Commit Graph

18821 Commits

Author SHA1 Message Date
PJBot
18c8d81090 Automatic changelog update 2023-08-13 03:25:58 -04:00
Vordenburg
1df650871d Support weighted tile variantize (#18940)
* Support weighted tile variantize

* Remove unused using

* Use an array
2023-08-13 01:25:54 -06:00
CrigCrag
ade5cace12 make acids hurt more (#18938)
* Update toxins.yml

* Update toxins.yml

rework how acids do damage. they now metabolize at a rate of 3.0, but deal a lot of damage.

* make polytrinic require plasma

polytrinic acid now requires plasma to make

* add comments to indicate acid design
2023-08-13 01:24:50 -06:00
CrigCrag
2c4ca381b6 chemical elements metabolism updates (#18949)
* Update elements.yml

* Update gases.yml

niteogen is an element

* Update elements.yml

just make chlorine 2u

* fix le dumb mistake

i added another metabolisms:

* copper, mercury, lithium changes 

copper: very budget lead, does poison damage very slowly over time, not good enough to kill effectively but drinking a lot of it will poison you slowly over time, just like real copper poisoning!

mercury: halved damage

lithium: now vaguely simulates brain damage by very weakly poisoning you slowly and making you laugh and scream randomly while metabolizing. slower metab rates
2023-08-13 01:24:11 -06:00
CrigCrag
e6b8d18787 Make jugs printable and bigger (#18941)
* Update medfab recipes

add jug

* Update chemical-containers.yml

* Update chemical-containers.yml again

what if it was 25

* Update medical.yml yet again

reduce cost

* Update chemical-containers.yml again

* Update medical.yml

remove name for recipe since it seems redundant as its ID is jug anyways
2023-08-13 01:23:37 -06:00
PJBot
3ab6e997bc Automatic changelog update 2023-08-13 03:23:11 -04:00
CrigCrag
88f7ba0b2a pyrotechnic metabolism updates (#18947)
* Update pyrotechnic.yml

* Update chemicals.yml

* Update cleaning.yml bleach

* bleach makes you SCREAM

* decrease phlogiston poison damage to 1
2023-08-13 01:22:07 -06:00
PJBot
3028e0e666 Automatic changelog update 2023-08-13 03:20:31 -04:00
chromiumboy
0c8973df67 Add guidebook entries for the access configurator and installing airlock security upgrades (#18983)
* Adds guidebook entries for the access configurator and installing airlock security upgrades

* Moved the guidebook entry on airlock security to be under engineering
2023-08-13 01:19:28 -06:00
Errant
7527036cf1 Laser namechange and some buffs (#18951)
* Laser naming

* More laser changes
2023-08-13 01:18:49 -06:00
PJBot
ca9b6327ed Automatic changelog update 2023-08-13 03:18:13 -04:00
brainfood1183
ae5dcbabee Holoclown (clown only) syndicate uplink item. (#18966)
* Holoclown (clown only) syndicate uplink item.

* added clumsy to holoclown

* holoclown now uses clown names, holoclown kits box now counts as boxhugs for crafting.

* gibs holoparasite on death if has hands (this will cause the items in hands and pockets to drop.
2023-08-13 01:18:09 -06:00
Ilya246
642d9b021f bloodred magboots buff (#18948)
* bloodred jetboots

* fix actionbar
2023-08-13 01:17:09 -06:00
Errant
bfa6b3bc3d Light laser (#18950)
* Light laser

* Migration
2023-08-13 01:16:25 -06:00
PJBot
e38d0005bf Automatic changelog update 2023-08-13 03:16:17 -04:00
potato1234_x
2b6cbdab74 Fix inconsistent vending machine sprites (#18953)
* fixe

* updatery
2023-08-13 01:15:13 -06:00
PJBot
16336d1a37 Automatic changelog update 2023-08-13 03:14:24 -04:00
Doru991
a554ad24e1 Vehicle stun/sleep immunity fix (#18962)
* Fix stuns on vehicles

