* WIP: first prototype
* Change text slightly
* Allow names to wrap
* Add label for the scan mode
* Remove ugly text
* Readd bleeding message
* Update code
* Allow for the Health Analyzer UI to grow vertically
* Scale text in admin player overlay
Fixes#30040
* Feedback from PR - get UI scale through root window
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Merge SetDirty() with preview reload
People were forgetting to SetDirty() when changing a property; move SetDirty()
into preview reloading, since if the preview is being reloaded, some property
has definitely changed anyway.
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Action stuff
- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.
* Fix merge
I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.
* Power stuff
- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.
* big update
* boing
This re-introduces the dummy entity naming code, originally introduced in #29178 and randomly removed by #30064 with no technical justification given.
Fixes#31373
* Remove client state from server AirAlarmComponent
Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.
Fixes#12842
* Send device data as a list, rather than a dictionary
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Added codeword highlighting
* Updated to support more codeword roles, color is set serverside
* Review feedback
* Change to a Component-based system using SessionSpecific
* Tidied up CanGetState, set Access restrictions on component
* Clean-up
* Makes the injection ignore brackets, restore some codewords, remove "Taste/Touch" from adjectives
* Copy button for connection messages on failed connections and ban hit attempts
* loc
* better sepperation layout
* consistent styling.
* Fix loc var name
* Reconnect button back.
* Move clipboard dependency out to the params.
* open buttons so they look a bit better.
* Finally, people can learn what the Broadcast button does!
* Also add for Alert level
* Add alert level and shuttle button tooltips
* Fix dumdum, tweak Broadcast tooltip
* greatly improve how the gas analyzer behaves
* don't close the analyzer when the object goes out of range
* cleanup
* always switch to the device tab when a new device is analyzed
* modern api part one
* modern api part 2
* modern api part three
* file scope namespace
* Avoid destroying and recreating record list on every update message
* Add early-out on nullptr input
* Remove sussy null suppress
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Make vox roundstart
I believe all the issues are fixed.
* Click detection bandaid
* Make clickable 1% nicer
Still bad. Still doesn't handle multi-viewports well.
* add tooltips to agentid job icons
* forgot to stage this
* make StatusIconPrototype abstract
* minor visual improvements
* cleanup
* use currentculture to sort job names
* review