behind the player when moving (#1401) 2020-07-24 14:26:39 +02:00
DrSmugleaf
64672fdc31 Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system

* Fix shuttles not moving

* Fix throwing

* Fix guns

* Change hands to use physics.Stop() and remove item fumble method
2020-07-23 18:33:37 +02:00
metalgearsloth
56737b635f Damage visualizer for simple mobs (#1332)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-23 02:04:03 +02:00
DrSmugleaf
a8b3c99075 Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
DrSmugleaf
b88afec350 Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
DrSmugleaf
c9057d01ae Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DrSmugleaf
46f13da26d Fix verb menu not working for clientside entities (#1400)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-23 00:56:30 +02:00
Swept
d1151281b2 Adds RCD and Pill to IgnoredComponents.cs (#1445) 2020-07-22 09:54:46 +02:00
Swept
1386b8ca2d Fixes Jumpskirts (#1442) 2020-07-22 01:37:46 +02:00
DrSmugleaf
202954efe2 Remove unused imports (#1431)
We don't support .Net Framework anymore.
2020-07-19 17:06:51 -07:00
Acruid
8437388f2b Removed the StateBase scene, its functionality got moved back into Engine.
Changed all the dependencies inside GameScreenBase to protected so that derived classes can access them.
2020-07-19 12:44:32 -07:00
DrSmugleaf
20b175d997 Add mapping command (#1411)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-19 18:43:16 +02:00
R. Neuser
86c318cc74 OverlayManager 2 Electric Boogaloo (#1410) 2020-07-19 17:32:26 +02:00
Acruid
c9374992a6 Converted everything to use collision and physics component interfaces. 2020-07-19 00:33:02 -07:00
ike709
e65c64af14 Adds the ChemMaster 4000 (#1398) 2020-07-17 22:41:19 +02:00
Pieter-Jan Briers
37a893c8ad Adds side-open button styles. 2020-07-17 12:06:52 +02:00
DrSmugleaf
53a2392edc Fix restartround crash and cleanup ServerStorageComponent (#1340) 2020-07-17 11:03:07 +02:00
DrSmugleaf
f313a9267a 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
F77F
de013ba2ab Add a "give full access" button to the sandbox menu for convienence. (#1387)
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
2020-07-17 10:38:58 +02:00
James Campos
52ddcfedc5 Fix client crash when when controlling and uncontrolling a stunned entity (#1388)
Fixes #1192
2020-07-13 15:54:47 +02:00
ike709
203a835264 Emergent Sanitation Gameplay (#1378)
* Emergent Sanitation Gameplay

* Fix the map

* Address review

* Mention if it's slippery in the description
2020-07-11 23:49:54 +02:00
metalgearsloth
51d08e8b05 AI Reachable system (#1342)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-11 15:09:37 +02:00
Acruid
b6b31b7294 Construction Bugfixes (#1329)
* Added: CanReach property to AfterAttack events which signals if the attack was within reach.
Fixed: You cannot construct/deconstruct things out of reach.
Fixed: Construction entities now preserve transform rotation.
Fixed: No more exceptions about missing grids when constructing world entities.
Fixed: Used the proper intermediate sprite for intermediate entities.
Fixed: Issue with missing sprite layers on ghost.

* The alligator is greedy, he always eats the bigger number...

* Adds a check so that you cannot use tools on entities that are obstructed from view.
2020-07-10 16:52:07 -07:00
metalgearsloth
a77f219515 Minor A* optimisations (#1335)
* Add some extra comments
* Remove the redundant closedTiles variable
* Rename some variables to better match the common naming schemes

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-10 20:30:33 +02:00
ike709
915fffb635 Latejoin Job Selection (#1284)
* UI version 1

* Latejoining

* cleanup

* missed a line

* Various fixes

* comment
2020-07-10 15:27:55 +02:00
metalgearsloth
13e3dc7a70 Fix mob panel debug (#1334)
The panel was staying when an individual part was toggled. I also removed some other redundant code.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-10 14:18:21 +02:00
DrSmugleaf
257189141e Add missing ignored components for the client (#1337)
* Fix client unknown component errors

* Update Content.Client/IgnoredComponents.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-07-10 13:56:39 +02:00
Víctor Aguilera Puerto
7ae114f92c Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262
Fix buckle in general
2020-07-09 00:15:28 +02:00
Pieter-Jan Briers
023fd60054 Fix throwing in space. 2020-07-08 18:29:13 +02:00
DrSmugleaf
e1f9033a69 Merge branch 'master' into buckle-locker-fix-1262 2020-07-08 15:35:20 +02:00
ike709
2d2385032a Admin chat (#1287)
* Admin chat

* Change it to show username, not character name

* moves the thing

* Removes SenderEntity
2020-07-08 12:18:16 +02:00
DrSmugleaf
e7d756811e Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-08 01:41:20 +02:00
Víctor Aguilera Puerto
271945e1a5 Cleanup flashbangs. Fixes #1305 2020-07-08 00:51:08 +02:00
Víctor Aguilera Puerto
e27e4ed2b1 Fix overlays not being applied after reentering an entity 2020-07-07 23:31:36 +02:00
DrSmugleaf
e2a96ac717 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 22:58:33 +02:00
Víctor Aguilera Puerto
75f92da8ac Fix tests 2020-07-07 22:41:33 +02:00
Víctor Aguilera Puerto
3833d1af5f Fix overlays applying EVERY overlay of EVERY overlay component
Cluster moment
2020-07-07 22:34:20 +02:00
Víctor Aguilera Puerto
830d7bc02d Fixes MsgSelectCharacter not being registered 2020-07-07 21:27:32 +02:00
AJCM-git
e7847d1555 fixing lobby (#1297) 2020-07-07 21:04:27 +02:00
DrSmugleaf
8f685f0541 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00