Cojoke
e784f2cf3c
Make projectiles not hit crates unless clicked on ( #28072 )
2024-06-03 09:04:07 -04:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
DrSmugleaf
8b88fe4bb7
Make projectiles not hit crit mobs unless clicked on ( #27905 )
2024-05-11 11:42:11 -04:00
Alfred Baumann
5b8468c9d8
Mobs auto state handlers ( #26957 )
...
* Autogenerate MobStateComponentState
* changed CurrentState to DataField, updated DataField attribute for AllowedStates
* Update Content.Shared/Mobs/Components/MobStateComponent.cs
* Update Content.Shared/Mobs/Components/MobStateComponent.cs
---------
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-04-17 20:00:05 +10:00
nikthechampiongr
22e9d6562f
Fix SCRAM implant not working while cuffed. Incidentally fix freedom implant working while dead/crit ( #25978 )
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* Fix SCRAM implant not being usable while in cuffs. Also fix freedom implant from working while dead/crit as a side effect
* Move check up to apply to all actions and do thing I forgor to do before
* Change check into an ActionBlocker check that also checks whether the user is sleeping.
* Make checking for Consciousness the default for actions
Went through and chose what I believe to be sensible defaults for actions that had CheckCanInteract.
* Fix typos my beloved
I had an unbelievable skill issue
* Fix major skill issue
2024-03-18 23:35:46 +01:00
Krunklehorn
d01d75073c
Travelling pointing arrows, brains can no longer point ( #24864 )
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* Decoupled from gravity, constant animation time, manual networking, cubic interpolation
* Reduced overshoot
* Implemented PointAttemptEvent, reacts with mobstate & sleeping
* Brains can no longer point, PBs must be inside a chassis
* Removed chassis check, made callback more obvious
2024-02-03 19:09:20 +11:00
Leon Friedrich
d82767be7d
Revert to v196.0.0 ( #23074 )
2023-12-28 10:57:48 +11:00
Kara
faca1d7043
Pacifism rework ( #23037 )
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* Pacifism rework
* grammar
2023-12-27 02:55:48 -07:00
DrSmugleaf
4be03591b9
Fix health alert not being updated when a system overrides the current state through UpdateMobStateEvent ( #21741 )
2023-11-22 19:43:12 -05:00
Nemanja
ac5e9cd70b
Fix borg mobstates ( #21307 )
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* Add dead states to borgs
* this?
* ack
2023-11-09 16:14:06 -07:00
Leon Friedrich
ac25dd85fc
Fix mob state error ( #21431 )
2023-11-07 18:30:05 -07:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Kara
80f36ea6d4
Glorfcode (force say on damage/stun/crit) ( #20562 )
2023-09-28 18:05:36 -07:00
Nemanja
5e25201032
Health alert tweaks ( #20557 )
2023-09-28 07:05:42 -07:00
Kara
657e4d861e
Allow picking up items in combat mode ( #20431 )
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* Allow picking up items in combat mode
* dont hardcode that
2023-09-24 15:47:42 -04:00
Leon Friedrich
684b334806
Action container rejig ( #20260 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-09-23 18:49:39 +10:00
Doru991
eaecdb4336
Cyborg health alert and damage examining ( #20084 )
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* Option for alt health alert and no overlay
* Fancy borg health indicator
* Borg damage examine localization
* EENENGHHHH ENNNGHHH
* Requested code changes
* Legal sound
* Revert "Legal sound"
This reverts commit 35715c88898aeb78dfe800319852c230395fdd7e.
I misunderstood what Sloth meant
* Annoying buzzer is back
2023-09-14 23:14:47 -04:00
DrSmugleaf
09bce85f19
Fix actions not being usable, ordering, and containers ( #19964 )
2023-09-09 16:14:17 -07:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-08-30 18:06:15 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Kara
7b51cebfea
Deathgasp + last words / succumbing / fake deathgasp as crit actions ( #18993 )
2023-08-11 22:56:34 -07:00
Leon Friedrich
9da4679220
Remove or fix broken Dirty() calls. ( #18933 )
2023-08-10 14:17:43 +10:00
Nemanja
19742f72b1
Fix defibs not reviving ( #17195 )
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* defib tweaks
* fix defibs not actually reviving
2023-06-07 13:12:49 -06:00
Nemanja
273e101477
Fix SetMobStateThreshold and MobThresholdsComponent networking ( #16840 )
2023-05-27 13:50:33 +10:00
metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Nemanja
0604c93d50
Defibrillator ( #15922 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-03 10:10:19 +10:00
metalgearsloth
b9a805b352
Reduce some state handling allocs ( #14301 )
2023-02-28 08:05:29 -08:00
metalgearsloth
c8f89eca60
ECS dragdrop ( #12973 )
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* ECS dragdrop
No more excuses.
* AAAAAAAAAAAAAA
* kry
* events
* aaaaaaaaaa
* HUH
* Fix stripping
* aaaaaa
* spoike
* asease
* fix table vaulting
* ded
* rebiew
* aaaaaaaaaaaaa
* drag
* aeaeae
* weh
2023-02-13 13:29:34 +00:00
Jezithyr
2e0121b21e
Fixing health alerts not properly updating when players are damaged ( #13480 )
2023-01-14 23:52:20 -08:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
Jezithyr
f42bbb226a
Fixing MobState issues ( #13465 )
...
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
Fixes https://github.com/space-wizards/space-station-14/issues/13461
2023-01-14 01:32:57 -08:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00