* Broadphase refactor (content)
* Shuttle jank
* Fixes
* Testing jank
* Features and things
* Balance stuffsies
* AHHHHHHHHHHHHHHHH
* Mass and stuff working
* Fix drops
* Another balance pass
* Balance AGEN
* Add in stuff for rotating shuttles for debugging
* Nothing to see here
* Testbed stuffsies
* Fix some tests
* Fixen test
* Try fixing map
* Shuttle movement balance pass
* lasaggne
* Basic Helmsman console working
* Slight docking cleanup
* Helmsman requires power
* Basic shuttle test
* Stuff
* Fix computations
* Add shuttle console to saltern
* Rename helmsman to shuttleconsole
* Final stretch
* More tweaks
* Fix piloting prediction for now.
* i probably shouldnt have done this in one commit
* map nonsense
* fix example code
* unnecessary
* test
* reviews
* little fix for open datafield
* add soul
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.
* Fix bugs with radiation collectors producing infinite power.
* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)
Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.
* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that
* Fix singularity shader
* Map in an unfinished PA into Saltern
* Correct PA particles being counted twice by singularity calculations, add singulo food component
* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level
* Apply suggestions on 'jazz' PR
* Hotfixes Boda machine. Doesn't fix underlying rotation issue.
* Fixes some metadata lines that were changed somehow.
Please let me know if there are any other issues.
* Add BarDrobe
* Add Tophat and beer goggles into BarDrobe
* Add bar backroom
* Fix license
* Fix roundstart atmos
* Refactoring and using specific commit for meta.json
* Add black shoes into BarDrobe
* Update meta.json to standard
Co-authored-by: Swept <sweptwastaken@protonmail.com>
* Fixed Rack/Shelf
* Fixes bookshelf, bed
* Placeable for beds for bedsheets
* Bunch of Physics changes, ask metalgearsloth about em'
* More modifications
* More
* Other stuff
* Organizes entities yaml a little bit
* Something new
* Fixed, happy with the state of this rn
* A
* A
* Ye
* E
* Done for now...
* Applied Reviws
* Changes
* Fix the robust commit
* Fixes tests?
* E
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
- Fixes computers and machines having weird things inside them. Like the ID computer in captain's headquarters, which had a glass firelock inside it. Or the ID computer in HOP's office, which had an APC wire inside it. Sigh.
- Arcade board in maint.
- Slime plushie in maint.
- Atmos and engineering now have canisters.
- Added plasteel to engineering.
- Replaced a few empty crates in engineering for material crates.
- Uncursed the cursed locker.
- probably more, I forgot already.
* Add table deconstruction and fix table destructible spawns
* Change table names to match and add construction recipes
* Fix reinforced table and table frame destruction not dropping metal rods
* Initial
* Mmm
* Adds them to map
* Makes mice grindable
* meta.json looking nice
* Mice go squeak
* Ye
* E
* Review
* Update Content.Server/GameObjects/Components/Mobs/Speech/MouseAccentComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>