Commit Graph

30316 Commits

Author SHA1 Message Date
MossyGreySlope
7056c6051b Fix dev server crashes caused by putting pills in drinks, depositing spesos, making burgers (#33431)
* combine TrySpike into OnInteractUsing

* mark spike drink event as handled

* mark speso insertion event as handled

* mark food sequence event as handled

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-13 15:31:38 -05:00
PJBot
35aa544ae4 Automatic changelog update 2025-02-13 20:14:04 +00:00
themias
a8046286b4 Fix fax spamming (#35135)
* Fix fax spamming

* Also prevent copy spam
2025-02-13 21:12:56 +01:00
Джексон Миссиссиппи
c0dd8edc09 Move the soles of the feet on the backward facing part of the RD's vox hardsuit sprite to the left by 1 pixel (#35134)
ok
2025-02-13 21:09:06 +01:00
Tayrtahn
fcc668863a Filter prototypes checked by NoStaticPriceAndStackPrice test and skip spawning (#35136)
* Filter NoStaticPriceAndStackPrice ents for StaticPriceComponent

* Remove redundant TryComp

* Use dependency shortcuts

* hol' up

* This filter is redundant

* Don't need EntityManager now
2025-02-13 21:01:43 +01:00
PJBot
3e179955cb Automatic changelog update 2025-02-13 19:53:28 +00:00
Velken
7495081c40 Paramedic Void Suit update (#34657)
* Made paramedic void suit into proper hardsuit (was softsuit before)
Added light to the paramedic void suit helmet
Added siren with light to the paramedic void suit

* Changed paramed helmet flashlight icon and textures

* fixed siren action icon

* BigAction

* updated icon-siren.png

* fixed not being able to add it to containers (like when it parented off eva suit)

* changed light to cyan, made it less brighter and reduced siren volume

* changed ambulancesiren.ogg to a different one (hopefully less hard on the ears)

* created ClothingHeadEVAHelmetWithLightBase in base_clothinghead.yml
replaced ambulancesiren.ogg (again, this time with better fading on the audio loop)
credited myself for the siren icon art
reverted parents to original (but kept it in hardsuits yml, since void suits are light hardsuits) - [ the adoption was revoked 😢 ]
fixed indentations
removed un-used sprite and sprite state

* final final siren sound change (for real this time?)

* fixed license type

* final FINAL final (for real this time, please?) ambulancesiren.ogg change

* ContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainer

* attributions updated (turns out, i have to give myself credit when i make stuff);
fixed identation;
moved action to Action/types.yml.

* hopefully fixed everything this time

* sync shenanigans

* final final final final final for real final ambulancesiren.ogg change pinky promise this time and if you don't like it, make a new PR yourself and offer a new sound

* typo

* done the suggested changes

* cleaning up some forgotten stuff :p

* oops, cleaned up a bit too much

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml

* Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml

* Update attributions.yml

* evil web edit never again

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
2025-02-13 20:52:21 +01:00
PJBot
ba472d441b Automatic changelog update 2025-02-13 19:32:42 +00:00
Booblesnoot42
be8702ef3f Fix intercom key deletion but for real this time (#34911)
fixes intercom issues
2025-02-13 20:31:33 +01:00
PJBot
2caf5944d3 Automatic changelog update 2025-02-13 19:28:40 +00:00
Winkarst
0c4e8f6b86 Fix thrusters not dealing damage (#35088)
* Fix thrusters not dealing damage

* Fixes

* Update

* Update

* Update
2025-02-13 20:27:33 +01:00
PJBot
eb8b265238 Automatic changelog update 2025-02-13 19:27:08 +00:00
themias
87f2071ba1 Make experimental welding tool less harmful to eyes (#34792)
code
2025-02-13 11:26:01 -08:00
Simon
2515371c8c Fix "Manage Laws" button appearing with insufficient permissions (#35120) 2025-02-13 09:20:13 +01:00
PJBot
6fe531dcd1 Automatic changelog update 2025-02-13 08:01:45 +00:00
Smith
3c8fb2e865 Grilled Cheese Sandwich Entity and Recipe (#33807)
* Grilled Cheese Prototype

* Typos

* Removed butter reagent to test flavour changes.

* Flavour corrections.

* CC-BY-SA-3.0 attribution

* Fixing meta.json

* I lost an hour of my life to a missing comma in meta.json

* Merge Conflict Rebase and Test Fixing

* Cook time to 10 seconds.

* Sandwich nutritional balance

* Grilled cheese sprite fixed, found the actual original source for copyright.
2025-02-13 00:00:38 -08:00
PJBot
d44d48ef96 Automatic changelog update 2025-02-13 07:56:11 +00:00
Minemoder5000
8f96c77de5 Slime plushie now squishes (#33554)
* Slime plushie now squishes

* Remove useSound
2025-02-13 08:55:04 +01:00
Milon
f6a1fd5de8 add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
PJBot
25de99ec99 Automatic changelog update 2025-02-13 05:52:37 +00:00
Saphire Lattice
382cd710a7 Use screen local north for buckling/unbuckling layering, plus #31625 (#33447)
* Fix sprite layering upon strapping/unstrapping

* switch from strap to buckle events

* Use screen-local North for the checks instead

Build on top of PR #31625, but I'm not wanting to just push to someone's older PR without a warning.

