Commit Graph

23 Commits

Author SHA1 Message Date
Errant
b692b6e33e Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-09-17 23:59:07 +02:00
pathetic meowmeow
d9c24b3d10 De-enumify humanoid species skin colours (#39175)
* De-enumify humanoid species skin colours

* Change index to resolve

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-13 22:30:17 -07:00
Pieter-Jan Briers
0c97520276 Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-09 18:17:56 +02:00
Ser11y
d7f8614c35 localization support to air alarms, wire panels and more (#39307)
* Add localization to the air alarms, wire panels, network configurator list menu and loadout window

* delete unused

* redo gas localization, delete unused

* removed the extra key

* Moved and renamed air-alarm-ui-thresholds-gas-name

* Moved localization to the XAML

* Use existing strings for gas names

* it just works

* Rename _atmosphereSystem in ScrubberControl.xaml.cs

_atmosphereSystem -> atmosphereSystem

* Rename _atmosphereSystem in SensorInfo.xaml.cs

_atmosphereSystem -> atmosphereSystem
2025-08-05 17:13:04 +02:00
Tayrtahn
c565b44965 Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones

* For certain values of easy

* Easy test

* Hair

* Fix sandbox violations

* Sort usings
2025-07-07 21:57:05 +02:00
Mora
752957a819 Switch HSV to the default colorspace for character customization (#38434)
* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

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Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-07-02 21:08:06 -04:00
āda
de24413bd5 HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407)
* commit

* mark TODOs

* compiles

* cleanup

* cleanup

* oops

* changed my mind

* requested changes

* genpop fix
2025-05-17 15:27:39 +10:00
J
3c307f3b36 Various UI warnings cleanup (#36169)
* Various UI warnings cleanup

* Revert unnecessary change

* Redoing SpriteSystem as it's non-injectable

* Missed one

* Better entity instantiation

* General cleanup of warnings changes

* Wrong class name!
2025-04-10 20:47:05 +10:00
metalgearsloth
15b28936df Add loadout names (#31303)
* Add loadout names

Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.

* the box

* Spawning cherry pick

* Fix nit

* revert

* Final cleanup

* Real

* Name UI fix

* Migrations

* a

* Review

* Re-run migrations

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-02-11 18:30:24 +01:00
Ignaz "Ian" Kraft
371b1f8012 replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
2025-01-23 19:46:32 -08:00
eoineoineoin
55771cab74 Minor fixes to character profile editor save/reset buttons (#31505)
Merge SetDirty() with preview reload

People were forgetting to SetDirty() when changing a property; move SetDirty()
into preview reloading, since if the preview is being reloaded, some property
has definitely changed anyway.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 20:20:12 +10:00
Ed
a95d2257c3 JobRequirement refactor (#30347)
* refactor JobRequirements

* add profile support

* fix

* Update quartermaster.yml

* sloth fixes

* inport 30208

* Update DepartmentPrototype.cs

* species restriction

* left tweak stick

* stringbuilder is cool!
2024-08-05 14:25:49 +10:00
metalgearsloth
0432f21110 Add sprite exporting (#29874)
* Redo of code

* Dump IDs on lobby exports
2024-07-31 11:14:19 -04:00
Winkarst-cpu
adcbe8d0be Character menu asks if you want to save your character on exit (#29875)
* Character menu asks if you want to save your character on exit

* Fix

* Another fix, little mistake by me

* Update Content.Client/Lobby/UI/CharacterSetupGuiSavePanel.xaml.cs

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-11 10:24:37 +10:00
metalgearsloth
6937857446 Ensure trait groups get validated (#28730)
* Ensure trait groups get validated

The only validation being done was on the UI. I also made the "Default" group match the PascalCase naming schema so might be a slight breaking change but the original PR only got merged a few days ago.

* overwatch
2024-06-29 15:39:57 +10:00
metalgearsloth
8f12e90b90 Don't use invalid defaults for loadouts (#28740)
* Don't use invalid defaults for loadouts

At the time it made more sense but now with species specific stuff it's better to have nothing.

* Loadout SetDefault only applies valid loadouts
2024-06-15 16:53:42 +10:00
dffdff2423
f571e23037 Enable save button on changing job unavailable preference (#28839)
Enable save button on changing unavailable pref

Fix an issue where the save button was disabled when just changing your job unavailable preference
2024-06-11 12:48:23 +10:00
Leon Friedrich
b632a65385 Add JobRequirementOverride prototypes (#28607)
* Add JobRequirementOverride prototypes

* a

* invert if

* Add override that takes in prototypes directly
2024-06-07 09:43:02 -07:00
Leon Friedrich
e7f2ae52ab Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field

* A

* space

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Add todo

* Fix merge errors

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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-06 05:05:58 -07:00
Ed
a4d1601758 Accent trait limit (#28046) 2024-06-03 14:47:06 -04:00
AJCM-git
8c10581010 Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Tornado Tech
07dfefc4a2 Hiding and clearing department prototype code (#28114) 2024-06-01 19:49:34 -04:00
metalgearsloth
332f54a3ae Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-12 09:18:21 +10:00