metalgearsloth
3ab346f471
Remove Ammo component references ( #19537 )
2023-08-31 14:33:28 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Kara
47262a6998
Gun auto state handlers ( #15186 )
...
* battery auto state
* basic entity autostate
* ballistic autostate
* flyby
* cartridge ammo
* gun
* Revert "battery auto state"
This reverts commit 35b7d62f303fddb0edd9eb7a922e3c26b7a5f7fb.
* silly
2023-04-13 18:08:56 -07:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
metalgearsloth
cd4b7bd85c
Muzzle flash enhancements ( #9527 )
2022-07-14 23:03:48 +10:00
metalgearsloth
49dfa9034a
Shotgun nerfs ( #8590 )
...
- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
metalgearsloth
fb943a61dc
Gun refactor ( #8301 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com >
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-01 19:59:58 +10:00