* Unicycle 1984

* Fix sleeping and driving

* Discard that too
2023-08-13 01:13:19 -06:00
PJBot
ef740601f0 Automatic changelog update 2023-08-13 03:12:15 -04:00
Errant
1ff125a240 bola buff (#18998) 2023-08-13 01:11:11 -06:00
Nim
998c6f3d7b Secret door (#19023)
* secret door

* oops
2023-08-13 01:10:45 -06:00
Doru991
3af1cc0dbd Botany tweaks vol. 2.5 (#19039)
* Buff nutriment on plants

* Super composting buff

* 1984 pt. 2

* Use standard function
2023-08-13 01:10:22 -06:00
/ʊniɹɑː/
22ece21d2c add spare men + adjust up one row (#19047) 2023-08-13 01:10:09 -06:00
Nemanja
812cceae9d Borg tweaks (#19046)
* borg tweaks

* wahoo
2023-08-13 01:09:30 -06:00
LightVillet
6edd731833 Fixing spilling empty containers (#19048)
Co-authored-by: LightVillet <dev@null>
2023-08-13 01:08:54 -06:00
metalgearsloth
8d0d09b343 Fix bolt-open for debug swep (#19057)
Me when I don't run tests on the final commit.
2023-08-13 01:08:08 -06:00
metalgearsloth
3fc81bca40 Fix bolt-less gun cycling (#19051)
Oop.
2023-08-13 01:07:59 -06:00
metalgearsloth
8fb38b759a Nerf pickaxe + drill slightly (#19056)
I already nerfed its damage from before (at least non-structural) but this nerfs it slightly more.
2023-08-13 01:07:48 -06:00
metalgearsloth
9bd47c0492 Add whitelist check to hand gathering (#19053) 2023-08-13 01:07:33 -06:00
Emisse
3cea7f23cf bagel update (#19058) 2023-08-13 01:07:08 -06:00
Emisse
2a5387fe30 box update (#19055) 2023-08-13 00:58:12 -06:00
Kevin Zheng
d7fa5b73c3 Remove atmos device dependency on game timer (#18847) 2023-08-13 16:42:12 +10:00
PJBot
551de79efa Automatic changelog update 2023-08-13 01:59:11 -04:00
TaralGit
8acac895fc (Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
PJBot
82180fd04c Automatic changelog update 2023-08-13 00:51:46 -04:00
RiceMar1244
7de1cedff5 PKA resprite (#19024)
* Changed all PKA sprites, added wield sprites, modified meta.json

* Added animation assets for future yaml'ing. Made changes to existing textures.

* meta.json changes

* Corrected arsenal.yml missing sprite

* Removed unused animation assets.

* Put back the one animation asset I was suppose to keep.
2023-08-13 00:50:41 -04:00
PJBot
fcef5c7ecb Automatic changelog update 2023-08-12 21:22:10 -04:00
Leon Friedrich
7fd9d4fa4f Fix ghost following bug (#19035) 2023-08-13 11:21:42 +10:00
Nemanja
175660c800 Make "no access" popups appear again. (#19034) 2023-08-13 11:21:06 +10:00
PJBot
d55fae0732 Automatic changelog update 2023-08-12 21:02:24 -04:00
deltanedas
a4cbe81be5 kill target has to be human (#18995)
* kill target has to be human

* death to linq

* file scope

* !!!

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-12 21:01:20 -04:00
Leon Friedrich
4136353ece Update engine to v148.0.0 (#19030) 2023-08-13 09:52:18 +10:00
PJBot
b8763d99df Automatic changelog update 2023-08-12 19:44:11 -04:00
TemporalOroboros
3b02d461a2 Corrects for singularity distortion. (#13925) 2023-08-13 09:43:07 +10:00
Nemanja
f3c319df4b remove borg playtime preventing borging (#19029) 2023-08-12 17:32:43 -05:00
PJBot
347c6926d3 Automatic changelog update 2023-08-12 17:41:02 -04:00
Nemanja
98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Leon Friedrich
ac4f496535 Fix HumanInventoryUniformSlotsTest (#19028) 2023-08-13 07:22:57 +10:00
PJBot
f1a6fc1b77 Automatic changelog update 2023-08-12 16:42:59 -04:00
Pieter-Jan Briers
a242af506e Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00