Commit Graph

17 Commits

Author SHA1 Message Date
Winkarst
c71e6e67aa Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ChemistryGuideDataSystem` (#35456)
* Cleanup

* Update
2025-02-24 18:36:17 +01:00
SlamBamActionman
3200ba88a5 Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit

* Add universal modifier for all damage/heals, make guidebooks work.

* help text
2025-02-18 08:28:42 +01:00
Cojoke
ef1fadf275 Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-02 13:26:04 +02:00
Pieter-Jan Briers
58f025ba80 THE RETURN OF ITEM STATUS (#22986)
* THE RETURN OF ITEM STATUS

Item status is now inline with the hands again. You can now see item status for both hands at once.

If you have more than 2 hands, the last active hand of that side is displayed in the respective item status.

The item status for the active hand is also highlighted.

Item status has been given a new look so it looks unique and matches every UI theme.

* Shrink item status to 125px

This is going to require fixing the existing controls. Do that later.

* New bullet item status rendering

sex

* Make gun item status look just a little bit nicer.

Avoid only one or two bullets ending up on a single row of an item status.

* Delete Eris theme files

* More improvements

Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures.

Redid how content margins are set from the theme. Less complex and cleaner now.

Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways.

* Compact down item status text

Now it fits 3 lines of text on one line. Yay.

This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin.

* Add item status sprites for Ashen theme.

* Add status control to show beaker/bucket/jug solution/transfer volumes

Also PollingItemStatusControl I'll be using that more.

* Fix welder item status, clean up welder code

The item status control implementation was ancient and bad. That's why it was buggy.

Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code.

Cleanup. The code was doing some really dumb stuff.

* Spray bottles show contents in item status.

* cowtools

* Fix plasmafire and clockwork themes.

Actual git gaslighting wtf.

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-21 23:16:23 +10:00
Plykiya
f192d7901f Hyposprays Draw from Jugs (#25544)
* Hyposprays Draw from Jugs

* Fix last onlyMobs usage in yml

* Some Suggested Changes

* Remove unnecessary datafield name declarations

* Remove unnecessary dirtying of component

* Same line parentheses

* Added client-side HypospraySystem

* Cache UI values and only updates if values change

* empty line

* Update label

* Label change

* Reimplement ReactionMixerSystem

* Remove DataField from Hypospray Toggle Mode

* Change ToggleMode from enum to Bool OnlyAffectsMobs

* Add DataField required back since it's required for replays...?

* update EligibleEntity and uses of it

* Add user argument back

* Adds newline

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Guard for dirty entity

* Adds summary tag

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-30 14:59:16 +11:00
Pieter-Jan Briers
6d8be538c9 Predict Injector (syringes), cleanup (#25235)
At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.
2024-02-14 16:05:01 -07:00
Pieter-Jan Briers
e665c2487e Use item status extension method (#23884)
Just removes some lines of code.
2024-01-11 19:14:13 -05:00
Nemanja
a425bc78c5 Fix chem guide data build fail (#23289) 2023-12-31 12:11:29 -05:00
Nemanja
f538a2e34a Add reagent sources to the guidebook (#22627)
* source in my guidebook

* finish it!

* sir yes sir oorah

* network that bitch, baby
2023-12-30 23:34:59 -08:00
Nemanja
2455980090 Electrolysis and Centrifuge (#22517)
* electrolysis and centrifuge

* sprote

* final

* bomp!

* COUGH COUGH SPROTE

* boarsd
2023-12-15 02:52:46 -07:00
Nemanja
b9fb66f005 Chem guidebook (#17123)
* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-06-04 15:45:02 -05:00
Leon Friedrich
a372daadb2 Remove server-side sprite references from chem master (#15888)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 19:27:14 +10:00
0x6273
0c24f8b69b ReagentDispenser ECS (#11418) 2022-10-03 17:57:32 -07:00
wrexbe
35b90736b7 Minor UI refactor (#11212) 2022-09-11 20:42:12 -07:00
Alex Evgrashin
385a52c390 Remove IItemStatus (#11055) 2022-09-10 23:53:17 -07:00
0x6273
0c8e52c163 ChemMaster ECS (#11052) 2022-09-05 22:06:47 -07:00
Leon Friedrich
3b29ffdfa0 Make chemistry machines and IdCardConsole use item slots (#5428)
* chemistry item slots

* item slots id card console
2021-11-24 18:03:07 +11:00