DrSmugleaf
b64cb24059
Rename usages of collidable to physics ( #2230 )
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* Rename usages of collidable to physics
* high tier PANIQUE
* aaaaaaaaAAAAAa
* cursed commit dont research
* Fix urist and items being anchored
* Fix the rest
2020-10-11 16:36:58 +02:00
DrSmugleaf
48b61f6bcc
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
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* Update RobustToolbox
* Transition direct type usages
* More updates
* Fix invalid use of to map
* Update RobustToolbox
* Fix dropping items
* Rename name usages of "GridCoordinates" to "EntityCoordinates"
* Revert "Update RobustToolbox"
This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.
* Revert "Update RobustToolbox"
This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.
# Conflicts:
# RobustToolbox
* Fix cursed IMapGrid method usage.
* GridTileLookupTest now uses EntityCoordinates
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
2020-09-06 16:11:53 +02:00
metalgearsloth
b0a18ebc5b
Fix AiReachable crash ( #1913 )
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This system haunts my nightmares and I'm gonna refactor it before release.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-25 16:44:23 +02:00
DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
metalgearsloth
140f8f7647
AI reachable improvements ( #1595 )
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Deleted regions in some instances were being retained indefinitely.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-05 16:19:00 +02:00
metalgearsloth
7f0c379e87
Fix reachable merges ( #1550 )
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Turns out the last PR revealed another issue but this will fix #1547
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-01 14:13:44 +02:00
metalgearsloth
89e0925c32
Better AI reachable cleanup ( #1507 )
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Haven't profiled so can't say if it definitely fixes the leak.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-27 16:11:07 +02:00
metalgearsloth
4e1597eeb3
Fix AI mem leak? ( #1482 )
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Holy shit I'm dumb for missing that AGAIN.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-25 21:27:24 -07:00
Acruid
c9374992a6
Converted everything to use collision and physics component interfaces.
2020-07-19 00:33:02 -07:00
Pieter-Jan Briers
11ad47303a
Fixes exceptions in AiReachableSystem on round restart.
2020-07-17 11:17:42 +02:00
metalgearsloth
51d08e8b05
AI Reachable system ( #1342 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-11 15:09:37 +02:00
metalgearsloth
1d96adcc2c
Add Breadth-First Search pathfinder ( #1283 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-08 01:41:41 +02:00