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Co-authored-by: themias <themias5@gmail.com>
2025-02-12 21:51:28 -08:00
ActiveMammmoth
9fad86342f Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
PJBot
0bb6f1979d Automatic changelog update 2025-02-12 18:43:05 +00:00
Ghagliiarghii
859918f1bd light brown fibers (#35111) 2025-02-12 13:41:57 -05:00
Ed
47cb8a0b08 RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size

* tile ignoring

* upgrade interior

* simplify

* Update DungeonSystem.Rooms.cs

* center rooms

* Update RoomFillComponent.cs

* Update RoomFillComponent.cs

* Update DungeonSystem.Rooms.cs

* Remove roomfillcoponent from integration test

* Update EntityTest.cs

* remove nullable size, replaced with minsize and maxsize

* clear existing logic refactor

* delete this one
2025-02-12 15:47:48 +03:00
Winkarst
0d33e6182c Split `ReplacementAccentPrototype and ReplacementAccentComponent` in different files (#35107)
* Split ReplacementAccentPrototype  and ReplacementAccentComponent

* Fixes

* Fixes

* inheritdoc
2025-02-12 12:21:12 +01:00
Partmedia
773159d6db Add datafield comments to PlantHolderComponent (#35099) 2025-02-12 10:59:40 +01:00
PJBot
107f4729ee Automatic changelog update 2025-02-12 08:59:14 +00:00
Milon
0d7ff79d23 update the announce command (#34889) 2025-02-12 19:58:05 +11:00
ArtisticRoomba
75727db3a3 Add new freezer atmos devices and fix freezer fixgridatmos marker (#34991) 2025-02-12 18:32:18 +11:00
metalgearsloth
5c98da40cd Update submodule to 244.0.0 (#35094) 2025-02-12 13:48:12 +11:00
PJBot
c5884983d8 Automatic changelog update 2025-02-12 00:44:16 +00:00
Nox
129bcdfeb7 Deathsquad revolver ammo fix (#34910)
* Added AP version of mateba, and put it in the deathsquad starting equipment.

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-11 16:43:10 -08:00
Winkarst
5b394c2f5a Fix energy katana resolve error (#35082) 2025-02-11 16:37:39 -08:00
PJBot
4dfe1c1b29 Automatic changelog update 2025-02-12 00:30:20 +00:00
beck-thompson
daad17c97d Add fultons as a T2 research (#34567)
* commit

* fixed
2025-02-11 16:29:13 -08:00
PJBot
4e39481555 Automatic changelog update 2025-02-11 23:14:09 +00:00
Tayrtahn
4603b47778 Limit maximum capacity of fillable cluster grenades (#34281)
* Limit maximum capacity of fillable cluster grenades

* Swap GrenadeCount method for component property
2025-02-12 00:13:00 +01:00
robinthedragon
a849d2c989 ancient jumpsuit copyright info (#35061)
* update meta.json with copyright info

* unblob

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-02-11 15:06:53 -08:00
Spessmann
bf20b6bb6e Convex update (#35086)
convex update #5
2025-02-11 14:44:18 -07:00
PJBot
072d2f4834 Automatic changelog update 2025-02-11 21:35:31 +00:00
Tayrtahn
46b19291ea Fix followers getting sent to nullspace when target is polymorphed (#33878)
* Add an event for polymorph actions

* Subscribe FollowerSystem to the event

* Add check that unfollow target is actually current target.

* Make followers try to follow on state update; Dirty follower on follow.
2025-02-11 22:34:24 +01:00
PJBot
fa020ceef3 Automatic changelog update 2025-02-11 19:06:41 +00:00
Terraspark4941
2c728dcca9 Make Advanced Spray more tolerable to use (#34209)
* initial commit

* Fixed the eject order

* FINALLY got a new sprite, its ready to merge!

* I FORGOT THE ATTRIBUTIONS DAMMIT

* Remove extra whitespace

* Sprite update!
2025-02-11 11:05:34 -08:00
justdie12
78c951c790 Fixed trooper uniform sprite (#35065) 2025-02-11 10:04:42 -08:00
PJBot
5c598ae90f Automatic changelog update 2025-02-11 17:49:33 +00:00
Theodore Lukin
7b38a99d23 give CE atmos gas mask (#35063) 2025-02-11 09:48:27 -08:00
Winkarst
0b2d70088c Update BuildChecker.csproj (#35072) 2025-02-11 18:32:05 +01:00
metalgearsloth
15b28936df Add loadout names (#31303)
* Add loadout names

Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.

* the box

* Spawning cherry pick

* Fix nit

* revert

* Final cleanup

* Real

* Name UI fix

* Migrations

* a

* Review

* Re-run migrations

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-02-11 18:30:24 +01:00
PJBot
c197d3db37 Automatic changelog update 2025-02-11 16:16:21 +00:00