Jezithyr
31b2c9f830
Refactoring body system to use containers and general body cleanup ( #20202 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-09-21 17:23:02 +10:00
Leon Friedrich
7d9693d976
Fix replay recording temporary paths not supporting subdirectories ( #19887 )
2023-09-16 21:46:12 +10:00
Ubaser
9c2f11d0eb
Add map "Europa" ( #19930 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-09-13 22:22:21 +10:00
metalgearsloth
7dc3347181
Fix planet docking ( #20104 )
2023-09-13 22:06:15 +10:00
metalgearsloth
7064f262b4
Add ore bag area pickups ( #19358 )
2023-09-12 22:34:04 +10:00
metalgearsloth
d5bd1c6f86
Predict StorageComponent ( #19682 )
2023-09-11 21:20:46 +10:00
metalgearsloth
66c4dfaa8e
Fix tests ( #20017 )
2023-09-11 18:10:07 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… ( #19975 )
2023-09-10 21:46:36 +10:00
metalgearsloth
25c8a03276
Move ServerbSqliteTests to integration ( #19807 )
2023-09-10 15:09:12 +10:00
Leon Friedrich
b45e53603d
Remove IContainer and move functions to the container system. ( #19834 )
2023-09-10 12:16:37 +10:00
Leon Friedrich
2d71eec6f9
Remove AllComponentsOneEntityDeleteTest ( #19965 )
...
* Remove AllComponentsOneEntityDeleteTest
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-09-09 19:35:05 -05:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Leon Friedrich
e4ca6f4fb9
Allow solutions to store extra reagent data ( #19323 )
2023-09-05 07:55:10 +10:00
metalgearsloth
db1ff07821
Weldable cleanup ( #19809 )
2023-09-05 00:07:01 +10:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-08-30 18:06:15 -07:00
metalgearsloth
789c5e0a2b
Add fultons ( #18958 )
2023-08-29 16:34:05 +10:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2023-08-28 16:53:24 -07:00
metalgearsloth
0b542098db
Remove ghost compref ( #19478 )
2023-08-25 18:50:46 +10:00
Visne
9bd30d57ad
Remove obsolete PoolManager methods ( #19499 )
2023-08-25 12:13:11 +10:00
Visne
3c667b6f7e
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
DrSmugleaf
e42148f433
Fix missing toolshed command perms and tests ( #19470 )
2023-08-24 02:21:47 -07:00
Moony
3d3c9e3348
Toolshed part 2 ( #18997 )
...
* fixe
* Save work.
* Rune-aware parser.
* oogh
* pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests
* Publicizes a lot of common generic commands, so custom toolshed envs can include them.
* i think i might implode
* Tests.
* a
* b
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-08-23 16:03:41 -05:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Leon Friedrich
89a287c1fd
Split PoolManager into separate classes. ( #19370 )
2023-08-22 22:14:01 +10:00
Leon Friedrich
1ec014cf39
Remove prototype ignore lists from some tests ( #19366 )
2023-08-21 21:08:12 -07:00
Arimah Greene
3e464cd1f0
Add CVar for customizing round restart time ( #19136 )
...
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com >
2023-08-16 04:36:50 +03:00
Nemanja
74f2ee1c60
add test for salvage map loading ( #19017 )
...
* add test for salvage map loading
* ouagh
2023-08-15 17:36:53 -04:00
Leon Friedrich
cabc834e84
Fix combat action prediction ( #19152 )
...
* Fix action predictions
* Add ActionsAddedTest
2023-08-14 23:06:45 -06:00
Leon Friedrich
ac4f496535
Fix HumanInventoryUniformSlotsTest ( #19028 )
2023-08-13 07:22:57 +10:00
Pieter-Jan Briers
a242af506e
Adds the thermo-electric generator ( #18840 )
...
* Basic TEG start.
Connects via node group.
* Basic TEG test map
* Sensor monitoring basics, TEG circulator flow
* Basic power generation (it doesn't work)
* More sensor monitoring work
* Battery (SMES) monitoring system.
* Sensor monitoring fixes
Make it work properly when mapped.
* Test map improvements
* Revise TEG power output mechanism.
Now uses a fixed supplier with a custom ramping system.
* TEG test map fixes
* Make air alarms and pumps open UI on activate.
* Clean up thermo machines power switch.
Removed separate Enabled bool from the component that always matched the power receiver's state.
This enables adding a PowerSwitch component to give us alt click/verb menu.
* TEG but now fancy
* Make sensor monitoring console obviously WiP to mappers.
* Vending machine sound, because of course.
* Terrible, terrible graph background color
* Examine improvements for the TEG.
* Account for electrical power when equalizing gas mixtures.
* Get rid of the TegCirculatorArrow logic.
Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.
Thanks Julian.
* Put big notice of "not ready, here's why" on the sensor monitoring console.
* TryGetComponent -> TryComp
* Lol there's a HideContextMenu tag
* Test fixes
* Guidebook for TEG
Fixed rotation on GuideEntityEmbed not working correctly.
Added Margin property to GuideEntityEmbed
* Make TEG power bar default to invisible.
So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
Leon Friedrich
6982f238e8
Add SaveLoadSavePrototype test ( #18859 )
2023-08-08 17:27:16 +10:00
Leon Friedrich
5cc5a8c82e
Validate that client prototypes are serializable ( #18780 )
2023-08-07 13:44:53 +10:00
Leon Friedrich
6a45d36457
Fix mind test issues ( #18793 )
2023-08-07 13:29:10 +10:00
Leon Friedrich
9af3c8862b
SandboxTest changes ( #18595 )
2023-08-07 07:15:09 +10:00
metalgearsloth
283b900eed
Another StationJobsTest fix ( #18742 )
2023-08-06 15:30:37 +10:00
metalgearsloth
fa16497025
Fix StationJobsTest ( #18741 )
2023-08-06 15:12:01 +10:00
Leon Friedrich
28a5e32f5e
Add prototype serialization tests. ( #18458 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-08-06 12:47:45 +10:00
Leon Friedrich
9c84108672
Change default test pooling options. ( #18732 )
2023-08-06 12:30:28 +10:00
Leon Friedrich
d58786faf4
Remove PoolSettings.ExtraPrototypes option ( #18678 )
2023-08-05 14:16:48 +10:00
Leon Friedrich
6a19c1a0f6
Make some tests use the PoolSettings.InLobby option ( #18677 )
2023-08-05 12:10:46 +10:00
Leon Friedrich
9c2af43af6
Deduplicate & fix prediction reconciliation test ( #18635 )
2023-08-04 12:21:44 +10:00
Leon Friedrich
f74c5861f4
Try fix test failures ( #18620 )
2023-08-04 06:34:51 +12:00
Moony
e2b22a4cd8
Toolshed ( #17895 )
...
* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-08-02 16:09:08 -05:00
Leon Friedrich
7ce68629bc
Make pardon command test non-destructive ( #18518 )
2023-08-02 10:57:11 +10:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
...
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Leon Friedrich
5978c7f5b2
Fast recycle more tests ( #18516 )
2023-08-02 01:09:25 +10:00
Leon Friedrich
69c1676d9d
Add enum serialization test. ( #18443 )
2023-07-31 14:32:08 +10:00
Leon Friedrich
3e599e2306
Add missing CleanReturnAsync() to some tests. ( #18471 )
2023-07-31 13:57:52 +10:00