Commit Graph

5211 Commits

Author SHA1 Message Date
metalgearsloth
d3beadbb38 Grid-relative movement (#4327)
* Grid-relative movement

Might add a test for it, but not today as it's obvious when it's on / off.

* Comment
2021-07-25 17:48:22 +02:00
mirrorcult
a91f919018 Remove FoodContainer, add whitelists, replace with SpawnItemsOnUse (#4358) 2021-07-25 17:41:50 +02:00
Swept
ae84ba07e6 Add botanical belt to botanist's locker 2021-07-25 15:40:21 +00:00
PJBot
843f3757b0 Automatic changelog update 2021-07-25 11:31:44 -04:00
SethLafuente
e7eb3068a0 Added Makeshift Handcuffs as a craftable item (#4294)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-07-25 17:30:41 +02:00
Vera Aguilera Puerto
6d3863f8a0 Remove EntityNetworkUtils, move extension methods to AtmosDirection class. 2021-07-25 15:05:05 +02:00
Vera Aguilera Puerto
8066eb196b Remove Hotspot Start method. 2021-07-25 15:03:07 +02:00
Galactic Chimp
f531c65a0b Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Galactic Chimp
10af8efc0e #4219 emit sound system add single sound support (#4237)
* Revert "#3935 implemented suggestions from PR"

This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a.

* #4219 revert of single sound removal in EmitSoundSystem

* #4219 single sounds in EmitSoundSystem should work now

* #4219 some small project tweaks

* #4219 upgraded EmitSoundSystem to use SoundSpecifier

* #4219 pr tweaks

* #4219 pr tweak

* #4219 missing bike horn .yaml change
2021-07-25 04:37:01 -07:00
Kara Dinyes
ef5e6a754c Hotfix tests 2021-07-25 04:00:02 -07:00
metalgearsloth
ced39d4b2e Slight trigger refactor (#4320)
* Trigger tweaks

* Finish trigger refactor

* Clusterflash too
2021-07-25 12:09:08 +02:00
PJBot
8cb5df2a56 Automatic changelog update 2021-07-25 06:03:50 -04:00
mirrorcult
649e973a15 Fix missing inhands showing an error (#4360) 2021-07-25 03:02:48 -07:00
mirrorcult
ffee1482d9 Fix crayon decal spawning exception (#4355)
* Fix crayon spawning

* Popup message
2021-07-25 18:44:26 +10:00
Kara Dinyes
9d36b3371f Fix handheld radio not accounting for obstructions
Fixes #4356
2021-07-25 01:07:28 -07:00
PJBot
9c39570715 Automatic changelog update 2021-07-25 03:54:55 -04:00
mirrorcult
d27164528e Add UI for setting solution transfer amount (#4074)
* basic eui and window

* finish EUI, update defaults

* unnecessary usings

* convert to bounduserinterface

* merge me up

merge me up inside

* Fix repeated define for component in prototype

* impl swept UI suggestion

* apply discord reviews

* small changes
2021-07-25 00:53:53 -07:00
PJBot
8b6fa75e0e Automatic changelog update 2021-07-25 03:22:20 -04:00
Swept
c55f3fd478 Adds mapped storage for lots of entities + a botanical belt (#4342)
* Cleans up belt stuff and some sprites

* Tag cleanup and sheathed sword

* Adds plant belt for botany chads and maps it's items

* CE belt, will most likely child it to utility instead

* Merges belt_icon and belt_mob into the same RSI

* Cut out alpha layers for wirecutters

* Added lots of equipped-BELT sprites for various items

* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-07-25 17:21:18 +10:00
Vera Aguilera Puerto
93acc565f0 Makes Airtight ECS. (#4351)
* Makes Airtight ECS.

* Remove atmos holdovers while at it!
2021-07-25 17:04:58 +10:00
PJBot
0aaa2727c8 Automatic changelog update 2021-07-25 02:59:13 -04:00
metalgearsloth
c9c6bd685b Make pushing a toggle (#4330)
* Make pushing a toggle

* Review
2021-07-25 16:58:11 +10:00
metalgearsloth
29e335c54d Bump up tile friction (#4329)
* Bump up tile friction

* Increase throwing speed

* Fix ExplosionLaunched throwing

* Flying time
2021-07-25 16:58:02 +10:00
Kara Dinyes
d1f8d3869c Fix mirrorcult moment 2021-07-24 17:17:27 -07:00
Kara Dinyes
e1c72bf711 Fix seth moment 2021-07-24 17:15:09 -07:00
PJBot
bea885598b Automatic changelog update 2021-07-24 19:52:19 -04:00
SethLafuente
43241267d3 Made the baseball bat craft able (#4336)
* Added the baseball bat into craftable items

