* Added all the basics I think I needed for the basic cigs to show up in vendors and game. Need to implement the randomizer to grab varied chems from a list.
* Forgot a png
* Smokes work just need sprite work and random
* First pass on random cigs
* Cigarettes are named now just randomization left
* Finished on my end.
* Whoops
* Nutrient is not availiable for smokes I guess?
* Testing fixes
* Dunno found this on the filledbookshelf might work here?
* I dont know what Im doing wrong but I think this might work.
* Trying with orgroups in the pack YAML
* It seems to not like the food chems. Commented them out.
* THC is also a no go. Also increased storage size of pack to total pool. Given the low prob should still should never hit max volume.
* I have a sneaky suspicion its the size of the container and pool of fill items.
* Messed with the size of the cigarrettes so they all have a chance to fit and the size of box stays consistent.
* Apparently non whole number size is a no go.
* Cartons were to small and added maxamount on cigarettes.
* Amount: 0 caused odd errors. removed and changed maxamount to 2.
* Reworked randomization system to try and use weightedRandom instead of prob in storageFill
* Wrong weightedRandom
* Rework of a rework. Good on my end. Simplified the randomization to bare minimum.
* Added gas station dick pill vibe to all the names.
* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>