* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker
* Remove unnecessary usings and fix one thing
* Submodule update
* Adds a bunch of various clothing prototypes for each current inventory slot
* Fix
Finish and update submodule
Comments code, changes network messages
FIXES THE USE INTERACTION SO YOU CAN ACTUALLY ACTIVATE THINGS NOW
Need engine commits
We'll figure out what to do about this shit later eh mates? Maybe have a script in the build process that automatically moves them over to godot/scenes
Changes some prototypes and fixes stuff
Fixes some more bugs, makes storage values show up properly
Part 3
Part 2
Storage Take 1
* Doneso
* Change entry point to new system.
* Map saving/loading works.
* Cleans up old code.
* Saving and Loading of blueprints works.
* Saving and Loading of blueprints works.
* Updated the nuget 'YamlDotNet' package to 4.3.0.
* Submodules are trash
* Interaction Entity System
* ye
* Update submodule
* Requires engine update to function, but doesn't use shitcode
* Fix conflicts
* Fix conflicts but for real
* Update submodule
* Power Commit 1
* Commit 2
* Powernet Part2, All components essentially complete
* Commit 4
* Commit 5
* Commit 6
Creates prototypes
* Finishes powernet code alpha
Adds prototypes and logic for powernet updating and regeneration
* Adds onremove functionality to all components
Without these bits of logic nothing makes any sense!
* And this
* Fixes a lot of bugs
* Fix powernet thinking devices are duplicates
* Fix bug and add comments
* woop woop thats the sound of the police
* Updates submodule
Fix connect not entering server (with correct toml config) and compile error, updates submodule
Server still has an issue with toml file pointing towards sandbox instead of content and roundstart object initializations
* Updates more stuff
Needs my most recent PR on ss14 to function
* Submodule updated for real this time
* Doors WiP
* Kinda seem to work now?
* Finished
* Oh yeah maybe enable that.
* It works except it doesn't
* Undo formatting changes
* BuildChecker too
* Add prototype for temperature testing entity.
* Add Damageable, Destructible, Temperature. Add a prototype based on those.
* Works and cleaned up.
* Nerf