Commit Graph

4529 Commits

Author SHA1 Message Date
Daniel Castro Razo
f30a4d8a52 ContextMenu (#3286)
* ContextMenu

* Updating to WPF.

* Updating to WPF.

* Margins
2021-02-26 12:42:16 +11:00
Alex Evgrashin
0fa219365e Ghosts do booo (spooky) (#3363)
* Light now use visualizer

* Added ghost actions

* Add hotkey input for ghosts

* no message

* Testing blinking animation

* Better animation

* Better customization

* No abuse

* Reversed sln

* No fun for ghosts

* No fun for ghosts x2

* Cooldown for lights

* Moved to component deps

* This tollist is unnecessary

* Enums to byte

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Some lights can ignore ghosts now

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-26 12:31:06 +11:00
AJCM-git
d177f0fd07 Adds changelog button to the escape menu (#3421) 2021-02-25 23:44:48 +01:00
Pieter-Jan Briers
bd71dfc555 Escape menu: localized. 2021-02-25 21:11:27 +01:00
Pieter-Jan Briers
454465694a Localize options menu. 2021-02-25 21:08:06 +01:00
Swept
e9af0d58e7 Cleans up lathe rsis (#3392) 2021-02-25 12:48:35 +01:00
Pieter-Jan Briers
356716ee5c Update NuGet packages. 2021-02-25 12:05:53 +01:00
Pieter-Jan Briers
cca23f2812 Changelog. (#3398) 2021-02-25 09:50:45 +01:00
DrSmugleaf
fdcbece63d Refactor stacks to use prototypes (#3387)
* Refactor stacks to use prototypes

* Fix not assigned warning

* Add names to stacks

* Make machine baords and material constructions use the name as well

* Remove defaulting stacks to prototype id

* Fix tests

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-25 16:18:29 +11:00
metalgearsloth
94bdf01ab7 do_after fixes (#3299)
* Try fixing DoAfterBar coordinates issue

Also I have a somewhat shitcode way to ensure it doesn't get stuck but I'll wait to see if it still happens on live.

* Brute force fix the stuck issue

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-25 11:32:41 +11:00
AJCM-git
fc5d6452cd Fix behaviorSet prototype error (#3407) 2021-02-25 11:09:27 +11:00
Vera Aguilera Puerto
436d406585 Adds tag support to construction (#3386) 2021-02-24 16:26:56 +01:00
Pieter-Jan Briers
2ec0304072 Fix StackVisualizer mutating. 2021-02-23 23:28:22 +01:00
Swept
ec9a31a723 Adds the ability to specify a separate RSI path in StackVisualizer (#3368) 2021-02-23 23:25:44 +01:00
Pieter-Jan Briers
5a7658a13b Update submodule, fix a bunch of warnings. 2021-02-23 22:26:59 +01:00
Pieter-Jan Briers
ade8c6115b Ignore aiFaction prototype on client. 2021-02-23 22:10:56 +01:00
Pieter-Jan Briers
9d6c719951 Fix VaporVisualizer throwing due to bad type casts. 2021-02-23 22:10:07 +01:00
metalgearsloth
55456253f0 Fix the game (#3384)
Cleanup some old PRs and make the world green again

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-23 19:23:51 +11:00
Swept
1e13c3b265 Fixes lathe stuff (#3383) 2021-02-23 18:53:14 +11:00
Fortune117
a80c803a42 fix for sandbox menu not keeping toggle (#3334) 2021-02-23 13:29:26 +11:00
collinlunn
112f7d8346 Pipe visualizers (#3042)
* modifies pipe sprites to look not connected

* pipe connector sprites

* PipeConnectorVisualizer

* Remove pipe visualizer

* Revert "Remove pipe visualizer"

This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782.

* PipeDirection can be set with the sprite updating correctly

* fixes meta files

* removes unused vent/scrubber directions

* OnConnectedDirectionsNeedsUpdating

* comments + OnConnectedDirectionsNeedsUpdating gets called

* fix connecteddirections bug

* Combines ConnectedDirections sent to visualizer

* fixes unconnected pipe sprites

* Adds PipeConnectorVisualizer to other piping entities

* code cleanup

* Fixed bug with ConnectedDirections not being set correctly

* diff fix

* rotation simplification

* Improves rsi serialization

* enable nullable

* wip

* visualizer cleanup

* nullable cleanup

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-02-23 13:18:30 +11:00
Ygg01
0f54a01d24 Fix bug with animated sprites not being initially animated (#3381)
Sets auto animated of client inventory to true, enables cosmos bedsheets to be
animated when first equipping.

