Leon Friedrich
0c4002bbd3
Make Reactions conserve thermal energy ( #16190 )
2023-05-13 13:10:32 +10:00
metalgearsloth
9aae4f2ec8
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
Leon Friedrich
a372daadb2
Remove server-side sprite references from chem master ( #15888 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-04-29 19:27:14 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
DEATHB4DEFEAT
c02dd02c34
uichange Chemmaster ( #14237 )
2023-04-05 16:55:14 -06:00
adamsong
980c3ef799
Improved solution container visuals ( #13791 )
2023-03-23 14:49:42 +11:00
Moony
cc0c516e02
Improves bartending with some tweaks. ( #14169 )
...
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-
* New glass type and improve shotglass visuals.
* oobsy
* fixes
* get flasked
* flask
* flask
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-02-18 19:00:31 -06:00
TemporalOroboros
bfedfd0abb
Resolves VaporVisualizer is Obsolete ( #13882 )
2023-02-07 16:46:49 -04:00
TemporalOroboros
efd689d98e
Resolves FoamVisualizer is Obsolete ( #13880 )
2023-02-03 15:59:17 -04:00
TemporalOroboros
a8fd975edd
Resolves SmokeVisualizer is Obsolete ( #13881 )
2023-02-03 15:43:53 -04:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Rane
fb3df96654
log error when trying to set invalid solution ratio and clamp it ( #13675 )
2023-01-24 11:33:11 +11:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
metalgearsloth
02aef68dff
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Leon Friedrich
84e7525ea4
Fix solution visuals ( #13456 )
2023-01-14 11:21:15 +11:00
0x6273
a2e6ab2d07
Cap ChemMaster label length ( #12260 )
...
* Cap ChemMaster label length
* Reroll for green checkmark
2022-10-28 12:43:59 -05:00
0x6273
0c24f8b69b
ReagentDispenser ECS ( #11418 )
2022-10-03 17:57:32 -07:00
Illiux
71e46de0fc
Rework the ChemMaster's output handling ( #11207 )
...
* Fix doc comment on FitsInDispenserComponent
It's clearly intended to be a doc comment, but wasn't.
* Allow the ChemMaster to accept canisters and bottles
* Give the ChemMaster an output container slot
* Tweak ChemMaster UI layout
* Make more ChemMaster UI tweaks
* Update ChemMaster SpinBox max handling
* Rework the ChemMaster
* Apply suggestions from code review
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com >
* Implement PR feedback
* Switch ChemMaster to a tabbed UI layout
* Rename Amount to Dosage for clarity
* Replace Amount with Dosage in messages
* Clarify dose in UI
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com >
2022-09-14 19:10:12 -05:00
wrexbe
35b90736b7
Minor UI refactor ( #11212 )
2022-09-11 20:42:12 -07:00
Alex Evgrashin
385a52c390
Remove IItemStatus ( #11055 )
2022-09-10 23:53:17 -07:00
0x6273
0c8e52c163
ChemMaster ECS ( #11052 )
2022-09-05 22:06:47 -07:00
Kara
63b147e111
Chem entity nerf ( #11037 )
2022-09-05 18:43:04 -07:00
Leon Friedrich
921e2ee57d
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Linus Wacker
d40b81e74c
increases pillAmount limit ( #9185 )
...
* increases pillAmount limit
* Update ChemMasterWindow.xaml.cs
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com >
2022-08-14 21:57:31 -07:00
Visne
58769634c7
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Kara
b947151d9a
Bucket solution fills + ECS SolutionContainerVisualizer ( #10289 )
2022-08-07 01:50:52 -07:00
metalgearsloth
45bd1edd5b
Revert "Update submodule to 0.34.0.0 ( #10356 )" ( #10359 )
2022-08-06 16:48:21 +10:00
Leon Friedrich
e06ea56eb2
Content BUI changes for engine PR ( #10308 )
2022-08-06 14:59:02 +10:00
Alex Evgrashin
860db943e1
Reagents localization ( #7916 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-12 21:06:01 +10:00
Leon Friedrich
80699543d9
Make grinder use item slots (& misc eject-button changes) ( #7197 )
2022-03-27 21:03:03 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
29ff523081
Remove stack item status flicker ( #6613 )
2022-02-12 15:18:18 -07:00
Ygg01
340158483b
Change width of dispensers ( #6419 )
2022-01-31 16:55:38 -07:00
wrexbe
cea1b21832
Fixing some warnings ( #6250 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2022-01-21 10:38:35 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
b835bea086
Inline GetComponent
2021-12-03 11:55:25 +01:00
Spartak
30c87ca6b2
Added auto label for ChemMaster ( #5596 )
2021-11-28 19:25:23 -07:00
Spartak
b06becaf98
Adds pills type selection and pills canister ( #5539 )
...
* Added pill type selection
Ui textures missing for now
* bugfixes
* Pill type selection
* ui changes
* Added pills canister
* Change requests
2021-11-26 23:44:36 -07:00
Leon Friedrich
317cc2f8e9
fix BUI close ( #5523 )
2021-11-25 20:37:18 -07:00
Leon Friedrich
3b29ffdfa0
Make chemistry machines and IdCardConsole use item slots ( #5428 )
...
* chemistry item slots
* item slots id card console
2021-11-24 18:03:07 +11:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
mirrorcult
e2205e418b
Epinephrine + epipen ( #5444 )
...
* add sprite and basic entity, no reagent or testing
* actually implement epinephrine and add it to the box
* allow creating it
* add it to nanomed
* fig
2021-11-22 23:51:51 -07:00
20kdc
42891ea3a7
Chem master / chem dispenser minor fixes ( #5152 )
...
* Fix ChemMaster buffer view when there's no beaker in the ChemMaster
* Fix reagent dispenser 100 button
2021-11-03 20:22:48 -07:00
mirrorcult
3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
...
* Damage units
* sum ext method
2021-11-03 16:48:03 -07:00
Paul
066d1e60a3
fixes typo in ReagentDispenserWindow.xaml
2021-10-31 13:47:32 +01:00
Ygg01
905d4db0fe
Convert ChemDispenser Window to XAML UI ( #5040 )
...
* Appease the Github diff
* Complete the rest of the UI
* Change access to public
2021-10-29 14:48:01 +02:00