Commit Graph

1043 Commits

Author SHA1 Message Date
20kdc
561a5bc0f2 Cloning error messages and prediction based timing (#4013)
* Cloning error messages and prediction based timing

* Cloning error messages & prediction based timing: Fix problems mentioned in reviews
2021-06-06 03:32:59 +10:00
Vera Aguilera Puerto
62ce603858 Fix punching (#4141) 2021-06-06 02:05:57 +10:00
metalgearsloth
70ac46ee09 Make dead bodies use CollisionWake (#4119)
* Make dead bodies use CollisionWake

* Disable CanCollide fuckery

* Update Content.Shared/GameObjects/Components/Mobs/State/SharedDeadMobState.cs

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-06-05 09:23:24 +02:00
mirrorcult
f744b655b8 Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem

* refactor MeleeChemicalInjector

* hypospray and flash refactor

* stunbaton refactor

* bugfixes

* flash afterinteract

* resolve issues

* props

* playing the slots

* MeleeInteractEvent + bugfixes

* spear can actually use MeleeChemicalInjector
2021-06-05 09:20:52 +02:00
metalgearsloth
e73701187d Use ID for pulljoint (#4118) 2021-05-31 21:31:55 +10:00
Pieter-Jan Briers
de3cbc4c0e Fixture.Name -> ID 2021-05-31 09:49:25 +02:00
Pieter-Jan Briers
3e3acaa8cf Merge branch 'master' into 2021-05-30_deprecate-icollidespecial 2021-05-31 09:13:53 +02:00
metalgearsloth
10615c233c ECS thrown items (#4110) 2021-05-31 09:13:40 +02:00
metalgearsloth
d93ebe9409 Remove ICollideSpecial
Handled in an ECS way by PreventCollideEvent.
The disposals one doesn't work anyway and would've required a larger refactor of disposals to fix so out of scope.
2021-05-30 23:30:44 +10:00
20kdc
cb9bef0b94 Thrown items become not-thrown if you start pulling them. (#4082) 2021-05-27 12:47:39 +02:00
Vera Aguilera Puerto
0c68f2973e Adds YAML linter validators for content tiles.
- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00
Vera Aguilera Puerto
9b402acfa3 Use component startup/shutdown in SubFloorHideSystem. 2021-05-27 11:11:56 +02:00
Vera Aguilera Puerto
0ea3391af0 Stacks get their count appearance set on startup. 2021-05-26 19:05:04 +02:00
Vera Aguilera Puerto
f64433a14d Makes more things queue delete to prevent physics collision callback issues. 2021-05-26 18:43:12 +02:00
Vera Aguilera Puerto
74518a421f Cleanup some events. 2021-05-26 11:11:14 +02:00
Vera Aguilera Puerto
0f703b8f02 Stack examining is now ECS. 2021-05-26 10:32:40 +02:00
Vera Aguilera Puerto
b9debaa273 Marks IExamine as obsolete. 2021-05-26 10:23:22 +02:00
Vera Aguilera Puerto
33fa208214 Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00
Vera Aguilera Puerto
0f8e330a3d Adds directed entity event for examining entities. 2021-05-26 10:19:14 +02:00
ShadowCommander
acb102f978 Rename and clean up interaction events (#4044)
* Rename and clean up interaction events

* Fix hand equip events
2021-05-22 21:06:40 -07:00
Ygg01
d97021d3a0 Fix layers displaying in cable stacks (#4028)
* Fix layers displaying in cable stacks

Fixed stackVisualizer to use another round method

* Fix ShadowCommander review

* Change to expected Result
2021-05-22 21:05:55 -07:00
Vera Aguilera Puerto
bbfc0c320a Fixes materials in lathe recipes 2021-05-22 11:30:11 +02:00
Vera Aguilera Puerto
3a27490c59 Material cleanup (#4025)
* work

* more work
2021-05-20 10:37:34 +02:00
ShadowCommander
b907c54470 Fix kitchen spike (#4008)
* Fix kitchen spike

* Add fluent localization

* Add newline

* Prevent things that are not dead from being spiked
2021-05-17 11:12:17 +02:00
ShadowCommander
483fbe6ea3 Lower data usage (#4005)
* Lower data usage

* Fix the problems at the root
2021-05-16 22:37:58 +02:00
Clyybber
914e49f867 Chat channel switching improvements (#4000)
* IC is default when joining;
switch to IC channel if IC channel becomes unavailable before trying OOC

* Allow channel cycling while the textbox is focused

* Fix focus channel keybinds not actually focusing

* Whitespess

* Fix duplicate radio

* Smol CycleChatChannel cleanup

* Revert style change
2021-05-15 03:28:04 -07:00
Pieter-Jan Briers
26c2d9f479 Remove usages of physics anchored from content 2021-05-13 02:13:12 +02:00
Moses
e31c518353 Fix beards save on character creation (#3975)
Fixes #3740
2021-05-12 03:12:26 +02:00
ShadowCommander
c2d66723a3 Cloning rework (#3808)
* Fix cloning

* Fix cloning after clone dies and remove unneeded code

* Fix ignored

Co-authored-by: Silver <silvertorch5@gmail.com>
2021-05-11 16:16:08 -07:00
Vera Aguilera Puerto
b35e4d7e7c MaterialDataEntry's Value is now validated by the YAML linter. 2021-05-08 03:47:53 +02:00
Vera Aguilera Puerto
a3755460c3 ReagentQuantity's Reagent ID is now validated by the YAML linter. 2021-05-08 03:46:13 +02:00
Alex Evgrashin
9857f8197c Pulling change entity rotation (#3890)
* Moved rotatable to shared

