Commit Graph

65 Commits

Author SHA1 Message Date
Visne
b88c2cbb49 Remove usages of obsolete MetaDataComponent setters (#19582) 2023-08-28 19:20:31 +10:00
Visne
c7b21b631b Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
Morb
984b77e991 Return roundstart nuke ops greeting sound (#19320) 2023-08-19 21:07:09 -04:00
coolmankid12345
a8e2be7539 Give me more nukies (#18210) 2023-07-30 21:11:56 -04:00
Leon Friedrich
385b587cfc Validate prototype ids in c# fields (#18224) 2023-07-30 03:34:51 +10:00
Nemanja
d55cd23b0a Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)
* zombie mode redux

* the great zombie changes

* fix this

* 65 down to 50

* empty

* Changes to address stalling

* make zombie nukies no longer nukies

* actually work
2023-07-25 15:31:35 -06:00
Leon Friedrich
541eb417e3 Rename Faction to NpcFaction (#18079) 2023-07-17 13:51:52 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Leon Friedrich
9fc4fc6ac2 Fix some Mind ECS bugs (#17480) 2023-06-20 14:29:26 +10:00
ShadowCommander
dd7032a860 Mind ECS (#16826) 2023-06-19 04:33:19 +10:00
OctoRocket
ecef573af5 [Tweak] Default to Traitor instead of Extended when possible (#16386) 2023-06-08 17:16:18 +10:00
Vyacheslav Titov
2e241691aa Refactoring of roles and notifications about antagonist assignment (#16864)
* Refactoring of antagonist roles and notifications about antagonist role assignment.
Refactoring of traitor assignment methods and bug fixing.

* Announcement files moved, code is adjusted to new revision

* Play to entity changed to play to global cause of mono audio restrictions.

* Path to audio files changed to sound specifiers, unique alerts for each role.

* Uncommited changes

* New alert sounds for each antag role.

* PR review fixes

* Antagonist role assignment sound notifications moved to Systems, sounds moved to Components.

* License update

* Fixed naming and redundant parameters

---------

Co-authored-by: Титов Вячеслав Витальевич <rincew1nd@yandex.ru>
2023-06-07 01:15:22 -06:00
metalgearsloth
af5eaec932 Fix Centcomm (#16772) 2023-05-24 21:28:44 +10:00
Moony
e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
lzk228
7ecafb45e8 Nuke agent is separete role (#15385)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-02 00:20:56 +10:00
Nemanja
59349b1b9b Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00 Revert "Gamerule Entities" (#15724) 2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9 Gamerule Entities (#15513) 2023-04-24 15:20:51 +10:00
Scribbles0
ea4a4a8358 [fix] lone ops fix (#15478) 2023-04-17 03:01:36 -06:00
Scribbles0
e24d0b4e44 [Antag] Lone Ops (#14647)
* loneops event, prototype stuff, striker shuttle, and nukeops rule changes

* newline

* shuttle attributions

* optimizations and tweaks

* bugfix and mutually exclusive with nukeops

* bugfix but better

* fix nukie planet spawning when defaulting to extended

* remove hypospray protection references

* ghost_roles.yml edit thingy

* remove .orig file
2023-04-17 00:00:43 -06:00
DrSmugleaf
9146374e39 Remove ghost role component references (#15262) 2023-04-12 23:32:14 +10:00
Leon Friedrich
4d71b1b81e Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377 Mind ecs (#14412) 2023-03-26 14:31:13 -04:00
metalgearsloth
448165ffda Escape pods (#14809)
* Namespace adjustments for days

* pod

* thanks rider

* Fix the oop launch

* Fixes

* Fix stuff

* eeeeeeeee

* Fix

* access

* map

* forgor

* thing

* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
Scribbles0
9f8f85ccf6 Nukeops Preferred Species (#14327)
* nukeops PC species

* cleanup

* invalid species fallback

* cleanup
2023-03-19 17:48:05 -07:00
Jezithyr
eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Pieter-Jan Briers
a323671984 Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
DrSmugleaf
407a907a2f Fix error when spawning nuke ops (#12961) 2022-12-10 21:58:25 +01:00
metalgearsloth
a8f9d1a79f Specify LoadMap for nukie planet (#12696) 2022-12-10 14:40:56 +11:00
Nemanja
250fde746f make nukie round-end screen good (#12949)
* make nukie round-end screen good

* UNCOMMENT THIS YOU BUFFOON
2022-12-09 20:08:40 -06:00
DrSmugleaf
4a17d2cb33 Remove redundant resolve in NukeopsRuleSystem (#12948) 2022-12-10 01:16:33 +01:00
Paul Ritter
3884c4d3db serv4 + submodule update (#12740)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-11-27 19:25:55 +01:00
Leon Friedrich
6917b0fe17 Misc audio and related changes for replays (#12578) 2022-11-22 11:49:48 +11:00
metalgearsloth
6ab864fcda Update content to mapsystem (#12387) 2022-11-13 17:47:48 +11:00
Morb
6775648cc9 Localize nukeops ranks (#12393) 2022-11-09 10:36:32 +11:00
Flipp Syder
0fe9f38968 Actual randomized humanoids (#11574) 2022-10-21 00:46:05 +11:00
Leon Friedrich
5d84d8b296 Fix nukie bug (#11399) 2022-09-19 16:07:24 +10:00
Flipp Syder
2f274d8b9e Adds another check in the Nukeops system (#11295) 2022-09-15 23:50:47 +10:00
Leon Friedrich
f54c1cb2b3 Nukie and priate outfit spawning fixes (#11274) 2022-09-14 19:06:40 -05:00
metalgearsloth
8871c445b8 Cleanup factions code (#11075)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-09-14 11:45:02 -07:00
Flipp Syder
ffbd0085bc Nukie win conditions (#10220)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-09-14 12:42:19 +10:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
TekuNut
d946ed5009 NukeOps game rule tweaks (#10005)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-08-31 19:36:27 -07:00
Leon Friedrich
c65d1c51ce Load grid error related changes (#10817) 2022-08-25 23:33:40 +10:00
Nemanja
2152914acc Generalized Store System (#10201) 2022-08-16 21:34:25 -07:00
metalgearsloth
c0439fe86a Fix build (#10421) 2022-08-08 12:49:52 +10:00
Morb
ccb70fd9b6 Add nuke ops greeting sound (#9862) 2022-08-08 12:27:08 +10:00
metalgearsloth
9b662c3b62 Fix nukeops start (#10355) 2022-08-06 14:58:15 +10:00
Morber
532ceff24e Remove CanBeAntag for nukeops (#9947) 2022-07-21 16:00:24 -05:00
drakewill-CRL
d02e2dad26 Antag menu (#9900)
* Refactor traitor generation code.

* RandomTraitorAlive no longer crashes when 1 traitor. Also cleaner/faster

* Add Antag menu for admins, add Traitor to the list.

* Add zombie to admin-antag menu

* Pirates, lone op, make traitor consistent with the rest.

* Add name strings

* cleaned usings.

* Cleanup.

Co-authored-by: drakewill <drake@drakewill-crl>
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-07-20 04:46:23 -05:00