Fixes #1144
2021-02-23 13:05:24 +11:00
DrSmugleaf
be1e0abeac Fix BagOpenCloseVisualizer failing with null rsi and redundant sprite component in CigPackBase 2021-02-22 14:39:39 +01:00
Acruid
02a60a2756 Fixes construction menu from throwing exceptions after round start. 2021-02-22 01:12:36 -08:00
Swept
5b75c14ad7 Initial (#3366) 2021-02-22 09:58:46 +01:00
Swept
4a67fc1d22 Fleshes out smoking content (#3295)
* RSIs sorted out

* Bookmark

* Updated packet RSIs for Stacks

* Cigs Packs done

* Cigarette Cartons

* fucking MANUALLY fixed the cigarette inhands, fuck you tgstation

* Pipes work

* Cigars/Cases

* Updates vending machine inventory

* tweaks count

* Adds a cigarette crate

* Fixes RSIs, working on rolling paper

* Adds Tobacco and Cannabis plants

* Cigarettes and Rollies are now craftable

* There

* Fixed crafting recipes

* Reset RobustToolbox

* Netsync'd

* Ready

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-02-22 15:08:17 +11:00
Remie Richards
85916b87b4 Fluent Localisation Fixes (#3344)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-22 01:07:46 +01:00
Pieter-Jan Briers
63947a6d35 Fixes all the rotation bugs. (#3365) 2021-02-22 00:46:27 +01:00
Pieter-Jan Briers
b1bf1c59ed Set OverrideDirection for SpriteView in the storage interface. 2021-02-21 16:11:03 +01:00
tmtmtl30
b314c3f040 Adds a very basic perpetual background ambient hum. (#3150) 2021-02-21 14:02:23 +01:00
Pieter-Jan Briers
b898443f28 WPF layout (#3346) 2021-02-21 12:38:56 +01:00
Acruid
008fee4eaf Construction UI MVP Experiment (#3107)
* Refactors the ConstructionSystem into the MVP pattern.

* Refactors the ConstructionMenu into the MVP pattern.

* Moved the ConstructionMenuPresenter to the GameScreen where it belongs.

* Rebase updates.
2021-02-20 12:05:59 -08:00
Swept
1b8c07b76f UtilityAI IgnoredComponents (#3339) 2021-02-20 20:24:54 +01:00
DrSmugleaf
0ae4a6792f Add health overlay and a command to toggle it (#3278)
* Add health overlay bar and a command to toggle it

* Remove empty line
2021-02-19 19:31:25 +01:00
DrSmugleaf
5667cffe95 Separate ghost warp message into two (#3310)
* Separate ghost warp message into two

* Remove redundant arguments

* Address reviews

* Move properties up
2021-02-19 19:29:34 +01:00
DrSmugleaf
65d1df4f0f Fix the admin panel not showing the account name (#3322) 2021-02-19 19:27:06 +01:00
Leo
19ca611f5f Improves kick, teleport and ban menus (#3312) 2021-02-19 19:26:34 +01:00
Acruid
d1b5a31397 PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared.

* Namespace changes for moving ITimerManager from Timers to Timing.

* Rebase Fixes.

* Update engine submodule to v0.3.8
2021-02-18 20:45:45 -08:00
komunre
77c8fc5b42 Spikes fix reopened (#3203)
* DoAfter, dead and stun check, DragDropOn

* Not ignored anymore

* Copied comment deleted

* Herbert's an ass

* Woops

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-18 18:49:50 +11:00
Leo
8640f342b5 Change all XAML to use spacestation14.io namespace (#3277) 2021-02-17 15:22:51 +01:00
Ygg01
55d65889ae Stacked sprite visualizer (#3096)
* Add Stack Visualizer

* Add cigarette pack resources

Adds transparent layers for visualizing cigarettes

* Add Bag Open/Close Visualizer

So storage opened in inventory can have different icons when opened
or closed.

* Create a component that only enumerates single item

Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.

* Refactoring stuff

* Fix other usage of stack in Resources

* Add docs

* Apply suggestions from code review

Apply metalgearsloth suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Applied suggestions from metalgearsloth

* Changed SingleItemStorageComponent to StorageCounterComponent

Difference. New component doesn't spawn items, merely counts them.

* Refactored StackVisualizer

* Fix breakage with master

* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update with MGS suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-18 00:02:36 +11:00
Swept
83f102ea75 Cleans up Hydroponics content. (#3025)
* Adds to IgnoredComponents.cs

* Jackboots

* Half Done

* Moved to diff PR

* Everything functional

* Fixed Sprays

* Nice

* Fixed

* Update submodule

* Fix tests

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-17 23:59:15 +11:00
Leo
48eea211bc Converts AdminMenu to partially use XAML (#3231) 2021-02-17 13:39:31 +01:00
DrSmugleaf
c435b5150d Change character names to use datasets prototypes (#3259)
* Remove old name lists in .txts

* Fix tests

* LATEST MASTER TECHNOLOGY
2021-02-17 20:46:44 +11:00
DrSmugleaf
ecb9993d80 Add cvar to disable ooc chat (#3258) 2021-02-16 20:14:32 +01:00
DrSmugleaf
3c54c755ce Remove some criminal if checks (#3261) 2021-02-16 20:14:21 +01:00
Pieter-Jan Briers
cea87d6985 Voting (#3185)
* Basic voting

* Rewrite lobby in XAML.
Working lobby voting.

* Escape menu is now XAML.

* Vote menu works, custom votes, gamemode votes.

* Vote timeouts & administration.

Basically done now.

* I will now pretend I was never planning to code voting hotkeys.

* Make vote call UI a bit... funny.

* Fix exception on round restart.

* Fix some vote command definitions.
2021-02-17 01:07:17 +11:00
DrSmugleaf
78afc2db0f Add make ghost role verb (#3204) 2021-02-16 09:51:27 +01:00
mirrorcult
1ab8d3e6e9 Properly fix chair collision & disallow pulling objects you're buckled to (#3241)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-02-16 09:42:03 +01:00
DrSmugleaf
04aa195c91 Add cooldown to shuttle calling (#3225) 2021-02-16 09:31:57 +01:00