* Pullable change rotation

* Applied review

* Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-05-05 13:29:26 +10:00
DrSmugleaf
ad3b7fe97d Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
DrSmugleaf
055279f86c Update serialization markdown usages (#3931)
* Update serialization markdown usages

* test submodule update

* Revert "test submodule update"

This reverts commit c240ca312a44365fa1aa0a7df4915434dff10bfc.
2021-05-04 13:30:38 +02:00
Acruid
00e01d51fd SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
metalgearsloth
578b767791 Mark interactions as obsolete (#3902) 2021-04-28 10:23:15 -07:00
Alex Evgrashin
182663cd0b Solution visualizer fixes (#3883) 2021-04-23 00:42:48 -06:00
ike709
055059ab5c Chairbender Chat (#3794)
* #272 restructure and restyle chat line edit section

* #272 no arrow, actually change id on channel changer

* #272 nice round chat channel picker

* #272 add chat channel selection logic, and auto-select
when a prefix is entered

* #272 consistent width of chat channel btn

* #272 only show admin channel filter if asay perms

* #272 add tutorial info on chat prefixes

* #272 added chat filter button

* #272 added chat filter button

* #272 WIP on filter popup

* #272 fix filter popup pressed / unpressed logic

* #272 fix filter popup positioning and layout

* #272 WIP channel filter logic

* #272 WIP channel filter logic

* #272 WIP refactoring how chatbox / manager manages available filters and channels to send on

* #272 WIP implementing filtering UI / logic
and refactoring how chat UI is managed

* #272 fix various bugs with new chat filter / selector logic

* #272 remove outdated todos

* #272 WIP working chat window resize

* #272 bounded chatbox resizing

* #272 alertUI moves with resized chat

* #272 WIP making alertUI not be too large when changing size / UIScale

* #272 WIP fixing window / uiscale adjustment

* #272 WIP hacky approach for resizing, will try another approach

* #272 implement hacky approach for bounded chat resize

* #272 no resizing of lobby chat

* #272 WIP adding unread marker to chat filters

* #272 basic working unread chat message indicators

* #272 WIP adding horizontal channel selector items

* #272 horizontal channel selector popup

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 wip trying to add tests for chatbox

* #272 remove test, not really possible with current system

* #272 merge latest

* #272 merge latest

* #272 fix csproj changes

* It works if you disable the lobby

* Fixes lobby chat

* Adds more channel focusses

* Channel cycler

* Address review

* Address nitpicks

* Address more of the review

* Fix chat post-viewport

* Finalize review stuff

Co-authored-by: chairbender <kwhipke1@gmail.com>
Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-20 16:39:39 -07:00
Pieter-Jan Briers
147a54c642 Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
metalgearsloth
dc48b25a3b Named fixtures for banana peels (#3822)
* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
2021-04-13 20:57:29 +10:00
metalgearsloth
d71cae470a Fix GasOverlayData equals (#3834)
Was never returning true.
2021-04-12 23:01:17 +10:00
ike709
69dbb9f654 HUD Themes (#3774)
* HUD Themes

* Prototypes

* field

* oops

* ugh

* Fixes

* Update Content.Client/UserInterface/GameHud.cs

Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-12 00:43:53 +02:00
Vera Aguilera Puerto
2fac6b1089 Player list now lists antagonists. (#3826) 2021-04-10 22:24:50 -07:00
Pieter-Jan Briers
8a26920e4c Disable HWID bans currently. 2021-04-09 19:28:03 +02:00
Vera Aguilera Puerto
0827a95bee Move all logic from SubFloorHideComponent to SubFloorHideSystem. (#3824) 2021-04-09 16:46:45 +02:00
Alex Evgrashin
cfe427eb8c Light replacer (#3701)
* Add graphics

* Barebone light replacer

* Now light replacer stores bulbs

* More interactions

* Added text messages

* Better light refil

* Add light replacer to locker and lathe

* Added sound

* Fixed ignore error

* Better inhand

* You don't like this commas?

* Fixed typo

* Deferring spawning

* Moved interaction logic to system

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 22:28:06 +10:00
Swept
c7482140e1 Nukes any mention of CollisionGroup.Clickable (#3782)
* Initial

* Typo

* Update integer references

* Applied Reviews

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-08 21:44:20 +10:00
DrSmugleaf
f7cda52528 Make TagComponent use PrototypeIdSerializer (#3810)
* Make TagComponent use PrototypeIdSerializer

* Fix not specifying the prototype to check for

* haha oops
2021-04-06 13:38:27 +02:00
metalgearsloth
67f9e9cb5e Split entity lookups from entity manager (#3747)
* Split entity lookups from entity manager

* IoC instead

* IoC refactor

* Fix bad resolve

* Remove EntityManager EntityLookup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-04-06 13:31:07 +10:00
DrSmugleaf
677706b117 Refactor body component to use slots instead of an army of dictionaries (#3749)
* Refactor body component to use slots instead of an army of dictionaries

* Update vox

* Replace static method call with extension

* Add setpart method, replace dispose with shutdown

* Fix tests, fix not listening to slot events when setting a part
2021-04-05 14:54:51 +02:00