* Added a space

* Update baseball_bat.yml

* Update bat.yml

* Update bat.yml

* Update baseball_bat.yml

Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
Co-authored-by: Swept <sweptwastaken@protonmail.com>
2021-07-24 23:51:17 +00:00
Kara Dinyes
710ec131ee Merge remote-tracking branch 'upstream/master' 2021-07-24 15:51:11 -07:00
Kara Dinyes
dcc9f02e55 Fix EntityWhitelist not taking into account ignored components 2021-07-24 15:46:44 -07:00
Vera Aguilera Puerto
d8fe13af04 Further optimize atmos by reusing specific arrays instead of using a shared arraypool 2021-07-24 16:33:04 +02:00
Vera Aguilera Puerto
e83bf9ef34 Remove ITemperatureExpose, optimizes atmos. 2021-07-24 15:06:57 +02:00
Paul Ritter
c95edae7b1 emitter ecs & bugfixes (#4348)
* a

* finished emitter ecs

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-07-24 21:42:05 +10:00
metalgearsloth
2ba201ccff Revert "Hotfix ExplosionLaunchedComponent"
This reverts commit 6b98e65456.
2021-07-24 13:04:52 +10:00
metalgearsloth
6b98e65456 Hotfix ExplosionLaunchedComponent
this thing shouldn't exist but I'm fixing the crash for now
2021-07-24 13:03:47 +10:00
Paul
b8972ffcfc fixes #4307 2021-07-24 01:38:10 +02:00
Vera Aguilera Puerto
4ade87c040 Add atmos grid impulses, disabled by default. 2021-07-23 17:27:16 +02:00
Vera Aguilera Puerto
da25266dd5 CVar for explosive depressurization tile ripping. 2021-07-23 13:45:56 +02:00
Vera Aguilera Puerto
07c478afb6 Optimize atmos by not invalidating hotspot tiles every time they react. 2021-07-23 11:10:06 +02:00
Vera Aguilera Puerto
4112847142 ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
PJBot
354ef6daf3 Automatic changelog update 2021-07-23 02:13:10 -04:00
metalgearsloth
30c28dafb9 Don't spin thrown pies (#4328) 2021-07-22 23:12:07 -07:00
Paul Ritter
4503a6f0ee refactors barsigncomponent to be ecs (#4332)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-07-23 12:42:39 +10:00
PJBot
975ec19981 Automatic changelog update 2021-07-22 17:22:05 -04:00
Pieter-Jan Briers
992b03a5c2 Restart vote does not vote no for AFK players. 2021-07-22 23:20:57 +02:00
Pieter-Jan Briers
7345985410 Add AFK tracking system.
Allows us to see which players have not done any input and can be considered AFK.
2021-07-22 23:20:57 +02:00
Paul
ed384fbc91 fixes the solarcontrolwindow
updates submodule (just realized i didn't need to, whatever)
2021-07-22 20:02:18 +02:00
metalgearsloth
c7e32ff0c7 Fix shuttle angular velocity direction 2021-07-22 22:48:46 +10:00
metalgearsloth
56bbeb5edd Fix mobs colliding with each other (#4326)
* Fix humans colliding with each other

* This one too
2021-07-22 20:22:59 +10:00
PJBot
a4ced702e9 Automatic changelog update 2021-07-22 05:57:58 -04:00
Ygg01
3fd28c2565 Added mapped storage for things like crayon belts and tools (#4201)
* Added mapped storage for things like crayon belts and tools

* Attempt to get StorageFillEvent to work

* Managed to get it working with Visualizer logi

* Improved PR and did some light refactoring of components

* Update Content.Client/Storage/Visualizers/MappedItemVisualizer.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Removed event, went with stateful ApperanceData

* Removed ids in favor of whitelist

* Refactor YAML, Moved functionality to Shared and renamed it.

* Changed so insert/remove always send full state.

* Move logic to component

* Fix some issues on MappedVisualizer and few nitpicks

- Fix mapped visualizer only doing init or update layers
- Fixed naming of systems
- Fixed sort of crayons

* Forgot to apply Vera's suggestion

* Fix the data to be more strict and to avoid unnecessary clearing

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-07-22 02:56:55 -07:00