Commit Graph

11 Commits

Author SHA1 Message Date
Winkarst
f706170ee1 Draw muzzle flash below mobs (#33465)
* Draw muzzle flash below mobs

* Better naming

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Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-11-24 15:20:00 +11:00
Flareguy
8d69f7f2eb Cobwebs (#19623)
* adds cobwebs

* like legit the most awesomest thing ever
2023-09-09 23:37:56 -04:00
Vordenburg
f4dbb4d24c Add BlastDoors DrawDepth (#18717) 2023-08-05 16:27:34 -05:00
ArthurMousatov
7d1c576556 Issues #17034: Changed Dead Mob DrawDepth (#17052)
* Issues #17034: Changed Mob Dead DrawDepth from FloorObjects to Items

* Issues #17034: Added new DeadMobs Layer
2023-07-18 06:13:59 -05:00
themias
3db9591a48 Render small mobs at an appropriate layer (#8238) 2022-05-18 12:26:27 +10:00
Moony
9075cf6163 Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
Flipp Syder
f98057615f Adds explicit draw depth to certain entities (#5489)
* Adds explicit draw depth to certain entities

* a little documentation update
2021-11-26 12:28:13 +11:00
Leon Friedrich
ffd58a0c28 Draw depth fixes. (#5159)
* more draw depth tweaks

* undo unnecessary change

emergency light already inherits from wall light
2021-11-04 12:44:15 -07:00
Leon Friedrich
673301825b Draw depth adjustments (#5130)
* door drawdepth toggle

* git mv

* dooooors

* drawdepth adjustments

* fix door and missed projectiles

* firelock depth tweak

* Get sprite only when needed

* single letter typo

* forgot to include closing in _activeDoors.
2021-11-03 14:43:10 +01:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00