* new tips to open doors (throwing PDA/ID, dragging body)
* electrified door sprite for players
* tooltip to reset AI electrified doors
* windoor electrified sprite
* highsec electrified visual
* increase tip dataset to 138
* corrected square bracket convention in this commit
* removed door corpse tip from prior commit
* contraband system rework to allow restriction by job, not just department
* Fixing detective trenchcoat inheritance
* removing unnecessary using declarations
* trying to fix testing error by re-adding diagnostics using declaration
* removing unecessary dependency, making allowedJobs nullable
* Adding all of slarti's requested changes except for the hacky job icon method fix
* removing accidental whitespace
* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english
* removing unneeded using dec, fixing nesting logic problem
* didn't remove the old nesting, doing that now
* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.
* rewrite some stuff
* fixes
* fix energy pen
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
* Tweaked player counts
* Update population caps
Removed population cap of 60 players to make plasma into a highpop map - it's that easy!
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Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Bandage fix denied animations playing on devices without them
* CentComm blast door prototype
* CentComm button
* CentComm window shutters
* CC Updates
* Save as grid
* Remove an extra detective figurine
I like them better in the interrogation room
* Remove paramed locker, let pumps shut off
* Fix wrong HOP locker prototype
* Removed highcap from seclite
* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.
* Gave cyborgs back their medcap
* Rounded seclite wattage down to 0.5