Commit Graph

17 Commits

Author SHA1 Message Date
SweptWasTaken
a749d95f97 Fix glass sheet inhands 2021-05-08 16:16:06 -07:00
Swept
6376e60b78 Massive Food PR (#3436)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-05-03 13:17:22 +02:00
Swept
ece403ca57 Copyright Pass/Pruning | Part 2 - Objects (#3905) 2021-04-29 18:09:14 +00:00
Elijahrane
590453a57f Removed most redundant delays in meta.json (#3549) 2021-03-07 20:26:25 +01:00
Swept
f23e35dc40 Adds tons of new materials + cleans up existing ones (#3413)
* RSIs are now banging

* Sheets

* Hotfix

* Last before PR

* Ready

* Quick

* E

* Updates everything to new stack PR

* Finished off ore, set max stack size to 30 from 50.

* Most materials done

* Donezo

* Adds hides and custom sprited a corgi hide

* Should be good

* suffix

* Bugs

* Giff woodplank

* Profit?
2021-02-26 18:59:24 +11:00
Swept
1e13c3b265 Fixes lathe stuff (#3383) 2021-02-23 18:53:14 +11:00
Tarlan2
3ee4c5f791 Auto lathe branch (#3284)
* My first contribution in a while.Change AddAccent command to be case insensitive (#3112)

* got rid of the bottle of nothingness. thought it was an empty bottle.

* new correction

* Delete SpaceStation14.sln

I honestly don't know what happened here. I didn't code those lines.

* Revert "Delete SpaceStation14.sln"

This reverts commit 68876841dce9c6e2ce9d21996e4caef3512b1385.

* new attempt at fixing

* Revert "new attempt at fixing"

This reverts commit 780f66fda3d66b6d4d086871d0b2ea2f6d4ee004.

* Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"

This reverts commit 08041a30365331b82309aedaf2136d7631459887.

* Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""

This reverts commit b2dc76a6683e8df88188d37a836f9ab9a54287b5.

* Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"""

This reverts commit 478d2bfe5daf6098d2f5665249ce0f161704dd73.

* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""

This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.

* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""

This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.

* still having figured what happened with the sln file

* please work

* -Added wood as a material.
-Made a few changes in the material requirements for some of the recipes.

* ok. added a small correction for wood at material_stacks.yml

* ok added another correction for misc.yml because for some reason a : just disappeared.

* -added plastic as a material, complete with a png (credits: tgstation)
-replaced glass with plastic for material requirements for some of the latherecipes

* for some reason the shovel was duplicate, being in both botany.yml and in tools.yml. deleted it from tools

* ok. one last try. noticed that the sprite path for shovel was weird even though it already has its own sprite at Objects/Tools/shovel.rsi . so I decided to fix the path then move the shovel back to tools.yml while deleting it from botany.yml. maybe that was the problem?

* corrected the extra space on the type: material for plastic discovered by Peptide90.

* noticed that wood also had a bad icon path.

* another attempt

* weird. I don't remember messing with the flashlight requirements.

* added plastic in the SharedStakedComponent and the meta.json from materials.rsi is back to how it was

* hopefully this icon is valid.

* small corrections concerning double space.

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-02-23 13:30:50 +11:00
Vera Aguilera Puerto
9b1142973e Renames phoron to plasma everywhere in the codebase and replaces sprites. (#3110) 2021-02-09 19:05:19 +01:00
Swept
a57db85208 Swept commits JSON genocide. (#2991)
* Clothing Folder Complete

* All Textures 1st Pass

* All Textures 2nd Pass

* All Textures 3rd Pass PLUS Manual Tweaking

* 5th Pass MORE MANUAL

* Fixes flares

* 4th Pass (I skipped over)

* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Git-Nivrak
6d2882c7cf (Smaller) Construction PR - (IC Construction) (#2575)
* Disable Pulling When Buckling an entity

* Projectile Improvements

If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets.
- Dead people are still unhitable

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Firelock In Progress

* Revert "Projectile Improvements"

This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4.

* Firelock Graph

* Revert "Merge branch 'master' into test2"

This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing
changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c.

* Bunch of stuff

- Metal Rods
- Reinforced Glass
- SetStackCount Condition
- Tables
- Lattice

* Output2 to FloorTileItemComponent

* Plating, Underplating and Tiles (+FloorTile Improvements)

* Turf Fixes

+ APC Electronics

* Reinforced Glass In-hand textures

* All the fixes

* Final Changes

* (Hopefully) Last commit

* Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* A Few more things

* Edit FirelockComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-20 15:58:06 +01:00
Peter Wedder
bd4f2b41df Prettier window breaking (#2368)
* Put the damage in the windows

* add crack overlays

* Window cracking

* glass related sounds

* let's use a valid state

* run optipng on these for posterity

* Examine damage descriptions

* add "Constructible" to dictionary

* Downmix stereo effects to mono

* breaking and knocking

* Add shard etc. sprites

* shard inhands

* more sprite wrangling

* Expand destructiblecomponent drop system + implement it for windows

* Shard descriptions

* Random sprite component

* no nullbabby

* Random destroysounds

* random offset on destructible drops

* fix fucked yaml

* sound collections

* random pitch for knocking

* Localization

* hascomponent

* better spawnondestroy

* missed one
2020-10-29 20:42:11 +01:00
Swept
3103e60c3f Fixes icons on consoles (#2351) 2020-10-21 22:01:28 +02:00
Víctor Aguilera Puerto
745401a41e Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00
Swept
898744f4a9 Icon fixing and general cleanup (#2156)
* Cable coils now look BEAUTIFUL and have inhands

* Editors note

* Materials have their own rsi + more icons fixed

* Fixed Mimic [AI]

* More icons fixed...

* Tanks have own rsi and fixed tank icons

* Airlock icons fixed

* Fuel tank hotfix

* Arcade fixed

* ChairBase is now abstract

* Fixes medical stuff

* Fixes rechargers

* Pump/Pipe icons

* Misc hotfixes

* All debug power icons fixed!

* Fixes auto/proto/research computer icons
2020-09-30 12:43:06 +02:00
Swept
1638c366cf General tweaks (#2109)
* Removes a bunch of old Eris shoes

* Changes the jackboots sprite to tgstation's

* Prototypes nuked

* Removes walk sound from jackboots, it was pretty annoying

* Adds wood table icon

* Adds wood plank and spawns it on wood table destroy. Also removes tg hand tele sprite.

* Removes weird mask png

* Removes bad pixel on security backpack

* Adds filled utility belt to engineer and ce roles

* Update Resources/Prototypes/Entities/Clothing/Shoes/shoes.yml

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-21 01:14:19 +02:00
Swept
bad7f9dc6b Lots of new inhands, adds phoron (#1220)
* Beaker Inhands

* Flashlight Inhands

* Tile Refactor

* Adds metal/glass sheet inhands

* Removes plasma

* Adds Phoron

* We boolin'

* Phoron inhands

* First Pass inhand food

* First food inhand pass

* Soda inhand sprites

* Actually adds them
2020-06-25 13:51:58 +02:00
Swept
66c327805f Added a bunch more textures (#356) 2019-09-24 22:15:26 +02:00