Commit Graph

31 Commits

Author SHA1 Message Date
Kara
b947151d9a Bucket solution fills + ECS SolutionContainerVisualizer (#10289) 2022-08-07 01:50:52 -07:00
Steven K
68a5fcb7f8 PlantHolderVisualizer component system refactor (#10091)
* Converted PlantHolderVisualizer to component and system.

* Cleaned up Botany folder.

* Converted initialization of HydroTrayVisualizer under PlantHolderVisualizerSystem to it's own GenericVisualizer.

* Cleaned up hydro_tray.yml.
2022-07-30 19:18:49 -07:00
ModeratelyAware
3e28b7f236 Converted FireExtinguisherVisualizer to generic visualizer (#10058) 2022-07-26 17:40:13 -07:00
Rane
188934a748 Portable scrubbers (#9417) 2022-07-15 05:46:30 -07:00
Leon Friedrich
bad837fb85 Generic morgue visualizer (#9696) 2022-07-13 22:25:44 -07:00
Nemanja
5edf2ccad5 EntityStorage ECS (#9291) 2022-07-14 09:11:59 +10:00
TekuNut
73b094c6ad Convert Remaining Atmos Appearance Visualizers (#9582)
* Convert atmos plaque to generic visualizer

Use generic visualizer for atmos plaque. Also enables zumos plaque to
appear.

* Convert gas canister connecters

* Remove manual layer creation

* Remove gas canister visualizer

* Convert gas analyzers to generic visualizers

* Convert fire visualizer

* Fix layers on plasma and air canisters

* Remove commented out fire visualizer in barricades

* Add documentation for fire visuals component

* Remove redundant visualizer for milkalyzer

* Remove rogue item group
2022-07-10 16:51:34 +10:00
TekuNut
458d05b29b Convert piped atmos entity visualizers (#9200) 2022-07-07 13:09:29 +10:00
TekuNut
c05cd468d8 Convert AME Visualizers (#9037)
Co-authored-by: TekuNut <3456422+TekuNut@users.noreply.github.com>
2022-06-23 05:03:28 -07:00
Jessica M
2f2670d2bb Convert KudzuVisualizer to Visualizer Systems (#9010) 2022-06-22 16:33:45 -07:00
metalgearsloth
a18ba5c2b5 Power cell culling (#8814) 2022-06-16 18:37:07 +10:00
CrudeWax
c210239f45 Fishy swarmers: Carp content and Space Dragon! (#7395)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-06-16 14:14:06 +10:00
metalgearsloth
68a58aa0d1 Refactor magvisualizer (#8568) 2022-06-04 17:36:40 +10:00
metalgearsloth
fb943a61dc Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
Flipp Syder
d4697c000c Surveillance cameras (#8246)
* cameras but i didn't feel like git stashing them

* Adds more functionality server-side for surveillance cameras

* rider moment

* Adds skeleton for SurveillanceCameraMonitorBoundUi on client

* whoops

* makes surveillance camera monitor UI more defined

* removes tree from SurveillanceCameraMonitorWindow

* surveillance camera active flag, other routing things

* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients

* adds entity yaml, changes field

* adds the camera/monitor entities, makes the UI open

* SurveillanceCameraRouters (not implemented fully)

* subnets for cameras, server-side

* it works!

* fixes rotation in cameras

* whoops

restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera

* makes the UI work

* makes it so that cameras actually refresh now

* cleanup

* adds camera.rsi

* cleans up prototypes a bit

* adds camera subnet frequencies, cameras in subnets

* adds surveillance camera router subnets

* might fix testing errors

* adds the circuit board to the surveillance camera monitor

* fixes up the camera monitor (the detective will get his tv soon)

* adds heartbeat, ensures subnet data is passed into cameras to send

* fixes up a few things

* whoops

* changes to UI internals

* fixes subnet selection issue

* localized strings for UI

* changes 'test' id to 'camera' for cameras

* whoops

* missing s

* camera static!

