Winkarst
f706170ee1
Draw muzzle flash below mobs ( #33465 )
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* Draw muzzle flash below mobs
* Better naming
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Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
2024-11-24 15:20:00 +11:00
Flareguy
8d69f7f2eb
Cobwebs ( #19623 )
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* adds cobwebs
* like legit the most awesomest thing ever
2023-09-09 23:37:56 -04:00
Vordenburg
f4dbb4d24c
Add BlastDoors DrawDepth ( #18717 )
2023-08-05 16:27:34 -05:00
ArthurMousatov
7d1c576556
Issues #17034 : Changed Dead Mob DrawDepth ( #17052 )
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* Issues #17034 : Changed Mob Dead DrawDepth from FloorObjects to Items
* Issues #17034 : Added new DeadMobs Layer
2023-07-18 06:13:59 -05:00
themias
3db9591a48
Render small mobs at an appropriate layer ( #8238 )
2022-05-18 12:26:27 +10:00
Moony
9075cf6163
Space Kudzu ( #5472 )
2021-11-28 19:25:36 -07:00
Flipp Syder
f98057615f
Adds explicit draw depth to certain entities ( #5489 )
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* Adds explicit draw depth to certain entities
* a little documentation update
2021-11-26 12:28:13 +11:00
Leon Friedrich
ffd58a0c28
Draw depth fixes. ( #5159 )
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* more draw depth tweaks
* undo unnecessary change
emergency light already inherits from wall light
2021-11-04 12:44:15 -07:00
Leon Friedrich
673301825b
Draw depth adjustments ( #5130 )
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* door drawdepth toggle
* git mv
* dooooors
* drawdepth adjustments
* fix door and missed projectiles
* firelock depth tweak
* Get sprite only when needed
* single letter typo
* forgot to include closing in _activeDoors.
2021-11-03 14:43:10 +01:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00