metalgearsloth
f917440301
Lag compensation for wide attacks ( #15877 )
2023-05-01 15:07:17 -04:00
Chief-Engineer
8704707dbd
Fix incorrect source weapon in stamina damage logs ( #15778 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-04-27 11:56:51 -07:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
deltanedas
27bdc5d4b5
prevent nettles from injecting through hardsuit ( #14895 )
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* prevent nettles from injecting through hardsuit
* pro
* better
* pro
* pro
* noob
* inject popup
* caution
* )
* ;
* 💀
* 💀
* scaf + bomb suit immune to nettle
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-10 19:19:43 -07:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
DrSmugleaf
34bcd042d1
Remove combat mode component reference ( #15206 )
2023-04-08 13:16:48 -07:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Nemanja
49f7575298
Cuffable/Handcuff ECS ( #14382 )
2023-03-13 19:34:26 -04:00
metalgearsloth
e93d5113ad
Remove .Owner from melee weapons ( #14600 )
2023-03-12 15:56:05 +11:00
metalgearsloth
44fb8a9e2d
Fix rsi sprite access for verbs ( #14284 )
2023-02-26 18:48:57 +11:00
Vordenburg
4183b5f449
Fire MeleeHitEvent on misses. ( #12867 )
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* Fire MeleeHitEvent when there are no targets.
* Prevent certain weapons from activating if they had no hit entities on hit.
* Prevent miss events from firing when target is yourself or was deleted.
* Use .Value as Target is already known not to be null.
* uid changes
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-02-13 12:55:39 +00:00
Leon Friedrich
466384b081
Solution rejig ( #12428 )
2023-01-12 14:41:40 +11:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
metalgearsloth
d17cee61e0
Predicted melee sounds and effects ( #12569 )
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I didn't want to do this without lag comp. Need to see how it goes in a live environment with moving targets.
2022-11-13 15:33:54 -06:00
Rane
6c95c8d165
fix shove regression ( #12316 )
2022-11-08 15:10:59 -06:00
metalgearsloth
fb3f6fa80f
Predicted stamina ( #12413 )
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* Predicted stamina
Needed to do some semblence of predicted melee.
* Okay now done.
* Pause support
* Comment
2022-11-08 14:34:07 -06:00
rolfero
e3579c99f5
combined MeleeHitEvent and ItemMeleeDamageEvent ( #11628 )
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Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
2022-11-03 23:01:08 +11:00
Rane
8f4bd8b83b
fix MeleeChemicalInjector exploits ( #12305 )
2022-10-31 13:04:51 +11:00
Rane
9e917d44fe
[3 lines] fix damage origin ( #12195 )
2022-10-30 18:39:38 +11:00
Leon Friedrich
c0b657ca18
Remove InteractedWithEvent and friends. ( #11939 )
2022-10-26 12:15:48 +11:00
metalgearsloth
123a9dbf02
Lag compensation for melee ( #11885 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-17 15:54:31 +11:00
metalgearsloth
a93d6eb5b6
Fix CanDisarm ( #11843 )
2022-10-14 23:14:07 -05:00
metalgearsloth
c555203401
Use nearest edge for interaction range ( #11660 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-07 00:37:21 +11:00
metalgearsloth
d5c0093db1
Re-implement itemmeleedamage ( #11595 )
2022-09-29 17:41:43 +10:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00