* adds a delay to camera switching

* adjusts a few things in camera timing

* adds setup for cameras/routers, localization for frequency names

* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype

* localization, some cleanup

* ui adjustments

* adds surveillance camera visuals

* fixes a bug when closing the UI for monitors

* adds disconnect message to UI

* adds construction graph to cameras

* adds the camera to the construction menu

* fixes network selection for setup, tweak to assembly

* adds surveillance camera router construction, fixes up surveillance camera wire cutting

* adds disconnect button to monitor UI

* switches around the status text

* tweaks monitor UI

* makes the address actually show

* might make tests pass

* UI adjustments, hard name limit

* ok, that didn't work

* adds wireless cameras

* makes the television work/look nicer

* adds tripod cameras in addition to mobile cameras

* makes wireless cameras constructable

* fixes up those prototypes

* reorganization in C#, small cleanup

* ensures that power changes deactivate some devices

* adds a component to the television, comments out a function

* actually, never mind, i forgot that wireless cameras existed/are creatable for a second

* tweaks to router construction, removes SubnetTest from prototypes

* removes it from frequencies too

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* type serializers into components

* setup window opens centered, enum is now byte

* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent

* adds paused/deleted entity checks, changes how verbs are given

* removes EntitySystem.Get<T>() references

* fixes bug related to selecting network from setup, alphabet-orders network listing in setup

* rider moment

* adds minwidth to surveillance camera setup window

* addresses reviews

* should fix the issue with camera visuals not updating properly

* addresses some reviews

* addresses further review

* addresses reviews related to RSIs

* never needed a key there anyways

* changes a few things with routers to ensure that they're active

* whoops

* ensurecomp over addcomp

* whoops

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-31 18:44:57 +10:00
Leon Friedrich
25b9e048e5 Visualizer systems update (#8203)
* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
2022-05-16 14:41:23 +10:00
Leon Friedrich
638ccb8500 ECS icon smoothing (#8196) 2022-05-16 11:43:47 +10:00
Rane
98cd4fdb58 Vehicles (#7336) 2022-04-23 18:05:02 -07:00
Rane
93cdca4f82 Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes (#7238)
* Prototype that's mostly borked rather than completely borked

* ECS inserting mats

* Partial ECS mostly done, needs cleanup and visualizer

* Replace timers

* Power visualizes at least

* First ""working"" version

* Clean up all lathes

* Colors

* Fix animation timing

* Fixes greyscale, adds a bunch of colors

* Give every (used) material a color

* Made most lathes take long enough you can at least see there's some sort of animation

* Insertion feedback popup

* Sound for circuit printer and uniform printer

* Fix queueing, optimize update

* Remove mono crash

* cleanup

* Fix test failure

* Techfab inserting sprite

* Cleanup and commenting

* Fix bug in CanProduce check

* Fix UI resolves

* Mirror review stuff
2022-04-17 17:34:14 +10:00
Leon Friedrich
a231429cb4 Make energy swords use RgbLightController (#7344) 2022-04-16 15:11:48 +10:00
Rane
5376aed6ea Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00
Fishfish458
ddf2d8815b Minor paper ECS and stamps (#7394)
Co-authored-by: fishfish458 <fishfish458>
2022-04-08 16:37:22 -07:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
mirrorcult
e87ab94810 Potency sprite scaling (#7100)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-13 21:11:03 +11:00
Fishfish458
6b7379dad0 Add basic handheld GPS (#6896)
Co-authored-by: fishfish458 <fishfish458>
2022-02-26 16:59:20 +11:00
mirrorcult
162af7add5 Ghost orbiting (#6784) 2022-02-19 12:16:44 -07:00
mirrorcult
b96cee4fd5 Convert ItemCabinet to use a VisualizerSystem (#6571) 2022-02-10 12:53:44 +11:00
wrexbe
b2229a951d Test ignored component names (#6308) 2022-01-26 16:41:28 +11:00
Lamrr
951bdabcd0 Removes LowWall. (#6063) 2022-01-11 18:03:27 +11:00
ShadowCommander
703c23d8a5 ECS characterinfo (#5669) 2021-12-11 16:12:55 -07:00
DrSmugleaf
f878f353e4 Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00