ShadowCommander
5ba86d16f8
Organize gas canister prototype
2021-08-10 17:38:50 -07:00
ShadowCommander
26ebcb4cb8
Fix gas canister
2021-08-10 16:55:12 -07:00
ShadowCommander
730c137778
Merge branch 'master' of github.com:space-wizards/space-station-14 into replace-sounds-with-sound-specifier
2021-08-10 15:17:58 -07:00
ShadowCommander
a1db43ab34
Merge branch 'master' into replace-sounds-with-sound-specifier
2021-08-10 15:05:49 -07:00
Swept
b16a044a2b
Added restrictions for what can be inserted into most belts ( #4367 )
...
* Belts now restrict what can be inserted into them
* Bandolier now only holds shotgun shells
* Tiny typo
* Another tiny typo
2021-08-10 13:36:00 -07:00
SethLafuente
04bbaa820f
Made the cloning pod and medical scanner constructible ( #4439 )
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* Made the cloning machine pod constructable
* Added everything like I did but with the Medical Scanner
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com >
2021-08-08 20:21:18 +00:00
TimrodDX
8505d307a7
Adds windoors for security and the brig. ( #4441 )
2021-08-07 14:29:47 -07:00
SethLafuente
96c49a151c
Adds Science Windoors ( #4433 )
...
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com >
2021-08-06 22:46:51 +00:00
Vera Aguilera Puerto
41ddf3d7eb
Further pickup animation improvements.
2021-08-06 19:20:27 +02:00
ShadowCommander
a274b3a399
Merge pull request #4368 from mirrorcult/2021-07-16/windoors
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Windoors
2021-08-05 23:09:38 -07:00
Kara D
fcc7d029b9
leftover
2021-08-05 22:08:16 -07:00
Kara D
9354abb024
reviews + test
2021-08-05 22:01:02 -07:00
Kara D
5af4c06231
construction
2021-08-05 21:10:06 -07:00
Swept
3f13323675
Removes broken new-line markers from a few desc.
2021-08-05 20:28:54 -07:00
Kara D
e460285187
proper sprites + visualizes nicely
2021-08-05 19:43:58 -07:00
Kara D
8dbd17045b
Merge branch 'master' into 2021-07-16/windoors
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# Conflicts:
# Content.Server/Doors/Components/AirlockComponent.cs
2021-08-05 17:36:13 -07:00
Kara D
fc23701fc0
a
2021-08-05 17:35:14 -07:00
SethLafuente
96354923ab
Added two new small areas to maintenence ( #4359 )
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Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com >
2021-08-05 22:20:58 +00:00
Swept
532c9a6431
Adds an alternate jumpsuit for botany ( #4419 )
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* Adds an alternate botanists jumpsuit
* Updated license information
2021-08-05 20:18:05 +10:00
metalgearsloth
34defef80f
Fix gravity generator yeeting
2021-08-02 23:50:48 +10:00
Vera Aguilera Puerto
009087863f
AtmosDevices can optionally process in space. ( #4405 )
...
Refactors some misc atmos things, too.
2021-08-02 21:59:41 +10:00
mirrorcult
af2e21c355
Refactor IDoorCheck into entity events ( #4366 )
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* IDoorCheck refactored to events
# Conflicts:
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Doors/Components/AirlockComponent.cs
# Content.Server/Doors/Components/FirelockComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Doors/IDoorCheck.cs
* namespaces
* Fix mapinit bug with refreshautoclose
* ok i guess these just didnt feel like staging today
2021-08-02 21:57:06 +10:00
Vera Aguilera Puerto
331604cc66
GasFilter appearance, EnabledAtmosDeviceVisualizer improvements.
2021-08-02 13:20:31 +02:00
Swept
ff320b4edc
Fixes invalid yaml line ( #4408 )
2021-08-01 22:13:28 +00:00
SethLafuente
746eba6325
Made plasma grindable ( #4334 )
...
