* Added basic alternative fire mode system for the CHIMP
* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)
* Code revisions
* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one
* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit
* Fixed spelling mistake
* Update projectiles.yml
Removed commented code
* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs
Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color
* Added comments
* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change
* Delete interaction-upgrade-kit-component.ftl
This file is no longer needed
* Update battery_guns.yml
Added new description for the experimental CHIMP
* Update battery_guns.yml
Updated experimental CHIMP description again...
* Fixed issue with ItemComponent
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)
* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI
* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Fingerless insulated gloves are a joke variant of insulated gloves that neither insulates you, nor prevents you from transferring fingerprints. The name and description make this adequately clear.
* Added all the basics I think I needed for the basic cigs to show up in vendors and game. Need to implement the randomizer to grab varied chems from a list.
* Forgot a png
* Smokes work just need sprite work and random
* First pass on random cigs
* Cigarettes are named now just randomization left
* Finished on my end.
* Whoops
* Nutrient is not availiable for smokes I guess?
* Testing fixes
* Dunno found this on the filledbookshelf might work here?
* I dont know what Im doing wrong but I think this might work.
* Trying with orgroups in the pack YAML
* It seems to not like the food chems. Commented them out.
* THC is also a no go. Also increased storage size of pack to total pool. Given the low prob should still should never hit max volume.
* I have a sneaky suspicion its the size of the container and pool of fill items.
* Messed with the size of the cigarrettes so they all have a chance to fit and the size of box stays consistent.
* Apparently non whole number size is a no go.
* Cartons were to small and added maxamount on cigarettes.
* Amount: 0 caused odd errors. removed and changed maxamount to 2.
* Reworked randomization system to try and use weightedRandom instead of prob in storageFill
* Wrong weightedRandom
* Rework of a rework. Good on my end. Simplified the randomization to bare minimum.
* Added gas station dick pill vibe to all the names.
* Fix bug with undeletable label on jugs
* Fix label text for jugs
* Documented LabelComponent
* Revert "Fix label text for jugs"
This reverts commit 38b7cc75ca51770b3693d0cef4f0364424619b73.
* make jugs labels names lowercase
* Fix documentation of LabelComponent
* Portal repalette
* Portal traversal verb + anchoring
* map restriction
* optional max distance checks if we decide to have them later
* lower pointlight energy slightly hopefully makes it less garish
* Construct and upgrade mini gravity generator
Now the mini gravity generator can be assembled/disassembled, the necessary machine board has been added to ShuttleCraft technology. Now it is possible to destroy the mini gravity generator and improve its components, thereby increasing the maximum charge of the generator.
* Test with empty OnRefreshParts
Perhaps this will help to get rid of the error during the test...
* Revert "Test with empty OnRefreshParts"
This reverts commit 5f32e15d66a4cb0d8df7578593867062be7872d8.
* Test without OnRefreshParts
Let's check if the problem is multiple inheritance.
* Revert "Test without OnRefreshParts"
This reverts commit d319757aa15a8ebec1237e552213e80eb8042790.
* Enabled by default
Maybe this will solve the problem, and maybe not...
* Swapped the components ApcPowerReciver and GravityGenerator
The previous "solution" did not give results, perhaps this time it will work....
* Revert "Swapped the components ApcPowerReciver and GravityGenerator"
This reverts commit 38759ca5a3465908b97d1d7e6ca583f8e9a97afb.
* Brought everything back to the beginning
* One parent in generator prototype, test
* Revert "One parent in generator prototype, test"
This reverts commit f7275b5d53234d9f66e8b4df0692596e14d82c95.
* Test without switchedOn and charge
* Revert "Test without switchedOn and charge"
This reverts commit 3916de8cc68e488098e6adc1e6b13e00d3f0e1a1.
* Revert "Revert "Test without switchedOn and charge""
This reverts commit 3d95efbfd4cb358b5c04a2302a377d51eb5f34cc.
* Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>