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com >
Co-authored-by: Swept <sweptwastaken@protonmail.com >
2021-08-01 19:05:02 +00:00
Paul Ritter
d14b82a1e6
fixes morgue (almost) ( #4375 )
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* fixes morgue (almost)
* yes
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-08-01 14:13:46 +10:00
Vera Aguilera Puerto
f2a3987343
Add subfloor appearance data, pipes correctly render subfloor. ( #4393 )
2021-07-31 19:50:36 -07:00
Galactic Chimp
10baebae79
changed some prototypes' sound paths
2021-07-31 20:00:03 +02:00
Galactic Chimp
b2e40d540f
Inserted SoundSpecifier where appropiate
2021-07-31 15:17:16 +02:00
mirrorcult
8aa4f998de
Metabolism refactor ( #4395 )
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* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system
* move LiverBehavior metabolism logic to Metabolizer
* minor tweaks and update all YAML
* how about actually taking conditions into account
* off by one
* removals
* reviews
2021-07-31 13:50:32 +02:00
Galactic Chimp
41c30aa28b
Merge branch 'master' into replace-sounds-with-sound-specifier
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# Conflicts:
# Content.Server/Hands/Components/HandsComponent.cs
# Content.Server/Light/Components/ExpendableLightComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
2021-07-31 13:16:03 +02:00
Vera Aguilera Puerto
dc18997bf8
Removes LoopingSoundComponent. ( #4396 )
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I'm sorry.
2021-07-31 12:41:59 +02:00
Pieter-Jan Briers
632e72b817
Improve hands & pulling ( #4389 )
2021-07-31 03:14:00 +02:00
Galactic Chimp
5363f59a90
Merge branch 'master' into replace-sounds-with-sound-specifier
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# Conflicts:
# Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
# Content.Server/Storage/Components/SecureEntityStorageComponent.cs
2021-07-30 20:26:22 +02:00
Galactic Chimp
898bdc9491
#4420 Replaced SecureEntityStorageComp with LockComponent (new ECS) ( #4228 )
...
* #4420 moved sound components to a better spot in the project
* MWF-4420 - ported SecureEntityStorageComponent to new ECS system, as a LockComponent
* MWF-4420 - removed unused usings
* #4420 removed dumb ToggleLockVerb override workaround
* #4420 added SoundSpecifier to LockComponent
2021-07-30 10:22:06 -07:00
Swept
86aa1caddb
Updated bucket's size to 100
2021-07-26 09:49:43 -07:00
Swept
aa4727d185
Gas tanks have proper item sizes
2021-07-26 09:39:12 -07:00
Swept
e826615f81
Updates broken description in sprays.yml
2021-07-26 07:10:00 +00:00
SethLafuente
cad7a9ad54
Gave lab Coats Storage Room ( #4370 )
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Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com >
2021-07-26 05:36:27 +00:00
Kara Dinyes
28f3424680
sound + locked prototypes
2021-07-25 20:36:55 -07:00
Kara Dinyes
c8f79fdcaf
windoors work #Dab
2021-07-25 20:21:02 -07:00
Kara Dinyes
ecad9fc32d
Merge branch 'master' into 2021-07-16/windoors
2021-07-25 18:25:59 -07:00
mirrorcult
a91f919018
Remove FoodContainer, add whitelists, replace with SpawnItemsOnUse ( #4358 )
2021-07-25 17:41:50 +02:00
SethLafuente
e7eb3068a0
Added Makeshift Handcuffs as a craftable item ( #4294 )
...
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com >
2021-07-25 17:30:41 +02:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
...
# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Galactic Chimp
10af8efc0e
#4219 emit sound system add single sound support ( #4237 )
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* Revert "#3935 implemented suggestions from PR"
This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a.
* #4219 revert of single sound removal in EmitSoundSystem
* #4219 single sounds in EmitSoundSystem should work now
* #4219 some small project tweaks
* #4219 upgraded EmitSoundSystem to use SoundSpecifier
* #4219 pr tweaks
* #4219 pr tweak
* #4219 missing bike horn .yaml change
2021-07-25 04:37:01 -07:00
Kara Dinyes
ef5e6a754c
Hotfix tests
2021-07-25 04:00:02 -07:00
metalgearsloth
ced39d4b2e
Slight trigger refactor ( #4320 )
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* Trigger tweaks
* Finish trigger refactor
* Clusterflash too
2021-07-25 12:09:08 +02:00
mirrorcult
d27164528e
Add UI for setting solution transfer amount ( #4074 )
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* basic eui and window
* finish EUI, update defaults
* unnecessary usings
* convert to bounduserinterface
* merge me up
merge me up inside
* Fix repeated define for component in prototype
* impl swept UI suggestion
* apply discord reviews
* small changes
2021-07-25 00:53:53 -07:00
Swept
c55f3fd478
Adds mapped storage for lots of entities + a botanical belt ( #4342 )
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* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-07-25 17:21:18 +10:00